• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War of the Walkers mod

Hi, I'm trying to find out how to get the perk for Advanced tool smithing station. Is that only for tradedmen? Also I can't find a receipt for Dye. Can't even produce the simplest clothing without it.

Also there is a bug with baretta. If I load incendiary ammo and reload common ammo still all zeds burning.

 
Last edited by a moderator:
I believe you want the tailoring workstation for the clothing. Haven't tried doing anything with the moss so I'm afraid I can't help you there. For the blank class papers you can craft them into what ever class paper you want.

I might be missing something, but is there a workstation or something I need to craft regular clothes? I've got the recipes for both denim and flannel pants, but I don't seem to be able to craft them. I'd kind of like to replace the skirt I've been wearing...
Oh...and is there any way to farm hanging moss? I'm not seeing anything, but I thought I'd ask.

Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back. Wasn't a big deal (I was only missing 3 classes at the time) but if I'd had worse luck in class papers I'd have been a little upset.
 
I might be missing something, but is there a workstation or something I need to craft regular clothes?
You need to craft "Clothing Workstation". It is the only one that is not given at the end of class quests.

Oh...and is there any way to farm hanging moss? I'm not seeing anything, but I thought I'd ask.
I haven't found a way either. Just keep collecting it from dark places.

Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back.
Could be a bug could be a standard game mechanic of scraping not always giving the same number of scrap back.

 
Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back. Wasn't a big deal (I was only missing 3 classes at the time) but if I'd had worse luck in class papers I'd have been a little upset.
Scrapping is same as in vanilla, it generally always gives back only 75% of materials no matter what you are scrapping.

That means if you scrap 2 items then sometimes you get 1 and sometimes 2, for important items it's always wise to scrap them one by one or stack sizes you know for sure.

 
Missing items

I hope I’m not asking about something that has been asked before. I’m using the mod with the expanded back pack and have noticed that when I shut down and come back my items will be missing. Don’t know what I need to do to fix it. I have lost many quality items because of this

 
I hope I’m not asking about something that has been asked before. I’m using the mod with the expanded back pack and have noticed that when I shut down and come back my items will be missing. Don’t know what I need to do to fix it. I have lost many quality items because of this
Likely that the modified Assembly-CSharp.dll file didn't copy across, simply download the mod - from Nexus - and extract contents of ..\7DaysToDie_Data\Managed\ to your mod game location. Simple method is to use 7D2D launcher and click 'Pre'Sync Mod' to verify mod without launching game.

 
A little confused about the install order

I've got a question here for you. I am attempting to run this on as a linux dedicated server instance with BBM.

Which files do I use for the dedicated instance, and which ones do I use on my desktop?

I tried a single player (local) instance with https://github.com/dwallorde/WaroftheWalkersMod---BBM---Github/archive/master.zip, but it seems like I encountered the inventory bug where the last 32 rows of items disappear, so I just wanted to get it straight which files to use and which to ignore.

Cheers,

Kotori

Edit:

Trying solution found here

https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=758156&highlight=WotWServerFiles#post758156

 
Last edited by a moderator:
Announcement:

Official Community Server is about to go live with a Early Access/Beta Version of V5.2. This is a currently a closed beta server where you will need to signup in order to participate. Links and Info are all in my Discord: https://discord.gg/bQdP6cH

 
I am having trouble with the server (BBM) setup. If I set up a vanilla world first I have no problem but if I add the mod to a new server that does not have a Randon Gen world on it I just keep getting an error that the game cannot fine the Randon Gen/main.ttw file. Is it just that you need a world already installed for this mod to work or is there some other reason that it cannot go into the HUB CELL PREGENERATION and build teh world with this mod installed?

 
I'm having an issue. I cannot access any of the mod items with "E". All the base game items work (crates, workstations, etc.) just not the mod items like the starter crate, mortar and pestle, special workstations. Anyone have a solution?

 
Back
Top