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War of the Walkers mod

Hmm, I assume we need different version of Assembly-Csharp.dll for dedicated server?

Edit: I mean for the Big Backpack version

 
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You are a Rock Star!!

Been waiting all weekend for this and now time for a fresh start and an all nighter.

Thanks very much for this Mod, best I have played so far.

 
V5.1 is here! Thank you so much dwallorde for the amazing work. Looks really nice so far (I'm only on day 2).

Breadroll... Hahaha! Games4Kickz will love it.

 
Is 5.1 on the Mod Launcher?
Seems to be, thats what I am using.

- - - Updated - - -

Couple of things...

( 1 )

Got errors at different times :







( 2 )

Also when right clicking with Scrap Iron Axe to upgrade a door, unless I am missing something it kept on cycling fixing it, down grading it to fixing it again. Keeps doing this continuously.

( 3 )

NPC, attack animation doesn't work, and weapons are positioned incorrectly.



( 4 )

POI not sure if it is correct ?





Was bascially half destroyed when found.

 
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The animation for the machete with npcs is a known issue, thats why i dont use the machete for my npcs. They still attack and do damage. Very nice update dwallorde, gonna def try it out.

 
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NRE while creeping around a POI. 5.1 with bigger backpack mod.

Code:
2017-10-01T13:44:08 612.667 INF Spawning sleeper zombie from sleeperHordeStageGS2
2017-10-01T13:44:35 639.195 INF Time: 10.32m FPS: 47.54 Heap: 1341.0MB Max: 1536.1MB Chunks: 756 CGO: 607 Ply: 1 Zom: 3 Ent: 10 (17) Items: 0 CO: 1 RSS: 7239.5MB
NullReferenceException: Object reference not set to an instance of an object
 at ItemActionRanged.getDamageBlock (.ItemActionDataRanged _actionData) [0x00000] in <filename unknown>:0 
 at ItemActionRanged.fireShot (Int32 _shotIdx, .ItemActionDataRanged _actionData) [0x00000] in <filename unknown>:0 
 at ItemActionRanged.ExecuteAction (.ItemActionData _actionData, Boolean _bReleased) [0x00000] in <filename unknown>:0 
 at EntityAlive.Attack (Boolean _bAttackReleased) [0x00000] in <filename unknown>:0 
 at UAI.UAITaskAttackTargetEntity.Update (UAI.Context _context) [0x00000] in <filename unknown>:0 
 at UAI.UAIBase.GH (UAI.Context ) [0x00000] in <filename unknown>:0 
 at UAI.UAIBase.Update (UAI.Context _context) [0x00000] in <filename unknown>:0 
 at EntityAlive.updateTasks () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0 
 at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 
 at GameManager.BC () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)
Edit: A smidge more info. Installed on top of a freshly verified copy of the base game, and started a brand new MP random game using a seed I've never used before.

 
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Seems to be, thats what I am using.
- - - Updated - - -

Couple of things...

( 1 )

Got errors at different times :







( 2 )

Also when right clicking with Scrap Iron Axe to upgrade a door, unless I am missing something it kept on cycling fixing it, down grading it to fixing it again. Keeps doing this continuously.

( 3 )

NPC, attack animation doesn't work, and weapons are positioned incorrectly.



( 4 )

POI not sure if it is correct ?





Was bascially half destroyed when found.
Found that halfly destroyed POI also in my map. Maybe it is valid.

Seed: StinkyBallz

 
Good Day .. Jay_ombie

You did start a NEW Game with this update I hope ?? Just wondering

I made sure all old mod and save info was deleted in all folders. Before reinstalling his new v5.1 mod.

 
Server was spamming this error when I woke up, locked up the server and made a 1gb error log file. Currently investigating cause.

Code:
NullReferenceException: Object reference not set to an instance of an object
 at ItemActionRanged.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0 
 at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0 
 at Inventory.OnUpdate () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 
 at GameManager.LX () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)
Edit: This is with EAC friendly install on fresh wipe.

EDIT2: SurvivorEMMA appears to be the cause of an NRE. I suspect this may be the issue.

EDIT3: SurvivorZoey appears to have no ammo

EDIT4: The problem appears to be that survivors and maybe bandits weapons are calling ammo types that don't exist.

So looking at it, the problem is actually with the gun they are using. The magazine is calling for NPC44magbullet but in items.xml its actually called 44magbulletbandit

Edit5: To fix this problem until Dwallorde pushes a patch, you can go to items.xml and find

Code:
<property name="Magazine_items" value="npc44MagBullet"/>
and replace with

Code:
<property name="Magazine_items" value="44MagBulletBandit"/>
 
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Hi dwallorde, thanks for the update, I was really looking forward to playing it, what would be the correct order to install it ?, I would like to have everything, backpack and big minibike. First it would be EAC Friendly and then the Bigger Backpack ?. Greetings.

 
@legendfire77. Just download and copy over the files from the bigger backpack mod. Make sure you disable each otherwise you will get a black screen when you try to launch the game.

 
Good Day .. Jay_ombie
You did start a NEW Game with this update I hope ?? Just wondering

I made sure all old mod and save info was deleted in all folders. Before reinstalling his new v5.1 mod.
Greetings fellow gamer,

Yeah, always start a new game with updates and mods. Rule of thumb.

 
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