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War of the Walkers mod

"TheBelgarion;
I guess it just to have some more life in the game some are friendly but some are bandits ... I mostly hate that they do a lot of noise ( tho didn't check if they actually raise the heat level)"

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I wish in all honesty npc's were taken out. I feel they don't add anything to the game and take up Ram and fps which this game with mods needs so much.

This mod like Starvation mod is the best and 7 days wouldn't be as half as exciting without mods.

Just those darn unnecessary npc's!!!!!

Grrrrr why why why ?

currently they are not more than background noise ... just yesterday got killed by a bandit coz didnt realize fast enough that he was shoting at me ... and than again as i wanted to grab my backback ..

But i read somethere that they want to add more stuff to that so it makes more sense to have them, like adding side quests and so on.

 
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you have to be a marksman an have to spend points to learn it

I was just checking for that too Marksman 3 + 25 points for the perk ;-)

i really hated the first part killing 5 animals ... running around for 2 days to find some dear with not much forest near my place ... even killed a black wulf, good i builded a wooden platform before attacking him :-)

(esp as you have to use wooden bow - which is quite annoying if you have composite bow / or crossbow)

 
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dammit!

just finished marksman and opened the chest but not enough backpack space to the rest dropped as a backpack on the ground but it was gone after like 20 seconds or so :-(

 
I was just checking for that too Marksman 3 + 25 points for the perk ;-)
i really hated the first part killing 5 animals ... running around for 2 days to find some dear with not much forest near my place ... even killed a black wulf, good i builded a wooden platform before attacking him :-)

(esp as you have to use wooden bow - which is quite annoying if you have composite bow / or crossbow)
I was wondering why vultures and dogs are not included in "any animals"

I suspect it means any living, non-zombie animals. If so would be nice if it said so before going after a dog pack with a bow... :D

 
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you have to be a marksman an have to spend points to learn it
Thanks just got it when completing the quest line.

- - - Updated - - -

Just finished the Marksman quest line and have the blueprint. Still can't assemble the M25 Sniper rifle? Is there another step required to gain the skill?

Thanks

 
Thanks just got it when completing the quest line.
- - - Updated - - -

Just finished the Marksman quest line and have the blueprint. Still can't assemble the M25 Sniper rifle? Is there another step required to gain the skill?

Thanks
look under perks !

 
I just wanna say thanks for this mod, I never played more before but I was a few you tube videos and thought I'd try it and OMG I'm glad I did its amazing and I love it so thanks very much and keep up the good work.

 
I was wondering why vultures and dogs are not included in "any animals"I suspect it means any living, non-zombie animals. If so would be nice if it said so before going after a dog pack with a bow... :D
Because Pimps decided to have different classes of animals, same reason why vultures and wolves can spawn in during the supposed safe zone. It can be fixed in 30 seconds, but it requires Pimpage to do so.

 
Because Pimps decided to have different classes of animals, same reason why vultures and wolves can spawn in during the supposed safe zone. It can be fixed in 30 seconds, but it requires Pimpage to do so.
Well it could be mentioned in the quest itself that you have to get certain animals instead of all animals. Not a really big deal but would save some time. And it wouldn't require Pimpage to do it :)

 
I'm not sure if anyone has asked this or they have and I'm not going to go through 112 pages to look for the question.

But what does BBM mean?

I want to try this mod out, cause I want to see how this differs from Valmod[don't get me wrong I like how valmod is, but I need a change]

 
I'm not sure if anyone has asked this or they have and I'm not going to go through 112 pages to look for the question.But what does BBM mean?

I want to try this mod out, cause I want to see how this differs from Valmod[don't get me wrong I like how valmod is, but I need a change]
Bbm means big bag mod also you need to disable eac to be able to use the big bag mod it replaces a dll file can't remember witch one

 
FINALLY figured out how to link to my screenshot!

OK, I don't know if this has been addressed yet, but I was "buying" perks in the skills menu and came across this oddity. The left side list says ammo crafting 6 would cost 9points, but on the right it says that level 6 costs 12 points.

I backed down a level (to 5) and it said "Known", so I know I hadn't skipped one level. Maybe you can squeak this one in on the next update?

http://i112.photobucket.com/albums/n191/sandpaper600/7DTD/1.jpg

Also, I'm not sure if this is the way it should be, but I have purchased flaming tungsten crossbow bolts from a trader, however I am unable to load them with my crossbow. Do I have to have the perk of being able to make these bolts myself before I can use them?

Still having errors popping up when a roaming trader approaches a stationary trader post (when I'm inside). Not too much trouble, though. I just send my partner outside to kill him and the errors go away...;-)

 
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just to all the skills /perk for M25 and I must say im a but disapointed. For the amount i spend to finally be able to assemble and use

coz its all the same animation as the normal sniper and only has 20 instead for 5 magazine , a bit longer Range but only <10 m, scope zoom also seems to be the same with the normal variation - lets just say i was hoping for a bit more ;-)

but that drives me crazy is, that you need damm caliper for 1 part of it and I just cant find any, tried trader also ..

is there a limit at which point trader might have it or where to find it ? ( and didnt they got removed form Vanilla?)

 
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FINALLY figured out how to link to my screenshot!
OK, I don't know if this has been addressed yet, but I was "buying" perks in the skills menu and came across this oddity. The left side list says ammo crafting 6 would cost 9points, but on the right it says that level 6 costs 12 points.

I backed down a level (to 5) and it said "Known", so I know I hadn't skipped one level. Maybe you can squeak this one in on the next update?

http://i112.photobucket.com/albums/n191/sandpaper600/7DTD/1.jpg

Also, I'm not sure if this is the way it should be, but I have purchased flaming tungsten crossbow bolts from a trader, however I am unable to load them with my crossbow. Do I have to have the perk of being able to make these bolts myself before I can use them?

Still having errors popping up when a roaming trader approaches a stationary trader post (when I'm inside). Not too much trouble, though. I just send my partner outside to kill him and the errors go away...;-)

1.jpg


right click and copy image adress and use the Image button to insert it from url .-)

 
Server Issue

I'm having an issue with my dedicated server and my clients. Long story short, I have the server set up, the only thing I changed was the headshot damage on the server and client "Items.XML" and for some reason, none of the Weapon skins are working for the new guns added by the mod. I've done this on an un-modified Items.xml as well, With no luck. They look like the base guns, Famas looks like SMG, M25 looks like the Sniper Rifle, and so on. I'm stumped here, I've uninstalled and deleted, then reinstalled, to the same effect. The skins do not work at all. Icons and other functionality is there, however I'm a bit miffed by the fact that none of the Gun Skins are there. Am I doing something wrong here? I've looked through google and through the forums here, I can find nothing on the issue. Any help would be appreciated.

 
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I'm also having some oddities when it comes to loading the game with this installed in.

I'm getting some SDX errors, and from what I read there is no mention of SDX anywhere on page one.

So should I ignore this?

 
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