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War3zuk/Tallon Alpha 18.1 Stable Modlets GitHub

thank you for the effort but nothing changed it's still the same error on the consoleView attachment 30630

btw what's the difference between the vanilla forge and the hd one you made?
Thats far to small to read youll need to take a proper pic or upload it somewhere else that doesnt shrink it to the size of a mouse fart :)

Hd Forge adds 2 new items that allow the production of 2 metals that combine to make polish so blocks upgrade past steel...

 
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I have made your m4a1 it works fine and I'm using it, but it's from the individual files not the all-in-one so there's really nothing wrong with it.

 
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99.9% of the time it will be a conflict as i test the files on my pc & live on a dedi server.. that 0.01% will be sneaky mistakes like simple code errors or a patch changes something

 
here's the thing i also have the battery and the ammo modlets and they work like charm

only the carbine one refuses to load the model

the perk is there but the item itself refuses to load

capture-20191117-210044.jpg

ps; the forum reduces the pic size for reasons I ignore

capture-20191117-210044.jpg

 
here's the thing i also have the battery and the ammo modlets and they work like charmonly the carbine one refuses to load the model

the perk is there but the item itself refuses to load

View attachment 30639

ps; the forum reduces the pic size for reasons I ignore
Upload your whole output.log. no one can see or read that lol. Use pastebin then copy the link here

 
can't find that file

anyway the console says the following

ERR XML loader : loading and parsing 'items.xml' failed

Exception: Attribute 'material' 'MMachineGunParts' refers to not existing material in item 'HD M4A1 Carbine'

ERR XML loader : loading and parsing 'recipes.xml' failed

Exception: no item/block with name 'HD M4A1 Carbine' existing

 
can't find that file anyway the console says the following

ERR XML loader : loading and parsing 'items.xml' failed

Exception: Attribute 'material' 'MMachineGunParts' refers to not existing material in item 'HD M4A1 Carbine'

ERR XML loader : loading and parsing 'recipes.xml' failed

Exception: no item/block with name 'HD M4A1 Carbine' existing
Without the output log we will not be able to say where the error sits, or what other mod may break the carbine. I use it without issues, so the carbine mod is fine.

 
Without the output log we will not be able to say where the error sits, or what other mod may break the carbine. I use it without issues, so the carbine mod is fine.
can't find it anywhere

 
Ok Gonna Repeat this at the TOP of the 1st Page so Here goes, For all those struggling with the split dependant Mod..

Deleted the following Modlets

War3zuk Ammo Supplys

HD Desert eagle

HD M4A1

HD Shotgun

HD Tactical AR

Replaced with the following Modlet

War3zuk HD Guns & Ammo (Each Gun requires you find its Schematic now) So your stuff will probably RESET

Kept all the Original Ammo, Crafted Ammo & ADDED the following

From my Original 16.4 Alpha the Incendiary Ammo (Thanks Stallion for your modified Code) Saved me pissing around remodding code :)

From my Original 16.4 Alpha The Shock Ammo

9mm Shock Ammo

.44 Shock Ammo

.50 Shock Ammo

500 Auto max Shock Ammo

7.62 Shock Ammo

ADDED Chemical Compound (HD Electrolyte)

Recipe = 1 Battery converts to 50 HD Electrolyte x2 per bullet

 
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Ok Gonna Repeat this at the TOP of the 1st Page so Here goes, For all those struggling with the split dependant Mod..
Deleted the following Modlets

War3zuk Ammo Supplys

HD Desert eagle

HD M4A1

HD Shotgun

HD Tactical AR

Replaced with the following Modlet

War3zuk HD Guns & Ammo (Each Gun requires you find its Schematic now) So your stuff will probably RESET

Kept all the Original Ammo, Crafted Ammo & ADDED the following

From my Original 16.4 Alpha the Incendiary Ammo (Thanks Stallion for your modified Code) Saved me pissing around remodding code :)

From my Original 16.4 Alpha The Shock Ammo

9mm Shock Ammo

.44 Shock Ammo

.50 Shock Ammo

500 Auto max Shock Ammo

7.62 Shock Ammo

ADDED Chemical Compound (HD Electrolyte)

Recipe = 1 Battery converts to 50 HD Electrolyte x2 per bullet

No worries lol. Oh shock ammo sounds cool will give it a burl for sure. What's the chemical compound do tho lol.

Great work

 
I had the Inc ammo in 16.4 but back then along with the shock it was directly edited & when installing & checking against Alpha 17 I couldnt quite get it to work & then seen & read up on what you were doing & how the Cvar works in the Buffs so was able to add it back....

Ahh the compound is just to add a new use for the Battery.... Ive added the recipe for scrapping the battery into the chem compound so its a bit more fitting when making the bullets...

Kinda like you adding an item to make your Inc bullets.... just splits things up & makes it a bit more interesting plus gives people another reason to grab batts rather than just dropping or dumping in a forge

 
ADDED Self Upgrading Blocks... War3zuk Noob Block

Wood frame To Wood Block To RWood Block to Scrap Block @ 1k Health. Breaks Down to Scrap Iron

Fixed Upgrade Paths on the HD Forge (Modlet) Upgrade is correct now & doesnt make everything a Block once upgraded to Titanium..

 
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I am trying to add HD Forge to a world with a few mods I've already had installed but keep getting a few errors I can't seem to figure out. I'm not much of a programmer if at all, I just enjoy messing with this games XML files for my custom world(s). List of mods @ bottom.

First error is "WRN XML patch for "XUI/xui.xml" from mod "War3zuk HD Forge" did not apply: <set xpath="/xui/ruleset[@name=default]/window_group[@name=workstation_workstationOven]/window[@name=windowCraftingQueue]/@name" SS will be at bottom.

I have tried a few different things the last few days to see if it would help, but so far nothing works or has helped. Hopefully, this helps narrow down what I'm missing.

Attempt 1: I tried to edit the last section of "<set>" coding with 'workstation_workstationOven' portion in the Config\XUi\xui.xml to having it have "forge" instead of "Oven"( @name='workstation_workstationforge'] ). That did not work, so I thought maybe commenting it out would work, worth a shot, again didn't work out. I tried to look for something throughout the game's XML files to see if "Oven" was linked to something and maybe link it back in my own "learn as I go" way, with backup files of course, couldn't find anything noticeable.

Attempt 2: I started to look through all of the mods I have installed and the only thing I could find that might be a possible issue is the Donovan_BigBackpack mod that gives you 60 slots as well as a 5 slot crafting queue. I decided to try and comment out the portion that adds the x5 Crafting queue, it would be in Donovan_BigBackpack\Config\XUi\windows.xml. That didn't work either, I figured if I comment that out, it would maybe disable it and allow your mod crafting queue to work completely. It did show x10 queue but I still got the error after starting the game up. Removing the Donovan_BigBackpack mod completely, IIRC I don't think your mod worked, I'd have to try it again.

Error 2. This error happens when I try to look at the recipe of the HD Forge when inside the workbench. "NullReferenceException: Object reference not set to an instance of an object" This basically forces me to close out of the entire game. Honestly not even sure where to start with figuring this one out.

Untitledret55ter.jpg

PIC OF ERROR 1

Untitledret55tererwqeew.jpg

ERROR 2 PIC

Mod List:

CompoPack40(with TheVillage POI)

Donovan_BetterVehicles

Donovan_BigBackpack

donovan-moreperks

JaxTeller718_CarRespawner

Large Storage Containers

War3zuk Find The Trader

War3zuk Advanced Junk Turret

War3zuk HD Forge

War3zuk HD Guns & Ammo

War3zuk Move Speeds

Im using 7D2D Launcher for this, ill see if i can find the log file somewhere.

 
Yellow Warnings can be Ignored & are mostly for the Modder.... The workstation warning your getting is a patch so that if anyone adds Valmars working sinks & oven the XUI editing doesnt spaz out & the oven still gets to use all 10 slots for crafting...

Ive updated the Modlets a fair bit in the past few days so may wanna check them out.... Guns & Ammo has had a big update.....

Only RED warnings need to be carefully looked at..... Yellow not so much....

The XUI error your getting will be from ANYTHING that changes the crafting slots or Size cos im pretty sure the HD forge includes the 105 backpack with the x10 crafting slots neatly placed at the side... with 1 slot missing from the original left side menu,,,

Direct link the Modlets Github

https://github.com/War3zuk/ModLets-Alpha-18.1-Stable

Direct link to my AIO ( All In One ) You cant run any modlets with this as it includes all of them & the code is slightly different to compensate for this....

https://github.com/War3zuk/War3zuk-Alpha-18-AIO

Both have had big updates this last few days..... overhauled the Deagle m4a1 & added a pistol plus a load of ammo types & so on..... you can check my Nexus mod page as this has a more upto date on the info changed

https://www.nexusmods.com/7daystodie/mods/568

 
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ok, I will try to update to the latest version of the mods and see if that changes anything. I'm pretty sure I have the latest versions, but using the launcher doesn't exactly help with the compatibility of game version and mod version. Ill remove the BigBackpack mod as well and see if 105 backpack shows up instead of the default size.

 
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Updating My modlets wont fix any errors cos my modlets have no errors that I know of, Only conflicts between modlets will cause issues.. & with mine you have the Basic info need & that is they wont work 100% if any other modlet tries to change backpack size or crafting slots... if you run them on there own you wont get errors which im gonna assume youve tried...

ADDED to HD Guns & Ammo AR Model with laser,scope & so on in the correct place, Sounds a bit bugged which im not to sure on..

 
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