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War of the Walkers mod

thank you for the update Dwalle will keep reporting bugs when i find them, LOVE the mod though... some of the bigger youtube streamers out there are heralding this mod as the best mod they have seen yet. Certainly the best one i have seen

 
Version 5.1.5 B61 Released!
Change Log:

-Changed Machete now Repaired with Forged Iron

-Changed Updated Steel Machete Code

-Changed Updated Tungsten Machete Code

-Changed Updated Gold Tipped Machete Code

-Changed Updated Gold Tipped Knife Code

-Changed Gold Tipped Knife Repair Tool to Tungsten

-Fixed Nul Ref with Survivalist Class Due to Pistol Perk Name Change from previous update

-Fixed Stack Size of Apple Juice Size (Now 100)

-Fixed Herbal Antibiotics Wrong Icon

-Changed Temperatures in some Biomes

-Changed Size of Mod Version in Game

-End of Change Log -
Man, you are fast.

Just came to say about the herbal icon!

Thanks for the hard work guys, awesome mod!

 
thank you for the update Dwalle will keep reporting bugs when i find them, LOVE the mod though... some of the bigger youtube streamers out there are heralding this mod as the best mod they have seen yet. Certainly the best one i have seen
cool to hear!

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Man, you are fast.
Just came to say about the herbal icon!

Thanks for the hard work guys, awesome mod!
I noticed that awhile ago but forgot in the previous patch

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A16 BBM Mod Dropbox Download now is 404 page (
I can click on both and it works

 
Hi dwallorde. If the fishing is broken because of the water in A16 I suggest removing it. Also the augers are OP. you can level up extremely quickly in a few minutes. I suggest lowering the exp gained. Iv had a few players hit level cap in a few days of playing. Also the zombie reach seems very far, not sure if you aware of that.

Thanks. Just posting things as I find them. :)

 
Hi dwallorde. If the fishing is broken because of the water in A16 I suggest removing it. Also the augers are OP. you can level up extremely quickly in a few minutes. I suggest lowering the exp gained. Iv had a few players hit level cap in a few days of playing. Also the zombie reach seems very far, not sure if you aware of that.
Thanks. Just posting things as I find them. :)
Thanks for info. Zombie reach is server problem and isn't from mod.

 
Thanks for info. Zombie reach is server problem and isn't from mod.
Your welcome. You sure because it's the same in SP. Is there a way to check it? Point me in the right direction and double check it. :)

 
To second that augers are allowing players on my server to level too quickly. Also they dig giant tunnel networks under the world in very short periods of time.

 
Good Day Dwallorde

Have question in ref to Frame rate ... ever since 16.3 on your Game only .. my other 3 games of 7d2d all run between 59-70 Frame rate .. and your game did also at one time ... but with this latest version 16.3 your game is anywhere from 35-50 average around 41.

I was wondering if you have any suggestion .. I still can play and it doesn't hurt the game that much except for the lag sometimes.

I've always been a big fan of your mod and I just don't understand what could have happened that would cause a big frame rate drop, like it is now.

Any help would be grateful. Thank you

PS: I'm running .. BBkpack and the old brain just remember - FPS

 
Last edited by a moderator:
I am not sure that Augers are the problem, but rather a symptom (and the most visible) of the bigger balance issue that A16 expanded upon from A15.

Mining in all its forms compounds XP as it goes. The problem is that there are plenty of skills and perks and items that each have a cumulative effect on XP gained since the XP you get is tied to how many resources are returned per harvest.

So, each better tool gives more resources, which gives more XP. Then add on skills/perks that increase yield...so more XP per swing. then compund with perks/skills that increase stamina, lower stamina loss, or regen stamina faster (or all 3) and the number of harvests per minute increase.

So, you end up with swinging faster, harder, and longer for insane XP. There is no other grind in the game that can match it...not because they dont have the same effect described above (you can do the same with most), but because the "resource" (zombies,loot containers, skill ups) are more spread out and cannot be done continuously.

All that being said, balancing mining without impacting other areas of the game is hard.

 
I am not sure that Augers are the problem, but rather a symptom (and the most visible) of the bigger balance issue that A16 expanded upon from A15.
Mining in all its forms compounds XP as it goes. The problem is that there are plenty of skills and perks and items that each have a cumulative effect on XP gained since the XP you get is tied to how many resources are returned per harvest.

So, each better tool gives more resources, which gives more XP. Then add on skills/perks that increase yield...so more XP per swing. then compund with perks/skills that increase stamina, lower stamina loss, or regen stamina faster (or all 3) and the number of harvests per minute increase.

So, you end up with swinging faster, harder, and longer for insane XP. There is no other grind in the game that can match it...not because they dont have the same effect described above (you can do the same with most), but because the "resource" (zombies,loot containers, skill ups) are more spread out and cannot be done continuously.

All that being said, balancing mining without impacting other areas of the game is hard.
I definitely agree that mining is where the issue is. In my server I've tried slightly nerfing do gains from mining stone. It's a very small change and doesn't, really solve the problem. Just slows then down a tiny bit. I'm considering removing the auger for a wipe and seeing how that plays out.

 
I still haven't had any luck getting our server started (output log and description in my post on the previous page.

Are there no install instruction or such anywhere? Or has anyone seen that nullref error? The game gets stuck in a loop trying to load because of it.

 
Going by my log, here is the exception that keeps popping up. I'm happy to send the entire output log if desired.

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index



at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0



at WorldBlockTicker.IH (.Chunk , System.Random ) [0x00000] in <filename unknown>:0



at WorldBlockTicker.OH (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0



at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0



at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0



at GameManager.BC () [0x00000] in <filename unknown>:0



at GameManager.Update () [0x00000] in <filename unknown>:0


 




 
Does anyone have any information about the "Class Key"?

I assume it unlocks a door in a prefab, but for the life of me I cannot find the prefab in the Random Gen World Previewer.

Any info or pictures would be greatly appreciated.

 
I definitely agree that mining is where the issue is. In my server I've tried slightly nerfing do gains from mining stone. It's a very small change and doesn't, really solve the problem. Just slows then down a tiny bit. I'm considering removing the auger for a wipe and seeing how that plays out.
As mentioned in [link]https://7daystodie.com/forums/showthread.php?64762-How-to-lower-mining-EXP[/link] post and confirmed by Gazz, lowering Mining XP may lead to 0 xp for mining since it truncates xp to integers and anything less than 1 is 0. His solution would was to raise the cost to level the character in general and then raise the zombie xp to bring back to balance.

which goes back to my previous comment that balancing is hard. Taking out the auger should slow them down, but if they are determined, it wont stop them for long. I got to level 50 in 3 in game days just starting with the class that gave the diamond tipped pick and pumping all points into stamina, miner 69 and bad mechanic.

Maybe the better solution is to make gas way more scarce and hard to produce so they have to decide how to spend it.

 
You know that you can get around 60 feathers from those ugly flying birds?! Just use a knive on those birds and you will get enough feathers ;)
I Finally found how i can get white meat (wild boars/pigs) i'm at day 10, i have seen so far 1 deer, 2 rabbits and 1 pig :/ damn those animals are hard to find
Yes for sure, they are my main source of feathers. I was never so happy to get a vulture horde spawn before, i ran all those suckers down.

 
no big back pack

[i've just downloaded and installed the mod , but i don't have the bigger back pack or bigger basket for the mini bike. can anyone help me out please.

thanks.

 
I still haven't had any luck getting our server started (output log and description in my post on the previous page.
Are there no install instruction or such anywhere? Or has anyone seen that nullref error? The game gets stuck in a loop trying to load because of it.
find where your server is saving OLD game saves, remove them and restart server and the null error loop will be gone. had this problem and this is how we fixed it

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Going by my log, here is the exception that keeps popping up. I'm happy to send the entire output log if desired.
ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index



at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0



at WorldBlockTicker.IH (.Chunk , System.Random ) [0x00000] in <filename unknown>:0



at WorldBlockTicker.OH (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0



at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0



at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0



at GameManager.BC () [0x00000] in <filename unknown>:0



at GameManager.Update () [0x00000] in <filename unknown>:0


 


what is going on when this error occurs?

 
find where your server is saving OLD game saves, remove them and restart server and the null error loop will be gone. had this problem and this is how we fixed it
Yeah I deleted everything in the 7d2dsaves folder (except I renamed my serveradmincustom file)

In fact after my 1st attempt I deleted steamapps, Mods, Data, and the _Data folders and redownloaded the game from the hosting panel, and then reinstalled Wotw over the fresh install, with no previous data, and the loop still occurs.

I'm not sure I have it installed properly though. From the BBM version, I uploaded Mods, Data, and 7DaysToDie_Data folders in the game's root directory, overwriting Data files. Then I uploaded the DLL file from the server DLL zip into 7DaysToDieServer_Data/Managed folder, overwriting the Assembly-CSharp.dll file in there.

 
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