The problem is more complex than that which is why I didn't want to go much into details. I was referring to DMT NPC mod and Creature packs from Xyth. When I combine them with your overhaul, everything seems to work fine, except there are two major problems. I can only see UMA zombies which obviously come from your mod and none of the extra zombies from Creature pack zombie mod. The other problem is that when I get hit by the UMA zombies and get the bleeding buff, the bleeding buff instantly disappears, so there seems to be a bug related to UMA zombies, because when I used just the mods from Xyth, there was no such problem. I do have some other mods installed though, but they don't seem to change anything related to zombies, so as a first step in order to solve this problem I wanted to try disabling these UMA zombies.What Zombie pack are you referring too ? If you have a Link ill take a look at what errors pop up & see which is easier..
That's the problem. I don't know what to remove and what to keep.You could but I wouldnt advise it as there in no way as upto date & less complicated in Modlet Form, Theres a Ton of stuff in the AIO that cant be in the modlets as it requires many bits of code from the AIO to work & splitting it up into a modlet would cause errors... so Yes you can try but you wont get the exact version of the AIO....
Sorry but there isnt an easy Fix for this as the UMA Z's are intergrated into many of the files Including Items.xml as well as others... You are welcome to remove those entries yourself if you know what your doing..
I just noticed that you have comments in the xml files to let the reader know where the code which adds UMA zombies starts and where it ends. This can be very helpful, but in some cases these marks are missing. I don't want to bother you, but if you could please make these marks in the files for me, I would be very grateful, it would help me remove UMA zombies every time you update your mod without breaking other features.PM'd You...
Oh no, please don't get me wrong. I'm glad you did this for me, because thanks to your edited files, I was able to compare what's actually different and I figured out that some parts are marked by comments at the start and also at the end, but some parts have missing the end mark comments and what I actually wanted to ask for is simply that if you could please mark those UMA zombie additions - start and end marks in those files just once, because I do believe that while you are updating the files with new features for your mod, there's probably not much to update in the UMA zombies area and so the marks would be left untouched for every new update, but even if there was something that would require update in UMA zombie code, the areas would be already marked, so anything would change, it would always be inside the marks and I would always know which parts to cut out to make it compatible with the rest of the mods in my mod list again. I'm sorry for misunderstanding, my english is not good. If this is too much trouble, I will understand and thank you anyway!There should be a start & stop for each one unless at some point ive updated & over pasted the line, As for continuing to do this, erm, Nope, this was a one of deal as my AIO is set as its meant to be, Im not responsible for another Massive overhaul causing errors as we all know this is likely... Ive edited 1 full set of files for you so you dont need to do anything but drop the files in & your Good... Its upto you if you wish to keep doing this.. As me doing it every time I update just adds more time & complication to an already complicated set of code...