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War of the Walkers mod

Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window)
<item id="1575" name="PickaxeDiamondTipped">

<property name="CustomIcon" value="PickaxeDiamondTipped" />

<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />

<property name="Material" value="metal" />

<property name="RepairTools" value="ForgedTungsten" />

<property name="Weight" value="0" />

<property name="HoldType" value="32" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundDestroy" value="metaldestroy1" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.85" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="4" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="9.25" />

<property name="DamageBonus.glass" value="25" />

<property name="DamageBonus.head" value="3" />

<property name="DamageBonus.wood" value="0.2" />

<property name="DamageBonus.earth" value="0.2" />

<property name="DamageBonus.organic" value="0.2" />

<property name="ToolCategory.harvestingTools" value="1.8" param1="1"/>

<property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/>

<property name="ActionExp" value="5" />

<property name="ActionExpBonusMultiplier" value="2" />

<property name="ToolCategory.Butcher" value="0" param1="10"/>

</property>

<property name="Group" value="Tools/Traps" />

<property class="Attributes">

<property name="EntityDamage" value="14,38" />

<property name="BlockDamage" value="99,202" />

<property name="DegradationMax" value="750,2000" />

<property name="DegradationRate" value="1,1" />

<property name="DismembermentBaseChance" value="0.075,0.2"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Advanced craftSkillTools" />

<!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> -->

<property name="PickupJournalEntry" value="miningTip"/>

<property name="RepairExpMultiplier" value="5.5" />

<property name="EconomicValue" value="2100" />

</item>

I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less :)

Thanks.
On the same note as the pick axe, the Auger just seems to give way too much xp. Was around level 47, decided to go out and use the auger I found to get stone, raw iron, sand etc. In the time it took for my lvl 200 Auger to break and need repairs I had leveled up 7 levels in the space of about 10 mins. This seems way to high and would love a way to be able to lower it. Would even be prepared to start a new game as I feel I have given myself too many skill points to use for very little effort.

Loving the mod and thanks very much for all the time and effort you have put into it!!

 
On the same note as the pick axe, the Auger just seems to give way too much xp. Was around level 47, decided to go out and use the auger I found to get stone, raw iron, sand etc. In the time it took for my lvl 200 Auger to break and need repairs I had leveled up 7 levels in the space of about 10 mins. This seems way to high and would love a way to be able to lower it. Would even be prepared to start a new game as I feel I have given myself too many skill points to use for very little effort.Loving the mod and thanks very much for all the time and effort you have put into it!!
<property name="ActionExp" value="5" />

<property name="ActionExpBonusMultiplier" value="2" />

cross reference those properties with something lower and then adjust as desired

 
not sure its that cos i just found this :

<item id="1853" name="HDAuger">

<property name="Extends" value="auger" />

<property name="CustomIcon" value="HDAuger" />

<property name="EconomicValue" value="1750" />

<property class="Parts">

<property name="Stock" value="HDAuger_Parts" />

<property name="Receiver" value="HDSmallEngine" />

<property name="Pump" value="TungstenHandlebars" />

<property name="Barrel" value="HDAuger_Blade" />

</property>

<property class="Action0">

<property name="Delay" value="0.2" />

<property name="Crosshair_min_distance" value="5" />

<property name="Crosshair_max_distance" value="30" />

<property name="Magazine_size" value="400" />

<property name="Magazine_items" value="gasCan" />

<property name="Magazine_item_ray_counts" value="1" />

<property name="Magazine_item_ray_spreads" value="0" />

<property name="Reload_time" value="4.1" />

<property name="Horde_meter_rate" value="0.275" />

<property name="Horde_meter_distance" value="20" />

<property name="ToolCategory.harvestingTools" value="3" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="20"/>

<property name="ActionExp" value="1" />

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Mechanic" />

<property name="RepairExpMultiplier" value="10.8"/>

</item>

And thats got a actionExp of 1 which is less than the stoneaxe :?

<item id="105" name="stoneAxe">

<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>

<property name="Material" value="stone"/>

<property name="RepairTools" value="rockSmall"/>

<property name="HoldType" value="32"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property name="FuelValue" value="12"/>

<property class="Action0"> <!-- AttackAction -->

<property name="Class" value="Melee"/>

<property name="Delay" value="0.8"/>

<property name="Range" value="2.1"/>

<property name="Block_range" value="3"/>

<property name="Sphere" value="0.1"/>

<property name="Sound_start" value="swoosh"/>

<property name="Stamina_usage" value="3.5"/>

<property name="DamageBonus.head" value="5"/>

<property name="DamageBonus.glass" value="0.42"/>

<property name="DamageBonus.wood" value="1"/>

<property name="DamageBonus.earth" value="0.2083"/>

<property name="DamageBonus.stone" value="0.625"/>

<property name="DamageBonus.metal" value="0.4167"/>

<property name="DamageBonus.organic" value="0.8334"/>

<property name="ActionExp" value="2"/>

 
<property name="ActionExp" value="5" /><property name="ActionExpBonusMultiplier" value="2" />

cross reference those properties with something lower and then adjust as desired
Thanks very much

 
Hi. Someone tried to fish (EAC safe B61) ? Damaged bated fishing pole generates errors .

 
Last edited by a moderator:
not sure its that cos i just found this :
<item id="1853" name="HDAuger">

<property name="Extends" value="auger" />

<property name="CustomIcon" value="HDAuger" />

<property name="EconomicValue" value="1750" />

<property class="Parts">

<property name="Stock" value="HDAuger_Parts" />

<property name="Receiver" value="HDSmallEngine" />

<property name="Pump" value="TungstenHandlebars" />

<property name="Barrel" value="HDAuger_Blade" />

</property>

<property class="Action0">

<property name="Delay" value="0.2" />

<property name="Crosshair_min_distance" value="5" />

<property name="Crosshair_max_distance" value="30" />

<property name="Magazine_size" value="400" />

<property name="Magazine_items" value="gasCan" />

<property name="Magazine_item_ray_counts" value="1" />

<property name="Magazine_item_ray_spreads" value="0" />

<property name="Reload_time" value="4.1" />

<property name="Horde_meter_rate" value="0.275" />

<property name="Horde_meter_distance" value="20" />

<property name="ToolCategory.harvestingTools" value="3" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="20"/>

<property name="ActionExp" value="1" />

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Mechanic" />

<property name="RepairExpMultiplier" value="10.8"/>

</item>

And thats got a actionExp of 1 which is less than the stoneaxe :?

<item id="105" name="stoneAxe">

<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>

<property name="Material" value="stone"/>

<property name="RepairTools" value="rockSmall"/>

<property name="HoldType" value="32"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property name="FuelValue" value="12"/>

<property class="Action0"> <!-- AttackAction -->

<property name="Class" value="Melee"/>

<property name="Delay" value="0.8"/>

<property name="Range" value="2.1"/>

<property name="Block_range" value="3"/>

<property name="Sphere" value="0.1"/>

<property name="Sound_start" value="swoosh"/>

<property name="Stamina_usage" value="3.5"/>

<property name="DamageBonus.head" value="5"/>

<property name="DamageBonus.glass" value="0.42"/>

<property name="DamageBonus.wood" value="1"/>

<property name="DamageBonus.earth" value="0.2083"/>

<property name="DamageBonus.stone" value="0.625"/>

<property name="DamageBonus.metal" value="0.4167"/>

<property name="DamageBonus.organic" value="0.8334"/>

<property name="ActionExp" value="2"/>
right but look at the second statement : <property name="ActionExpBonusMultiplier" value="2" /> that multiplier may have everything to do with it, the stone axe doesnt have it

I am just spitballing here but its worth checking out

 
Few bugs

Great mod, enjoying it so far! Awesome job!

Few bugs that I've found so far:

  • Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.
  • Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it.
  • "Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.
  • All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack.

 
I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well.

 
I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well.
As far as I know .. "wrenches" don't work like a hammer in WW anymore .. it a wrench .. Just a thought and a Couple of other mods the same thing.

 
Last edited by a moderator:
Rest

So I keep noticing this rest system in the list of features but Is it even in the mod.? As it has never worked for me or my friend.

 
So I keep noticing this rest system in the list of features but Is it even in the mod.? As it has never worked for me or my friend.
It was in during A15 but hasn't been updated yet as I have put it on the shelf atm until I have time to revisit it. It may come back in v5.2

- - - Updated - - -

Where do I find blackberries?
Only way right now is either finding the berries in loot or the seeds in loot. V5.2 will add them to certain biomes

- - - Updated - - -

I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well.
Wrench can only repair now. I did this for several reasons. The big one is the most common thing I see in videos is people accidently upgrading a block when they are just trying to repair the block. So this is a way to do so to prevent wasted resources

- - - Updated - - -

Great mod, enjoying it so far! Awesome job!Few bugs that I've found so far:

  • Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.
  • Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it.
  • "Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.
  • All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack.
1. Are you using a wrench? If so use a hammer or nailgun.

2. Interesting. I will look into this. I plan on redoing fishing anyway.

3. Steel smithing class? Was mainly done for progression sake. But I can revisit it.

4. Unfortunate effect with lots of recipes. Use favorites to fix this.

 
right but look at the second statement : <property name="ActionExpBonusMultiplier" value="2" /> that multiplier may have everything to do with it, the stone axe doesnt have itI am just spitballing here but its worth checking out
So is gained from the amount of resources gained in a16. So the better tool that gets more resources per block will award more player xp. Those action xp if I'm not mistaken is mainly for leveling the skill. But sense those skills no longer level by player action I believe they may not do much anymore. But that is just from my understanding and i may be wrong. Need to look into this more.

- - - Updated - - -

Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xD
Im asking because im making some changes in the classes myself, for my plays with my brother. Im not big fan of classes that give you itens via quest or give things that you could easily just pick with points.

At the moment im doing doing the following:

Draft:

Builder - Works around construction

Fighter - Works around melee

Marksman - Works around ranged guns

Protection - Works around armor

Scholar - Works around science

Survivalist - Works around farming and ranged bows

Craftsman (Tradesman) - Works around tools

General: (The only way to get Secret Stash is to level class, Base cost to 999 points and requeriment for all barter 1)

Any Class 1 - Secret Stash 1

Any Class 2 - Secret Stash 2

Any Class 3 - Secret Stash 3

PS: Removed Bartering XP, it will serve only for progressive discounts

My toughts at the moment about the classes:

E = Exclusive

BR = Bonus Recipe (can get outside via book/quest, but will be given to the class garanteed)

-Builder

BR-clawHammer

BR-sledgehammerSchematic

E-WoodWorkingWorkbench

E-Advanced Wood Construction

E-HDNailgunSchematic

-Fighter

BR-clubSpiked

BR-ClubTungsten

BR-TungstenMachete

E-GoldTippedMachete

-Marksman

BR-PISTOL SCHEMATIC

BR-9MM BULLET CRAFT

BR-huntingRifleSchematicPerk

BR-762mm Round Crafting

E-WeaponSmithStation

-Protection

BR-IRON ARMORS

E-TailorsWorkStation (Doubt about exclusive or not)

E-ArmorSmithingWorkbench

E-BEST GAME ARMOR

-Scholar

BR-wrench

BR-Battery Bank (maybe?)

BR-Solar Panels (Maybe?)

E-HDWrench

E-HDChainsaw (Maybe not?)

E-HDAuger (Maybe not?)

E-BlueprintWorkStation

E-scholartreasurehunting

-Survivalist

BR-MortarandPestle

BR-herbalAntibioticsRecipe

BR-huntingKnife

BR-Longbow

E-ScholarFarming

E-GoldTippedKnife

-Craftsman (Tradesman)

BR-Iron Tool Crafting

E-AdvancedToolWorkbench

E-Diamond Tools

The ideia is to make quests related to iron itens/tools on level 1

Quests that involves kill/build on level 2

Quest to make the exclusive station/weapon on lev 3

Can you give some info about the changes you pretend?

Thanks for the hard work! :encouragement:
Some good ideas. I haven't started anything with the overhaul so I'm not going to say anything yet. Maybe some new classes will be added. We will see

 
love the work you are doing Dwalle, I was the ringleader for the Dark-iCE WoW private server project back in the day so i know how rough it is to coordinate updates (especially if you do not have a team which i was fortunate enough to have) you are doing great with this modpack keep up the good work and don't let anyone's bug reports seem like complaints or rush-orders, take your time and keep it steady; as i said you are doing awesome man

 
It was in during A15 but hasn't been updated yet as I have put it on the shelf atm until I have time to revisit it. It may come back in v5.21. Are you using a wrench? If so use a hammer or nailgun.

2. Interesting. I will look into this. I plan on redoing fishing anyway.

3. Steel smithing class? Was mainly done for progression sake. But I can revisit it.

4. Unfortunate effect with lots of recipes. Use favorites to fix this.
1) Yes, using HD nailgun. Adding one gas can worked. But upgrading from fully empty trap doesn't. Looked in the XML files and can't find anything obvious.

3) "SteelSmithingClass" is what it's called in the XML. Not a big deal, since it seems total number of points should be enough to unlock all the perks. Just didn't want to spend 15 points on something I already had.

4) Interesting, will try favorites. Also the search in all crafting menus seems to require 3 characters minimum now. I've struggled with it for a while. And seem some streamers having the issue with it as well. Ex, if I type "9" in the perks search in vanilla it would find Miner 69er. Not so in the mod.

Still with as much of changes this mod adds it's a darn good job that only so few errors popped up! Keep up the good work.

 
Question about the protection class. I am at lvl 100 , armor crafting at lvl 9 I still can't make kevlar armor. It is greyed out in the station.

I'm pretty sure I have met all the requirements.

Any guidance would be appreciated.

 
"Only way right now is either finding the berries in loot or the seeds in loot. V5.2 will add them to certain biomes"

Thank you :)

 
forge

Hello, so im new here, and to modding. Been playing around with this mod, I like it so far but a big turn off for me at the moment is the massive lag I get when accessing the forge or campfire, Its so bad that it takes several tries to drag my wood over to fuel it. Is there a fix for this, something I did wrong or?

Any help would be appreciate it, thank you.

 
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