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War3zuk/Tallon Alpha 18.1 Stable Modlets GitHub

Yes I have tried that, but I will still use the lastest updated upload from your GitHub and try a new world adding the other mods one by one. I use to do this for Minecraft mods that had problems only never went into the coding to figure stuff out since that was a language I wasn't familiar with.

 
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Ok, I just tried a fresh install of the game by uninstalling 7d2d from steam and Launcher and then redownloading a new copy from steam with the launcher with no mods linked to it. The only thing mod wise is HD Forge(11-23 last updated) from your GitHub, redownloaded the ZIP file. I also tried installing mod through the Launcher after the first initial game launch to get cached files. Opened an old world that's barely started and I get the same red error when trying to look at the recipe. I tried a new world A18 B8, the same error. I have to be missing something obvious. No 105 bag enabled either, just default size and 10x crafting queue.

 
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I dont get any errors, The HD Forge comes with the 45 backpack so I may consider updating that to work with the 105 version... As for errors I get Non.... New world just the HD forge, Nada works fine & gives no issues in console...

Find your output log inside your games folder & paste the error part in here so I can have a look at whats happening...

Checked the code on Github & it seems part of the Blocks.XML has corrupted so issue wasnt it being broke which is why I couldnt figure it out lol... Download the files again from Github & try again if you can be arsed look at the old blocks file & then load up the full version which should of been there, Theres quite a lot of code missing....

Should work now.... Ill look into adding the full backpack too

 
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TY, everything works fine on the new fresh world. Now to re-add my original modded world back to the launcher, everything back to normal. Sorry for being a pain with trying to figure this out.

 
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Tallon-Thanks for keeping some of the individual files updated as some of us can't use the all-in-one because of other mods, I play darkness falls for example. It's much appreciated.

 
Yeah its a Pain keeping them updated also as I need to mess with duplicating code & ive made a few mistakes doing it lol... Ill keep them upto date as much as possible... & if anyone requests it ill take a look & Update..

ADDED Re-Wrote the Starter Kits completely using the Bundles Code.. Same as the scrapping of Ammo back to its ingredients...

 
Is it all working 105 backpack too... no worries as we make these for people to enjoy
yes, everything is working good. There is an error that pops up every now and then but not sure if its the mod with 105 BP or just a problem that didn't want to show up until now.

 
I need the log of the error as thats important.. 99.999% there are no errors as i check the mod itself that tiny bit left will be an error caused by doin something in game that takes hou4s to find.. chances are it isnt the mod as that like all others are tested but im not perfect by any means

ADDED HD M134 MiniGun to the Modlets HD Guns & Ammo

 
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I need the log of the error as thats important.. 99.999% there are no errors as i chat the mod itself that tiny bit left will be an error caused by doin something in game that takes hou4s to find.. chances are it isnt the mod as that like all others are tested but im not perfect by any means
ADDED HD M135 MiniGun to the Modlets HD Guns & Ammo

I will try to catch the error sometime tomorrow after work. I finally found the location of the 7D2D launcher world output log after looking for about 2 hours:/. It probably is caused by doing something in game, sounded like maybe a "out of space error" couldbe completely wrong won't know until it decides to pop up.

 
ALL GUNS INCLUDING VANILLA NOW REQUIRES SPECIFIC REPAIR KITS (HD Guns & Ammo Modlet)

Updated HD Guns & Ammo Modlet

Updated all HD Guns (Except were Laser points)

Updated Desert Eagle

Added HD M134 MiniGun ( No anims )

Added Tactical Model & fixed all its placements

Added Mossberg 500 Shotty (Fixed all its Attachments)

Tweaked a few bits of code

Also Added Specific Repair Kits depending on Gun (Example)

You now need Gun Oil as an Ingredient to make the repair kit so for the Handguns in game Handgun parts along with the Gun oil & the normal stuff like Metal, Rag & springs

4 Classes of Repair Kit

HandGuns (Includes all of my own)

Rifles (Hunting & sniper)

Shotguns (includes my own Mossberg 500)

Automatic weapons which also includes my own like the Minigun....

AIO Modlet will be updated Tomoz once I have a spare couple of hours....

======================================================================

AIO Update

Updated v2.20 to 2.21 (Tested & Verified to run on Alpha 18.2 B5)

( ALL GUNS INCLUDING VANILLA NOW REQUIRES SPECIFIC REPAIR KITS )

Updated all HD Guns (Includes All Attachments)

Updated Desert Eagle

Moved its Sight slightly

Updated its Code

Updated M1911 Pistol

Updated Skin

Updated Attachments

Added Small Scope

Added HD M134 MiniGun ( No anims Yet & uses M60 Reload )

Added all its Attachments

Matt Black skin for now

Split the Gun into 3 Parts, Each part requires its own Schematic

Added Tactical AR Model & fixed all its placements

Adjusted its Skin in game & set it to Single Fast Fire

Added Mossberg 500 Shotty (Fixed all its Attachments)

Added a new skin

Adjusted all its Attachments

Adjusted its in game code

You now need HDGun Oil as an Ingredient to make the repair kit so for the Handguns in game Handgun parts along with the Gun oil & the normal

stuff like Metal, Rag & springs

4 Classes of Repair Kit

HD RepairKit Hand Guns (Includes all of my own)

HD RepairKit Rifles (Hunting & sniper)

HD RepairKit Shot guns (includes my own Mossberg 500)

HD RepairKit Automatic Rifles which also includes my own like the Minigun.

Updated ALL Localizations & Code for all new Items

Updated My Re-Write of the Class System to Remove Leather Armor I was Testing & to include a better selection of Items per Class.

Placed a mention to Sheil for the Idea of Splitting Repair Kits into a Class (Thanks for the Idea) Hope you like how ive done it.

Lots of small code changes to ALL HD Guns..

 
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Is there a way to remove an indestructible block.....like if someone misplaced it :p
Use the special wrench to upgrade it to the haybale then pick it up.... as for modlets yeah that will take time as theres quite a few...

 
Just loaded up every Modlet in the same folder & 0 errors so not sure what your talking about ? If you find an error that doesnt happen on load & ISNT a conflict with another Modlet then let me know so I can fix it, Saying there not working is about as helpful as a chocolate fireguard lol

 
Any idea why i get these errors loading up the game?View attachment 30859 I realize only one is from your mod of course.
Need to download jaxs working microwaves or copy every thing in the localization-quest.txt and place in the localization.txt and remove the localization-quest.txt since tfp removed that 1 and combined it with the localization.txt

- - - Updated - - -

Any modlet that has localization-quest.txt will error

 
That doesn't really explain why the Zombie Hand Adjustment mod gives an error as well. There is no localization quest file for that one. Same goes for the Pickup mod and the Find Bicycles mod. They don't even have localization files.

---Edit---

Did some of the fixes you mentioned and the game loaded up without errors this time so fingers crossed. Thanks for the help stallionsden.

 
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