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War of the Walkers mod

B59 BBM null refs

Walked out of my house on BBM B59, and immediately got flooded with NullReferenceException. RIP playing.
Getting it to and found it pointing to Traveling Trader Hugh? and him calling the wrong ammo type.

If I could find the XML for this would be an easy fix

 
With this latest update if I just upload the whole Non-EAC BBM to my dedicated server (hosted by PingPerfect, if that matters) and then run the latest version of the same through the mod launcher... will everything work correctly?

 
Getting it to and found it pointing to Traveling Trader Hugh? and him calling the wrong ammo type.If I could find the XML for this would be an easy fix
Same here- When seeing a Travelling Trader get flooded with NullReferenceExceptions

 
Getting it to and found it pointing to Traveling Trader Hugh? and him calling the wrong ammo type.If I could find the XML for this would be an easy fix
He is defined in the entityclasses.xml file. The issue seems to be near the end of the file, he is assigned 10mmBulletBandit which is commented out in the items.xml file...probably needs to be changed to 9mmBanditBullet

 
You can try the following:
In the items.xml file, look for the following:

Code:
wallTorchStation
Then replace it with the following:

Code:
wallTorchPlayer
So, this:

Code:
<property name="Blockname" value="wallTorchStation"/>
Should read like this:

Code:
<property name="Blockname" value="wallTorchPlayer"/>
I haven't tested this, but it should do the trick.
Thanks! I'll give it a try.

 
He is defined in the entityclasses.xml file. The issue seems to be near the end of the file, he is assigned 10mmBulletBandit which is commented out in the items.xml file...probably needs to be changed to 9mmBanditBullet

entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate">

<property name="Archetype" value="TraderHugh"/>

<property name="AIPackages" value="Human Basic, Human Ranged"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBulletBandit" />

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBulletBandit" />

<property name="NPCID" value="travelingtraderric"/>

</entity_class>

edited out the 10mm and changed to 9mm

 
entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate"><property name="Archetype" value="TraderHugh"/>

<property name="AIPackages" value="Human Basic, Human Ranged"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBulletBandit" />

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBulletBandit" />

<property name="NPCID" value="travelingtraderric"/>

</entity_class>

edited out the 10mm and changed to 9mm
The wandering traders are op, so i give them a wood club. Make them very rare spawns.

 
Hello all, Im having an issue on my server using the EAC friendly version with the fishing, when ever a player tries to go fishing they get spammed errors and have to relog. Any help fixing it would be appreciated :)

 
That worked

entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate"><property name="Archetype" value="TraderHugh"/>

<property name="AIPackages" value="Human Basic, Human Ranged"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBulletBandit" />

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBulletBandit" />

<property name="NPCID" value="travelingtraderric"/>

</entity_class>

edited out the 10mm and changed to 9mm

Yes can confirm this fixes it :smile-new:

AND to soon now just get the same issue but saying 9mm lol

 
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Yes can confirm this fixes it :smile-new:
AND to soon now just get the same issue but saying 9mm lol
Found it lol

Wasn't just the 10mm that was wrong.

Here is how it sould be.....

<entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate">

<property name="Archetype" value="TraderHugh"/>

<property name="AIPackages" value="Human Basic, Human Ranged"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBanditBullet" />

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBanditBullet" />

<property name="NPCID" value="travelingtraderric"/>

</entity_class>

 
was wondering if i can get some help figuring this out guys i downloaded the mod to a fresh vanilla download of game and im gettingcreate block errors when its loading the items and it isnt recognizing the file any idea wat may be wrong?

 
using your mod . with it also on the server . When I open my quest log I get errors that lock up the game we re verified the files and re installed and it still does it.

 
Dunno if this stuff has already been posted but just a couple things from day 1 of playing. Class paper scraps to blank class paper and you can make any class with it, dunno if this is intended. Cutting grass with the weed whacker machete gets you fruits, even apples lol. Got nre when going to check my starter quest for marksman under class tabs. Was able to log out and back in and all was fine, kept playing. The medical crates give you some op shizzle. I opened 2 and got a bunch of tools, an anvil, diamonds, silver, gold, 6000 casino coins and 300 dollars.

All in all very fun on day 1 :encouragement:

 
Dunno if this stuff has already been posted but just a couple things from day 1 of playing. Class paper scraps to blank class paper and you can make any class with it, dunno if this is intended. Cutting grass with the weed whacker machete gets you fruits, even apples lol. Got nre when going to check my starter quest for marksman under class tabs. Was able to log out and back in and all was fine, kept playing. The medical crates give you some op shizzle. I opened 2 and got a bunch of tools, an anvil, diamonds, silver, gold, 6000 casino coins and 300 dollars.
All in all very fun on day 1 :encouragement:
Woohh, that doesn't sound right. I have never in all the hours playing have come across those instances. May I ask if you have played with other mods and was it a clean install ?

I may have heard in here before about the medical loot but not sure. This needs to be confirmed as sounds very game breaking from the word go.

 
Hey guys, just started whole new world with latest BBM version and when opening up quests and clicking on the Marksman quest I get a massive scrolling NULL REF error. Only way to stop is to force shutdown and restart game. Any ideas?

NullReferenceException: Object reference not set to an instance of an objectat RewardSkill.SetupReward () [0x00000] in <filename unknown>:0

at BaseReward.get_Icon () [0x00000] in <filename unknown>:0

at XUiC_QuestRewardEntry.GetBindingValue (System.String& value, .BindingItem binding) [0x00000] in <filename unknown>:0

at BindingItem.GetValue (Boolean forceAll) [0x00000] in <filename unknown>:0

at BindingInfo.RefreshValue (Boolean forceAll) [0x00000] in <filename unknown>:0

at XUiController.RefreshBindings (Boolean forceAll) [0x00000] in <filename unknown>:0

at XUiC_QuestRewardEntry.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_QuestRewardList.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_QuestWindowGroup.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0

at A.BL.Update () [0x00000] in <filename unknown>:0

at GameManager.BC () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0
 
Ill add the change when i get a chance to try it out

Maybe good idea to compare all the bandit weapons and bullets and see if they all match and line up with all the NPC's

 
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