cl0udburst
New member
With the new experimental build, my quest progress was reset from Tier IV to Tier II. As a result, I used the dev quest tickets to regain Tier IV (going from level 35 to level 60 in the process (game stage somewhere around 200-250?). In the process, I reset the trader chunk and accidentally nuked my nomadic base nearby - decided to move to the wasteland and convert a Poppin' Pills POI into a base with a few turrets and shock wire. When the first night came around, the expected boost in gamestage was apparent - many more ferals and glowies. However, what surprised me was the sheer quantity. I killed at least 500 zombies over the 6 hour night (at day 20), which was far more than any non-horde night previously. It seemed like they kept spawning horde night-style. The zombies never shambled around, just spawned and immediately ran towards the base.
When I went to do a Tier IV quest the next day, I could barely progress because after clearing a few rooms, 5 or 6 ferals/glowing zombies would break in from the surrounding city area and take up my time. Overall, that one Tier IV POI netted another 100+ kills (finished around 2pm in-game). When I got to the roof, the surrounding area was packed with zombies. While not running immediately at me, the overall amount seemed much higher than usual.
Explanations I can think of for this behavior:
-Heatmap: I did recreate some of my crafting stations and place them down, with 2 forges running and 3 water collectors, alongside 3 generators to power all the defenses. This could explain the night behavior, but not the day.
-Wasteland 1.0 difficulty (playing on Warrior with sprint at night, default speed otherwise): Were spawn rates/behavior changed for this biome? All of the other biomes felt similar to how it was before, though.
-Dev tools/gamestage skip: Something could have gone awry in the process of the quick gamestage increase.
Has anyone experienced anything similar in 1.0? I haven't had this much of a thrill in a while with this game, but these recent events are definitely keeping me on my toes, having to think a lot more about positioning and use stealth a lot more intelligently. Overall a good time, but the behavior seems... off.
When I went to do a Tier IV quest the next day, I could barely progress because after clearing a few rooms, 5 or 6 ferals/glowing zombies would break in from the surrounding city area and take up my time. Overall, that one Tier IV POI netted another 100+ kills (finished around 2pm in-game). When I got to the roof, the surrounding area was packed with zombies. While not running immediately at me, the overall amount seemed much higher than usual.
Explanations I can think of for this behavior:
-Heatmap: I did recreate some of my crafting stations and place them down, with 2 forges running and 3 water collectors, alongside 3 generators to power all the defenses. This could explain the night behavior, but not the day.
-Wasteland 1.0 difficulty (playing on Warrior with sprint at night, default speed otherwise): Were spawn rates/behavior changed for this biome? All of the other biomes felt similar to how it was before, though.
-Dev tools/gamestage skip: Something could have gone awry in the process of the quick gamestage increase.
Has anyone experienced anything similar in 1.0? I haven't had this much of a thrill in a while with this game, but these recent events are definitely keeping me on my toes, having to think a lot more about positioning and use stealth a lot more intelligently. Overall a good time, but the behavior seems... off.