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War3zuk/Tallon Alpha 18.1 Stable Modlets GitHub

Download it again as ive fixed the issue..


Hi,

First I want to thank you

I deleted the old one and then download it again but when I have to join the server give me this error message "ERR XML loader. Failed duplicate lootlist entry with ID 49" and does not continue.

I take this opportunity to report too in HDD Regenerator mod the gas generator (yellow) works but does not send power. For example it works but if I connect it to a lamp she doesn't light the same for something else electric the red works fine.

thank you very much for your work.

Best regards

 
The Launcher files are the same except for the addition of the Worlds folder which houses the Custom maps... It was there to make it simple for people wanting to set up a server but with the game being abit Dodge & the files acting slightly different online to Off I just thought id give it up as an extra headache... So yeah the same files all kept upto date at the same time only diff is youd need to place maps manually which isnt a bad thing either as I think lots of people were commin unstuck by updating there server will all files & not thinking to remove the maps after the first update



Very Sorry I totally forgot to add the remove lines..... All fixed now... HD Forge

 
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Hey,
So I've tried many times to get this to actually work on server and client and no matter what happens this appears in console randomly when going near some zombies(or buildings too?) https://imgur.com/a/VMi8InE 
 

When I leave the server if I got the above at any point I'm spammed with the same error. 
CpTSmVx.jpg
 I'm

using the most up to date files found at 
- https://gitlab.com/war3zuk/War3zuk-Alpha-18-AIO

- https://github.com/War3zuk/war3zuk-alpha-18-aio-Addon

From the mod launcher to make sure both server and client had the exactly same files. But still the errors happen. The world i'm using is 'War3zukFunTownDelta' 

And I'm pretty sure i'm doing this correctly so.

Any ideas?

 
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Hello,

I have been facing an issue that happned maybe 2,3 weeks ago, and i dont know how to fix it.

It was a bug after updating the mod, my character went back to level 0, all the quests on progress are removed. However all of my items are still in my backpack. The point is the starter class quests which i had done before i updated the mod cannot be continued to the next quest. For example: i finished pre 1 of 5 farmer quest but there is no pre 2 of 5 farmer quest for me to do. It shows that the pre 1 of 5 has been done but there is no pre 2 of 5 quest. I dont know how to reset the quest back to pre 1 of 5 to do it again? 

I hope you can show me the way or fix this bug. I will be back with pictures!

quest1.png

quest1.png

quest1.png

quest1.png

quest1.png

 
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Your character was reseted, similar to when your PC loose power and character is lost. I assuming you loose all your active quests. If I am not mistaken, you can give yourself quests but need to know quest name. Similar how you give xp throu console in DM.

 
Your character was reseted, similar to when your PC loose power and character is lost. I assuming you loose all your active quests. If I am not mistaken, you can give yourself quests but need to know quest name. Similar how you give xp throu console in DM.
i have already done that, i looked into the quest.xml file in save folder and find the id of the quest (the starter class quest which is modded quest) and put in it console by using givequest command (debug mode on). It showed me that there is no such quest with that id or name. However ,i can give myself original quests (not modded quests). How can i know the quest is whether active or not in quest.xml ?

 
Hi,

is there a server version of the mod pack of the 7D2D Modlauncher? If I upload all the mods from the mods folder to the server, the server cannot handle it.

Regards Carrot

 
Can someone help me with this?

- No problems with the AIO when playing single player. this Errors just occure when someone else tries to join my game. (for the joining player.  so they never are able to join)

ERR Loading AssetBundle  .... /Resources/HDGasPump.unity3d" failed.
ERR Model '#@modfolder .... Resources/HDGasPump.unity3d?HDGasPump.Prefab' not found on block with name cntGasPump
ERR XML loader: Loading and parsing " failed
Exception: Model '#@modfolder ... Resources/HDGasPump.unity3d?HDGasPump.Prefab' not found on block with name cntGasPump

 
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Hey. The HD musket does no damage at all, is this a mistake? I get Scrap schematics but can't use them anywhere. Are they needed in the future for crafting quests, classes?



 
 
Hi all i have a odd problem with textures, when i play a normal game of 7d2d all textures are fine , but run i run this mod from the 7d2dmodlauncher am finding some very low textures in the mod, any one know of a fix ? i have deleted everything and done a fresh install but does not seem to help with the mod. Thanks

image.pngimage.png

 
Not sure on the Textures as the only ones I optimized were the Zombie ones... Each schematic is worth 55 Coins.... If you scrap them down you can bundle them back into bundles of 5 which sells for 35% more in coins... This is to stop the saturation of read schematics ending up at the traders..

If your getting Asset missing or Model or Unity3d missing errors it means exactly that, Both client & server must have the exact same files as your self or the server...

Setting up a sever just click the Links in the Launcher & download the Zip manually then just open & drag those 2 folders onto your server installation... Add maps the same way... Data/Worlds/CustomMapsGoHere

The person with the Corrupted Character Data I take it you were on a very early version of the Mod when it was updated, If so your profile data would of been reset & probably broke... A new Player start is the only way to fix that.. The only other thing would be to spawn in the Forgetmelixir & take that allow you to then readd everything..

 
Yeah before a update it was all fine, not sure which update tho, but now this happens i get it on trees and stuff, i have uninstalled , started a new world, its very odd

Ok i get these errors ...there in yellow

WRN Block 'HDJukeBoxReggaeOFF' over downgrade limit

WRN Block 'HDJukeBoxReggaeOn' over downgrade limit

WRN Block 'HDJukeBoxDubStepOFF' over downgrade limit

WRN Block 'HDJukeBoxDubStepOn' over downgrade limit

a lot of

Detail rendering shaders not found for the active render pipeline, falling back to default shader

Calling Animator.GotoState on Synchoronize layer

Not sure if that helps any ?

Just a quick one whats the difference between the one on the launcher , and the ones you list in your first post ?  cos the one from the launcher is over 5gb just the one from nexus is just over 500mb ?

The 500mb file is fine all textures work , its the one for the launcher...i cant trouble shoot that one lol , thanks for the help tho :)

 
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There all Vanilla issues, when was the last time you played Vanilla ? The JukeBox warnings are to be Ignored as always that not actual errors.... as for the rest you'd need to speak to the Fun pimps as thats there stuff Not the mods...

The Added UMA Textures are an optimized version of the originals that the game creates each time you see a new zombie for the first time, It creates that file & loads it into memory which is were the minor stutter comes from... Those ive done myself to try to ease the amount of ram needed, Its not a Fix as thats vanilla game code but it does help as ive found in testing on lower ended pcs...

It was Not the Update as they have always been there since adding them..

 
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Setting up a sever just click the Links in the Launcher & download the Zip manually then just open & drag those 2 folders onto your server installation... Add maps the same way... Data/Worlds/CustomMapsGoHere

Hi, I did everything as described. I added the maps from the AIO Worlds folder into the server's Worlds folder. Can I access the server via Steam, or is it only possible via the mod launcher?



 
 
HI Folks, 

I really love the MOD and stream it every Friday night (10pm GMT) but have noticed that the MOD has been updated to 2.9. How can I check my version and if i need to update will this mean a new start on the existing world?

Many Thanks.

 
To run a custom map on a Dedi you need to add that custom map to the serverconfig.xml or the server wont know to run it.. NO update of the Mod requires you to restart.. The only time you ever need to restart is if your wanting to restart to try another map or something..

Combat, If your wanting to play the Mod the simplest way possible download the (7 Days To Die Mod Launcher) & install the Mod from the left panel

 
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