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War of the Walkers mod

first time playing modded 7dtd and after 16.4 i keep getting this at every poi i come across and no zombies in game at all. anyone know how to fix this?

EDIT: i am just playing single player btw

2017-10-28T19:01:04 180.584 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2017-10-28T19:01:05 181.298 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2017-10-28T19:01:06 181.945 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.

2017-10-28T19:01:25 201.795 INF Time: 2.88m FPS: 31.59 Heap: 772.8MB Max: 772.8MB Chunks: 733 CGO: 566 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5458.8MB

 
Last edited by a moderator:
first time playing modded 7dtd and after 16.4 i keep getting this at every poi i come across and no zombies in game at all. anyone know how to fix this?
EDIT: i am just playing single player btw

2017-10-28T19:01:04 180.584 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2017-10-28T19:01:05 181.298 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2017-10-28T19:01:06 181.945 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.

2017-10-28T19:01:25 201.795 INF Time: 2.88m FPS: 31.59 Heap: 772.8MB Max: 772.8MB Chunks: 733 CGO: 566 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5458.8MB

fresh install fixed this. Great mod! keep up the good work

 
question does anyone know why the fat lady and hawaian guy appear as ghosts as its never happened to me before idk if i did something wrong

 
question does anyone know why the fat lady and hawaian guy appear as ghosts as its never happened to me before idk if i did something wrong
That doesn't sound right. Maybe a temporary graphics bug. I have not seen that or even modified those zombies.

 
any clue when/if it can be fixed as its kinda annoying :)
Its not the mod directly.

The mod and game is manifesting the issue but check your Ram and lower your settings as this thing tends to happen with low memory.

 
Last edited by a moderator:
kevlar locked

Hello, at the end of the protector class, kevlar armor creation is not unlocked. is this normal? It is also impossible to buy kevlar skills, while prerequisites (armormith and finished protector quests) are correct.

Many of us on the same server have the same kevlar creation or repair problem while the protector quest is over. We have the quest indicated as completed, we have obtained kevlar end-of-quests armor, the quest specifies that the kevlar is unlocked but it is impossible to buy the skills (or read the diagrams ..). Thank you for your answers. (and thanks to google for the translation!)

 
thx for the fast fix on the missing files!

just notice scrap iron axe starts repairing at 14 sec but is already finished at around 7 sec.

Im just on day 3 so not alot of skills into repair reduce stuff.

 
Last edited by a moderator:
Love the mod man its amazing,

Only the thing is we run in the problem that when we relog it looks like the lower part of the inventory de-spawns,

Almost everything from my inventory got de-spawned and my fuel switched to the top left spot :/

You maybe know what this issue is?

 
Last edited by a moderator:
another missing file ?

2017-10-29T22:47:46 13801.305 INF Spawning sleeper zombie from ZombieGhostTownGroup

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index

plus during start:

2017-10-29T19:05:34 469.977 INF StartAsServer

2017-10-29T19:05:35 470.203 INF createWorld: Random Gen, Walker2, GameModeSurvivalSP

2017-10-29T19:05:35 470.395 INF Started thread thread_Regenerating

2017-10-29T19:05:35 470.395 INF Started thread HQ

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 
i havent encountered the first part, but the second half isnt something to be concerned with i do not think.. you need to take into account that this mode is comprised of other people's contributions. SDX is developing parts for other mods than this one alone, those resources appear to be visual effects, nothing thats going to throw this game into a failure The word "Spectrums" alone suggests a lighting efffect. Having personally been through the SDX git, i can tell you that they are developing Unity themselves and these resource references are MOST LIKELY tying into one of SDX's other projects. It is entirely possible that they may come into play for version 5.2, but as there is an SDX developer actively contributing to this mod (Sphereii) I would wager that if these "errrors" were something to be concerned with, he would have made Dwallorde well aware.

 
Last edited by a moderator:
About the: SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade

Yes, these are normal for any SDX mod, and can be safely ignored.

 
Im having issues getting the mod to work. I am copying the files into the 7d2d folder and overwriting the vanilla files like normal. However, when I start the game it runs like vanilla. I have tried verifying the local files and then reinstalling the mod files, as well as reinstalling the entire game but it still runs in vanilla.

Any suggestions. I am playing on a Mac, but Im assuming that isn't an issue as all the other mods work fine.

Thanks.

 
Can some one from the german community help me with this is mod and nitrado server, i have main issues with my server to run this mod and i have no ideas more what the case is why it won´t work.

thx a lot

 
Hello, I have a problem - every time I come to the custom (added in mod) building, FPS will drop (the game runs normally at 60 FPS, in a custom building at 10-30 FPS). Tested on Windows 10 and Linux Manjaro. Recent GPU drivers. Some solution?

Intel i7 7600K

GTX 1070

16GB RAM

OS: Win 10 and Linux Manjaro

Sorry for my bad English.

 
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