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War of the Walkers mod

V5.1 progress update

Most features are in at about 90%. Still got some things like recipes and icons to add. Then it's bug fixing. Localization update is still needed with new additions bug fixes and some general improvements. So over all it's not too far away now for release.

 
V5.1 progress update
Most features are in at about 90%. Still got some things like recipes and icons to add. Then it's bug fixing. Localization update is still needed with new additions bug fixes and some general improvements. So over all it's not too far away now for release.
Very nice! Thanks for the update.

 
As mentioned earlier, there are some screenshots of a POI if never seen sleepers in.
nosleeper1.png

nosleeper2.png

nosleeper3.png

first image: of course the spikes, corn farm, apple trees and the drawbridge on the garage door was built by us.

third image: the stairs on the backside of the building down from the terrace (which also contains a small pool) are placed wrong faced. (Which is some way nice because we noticed, Zs get stuck in there ;) )
okay I checked those out and they aren't my own prefabs so hope fully in the new Compo Pack Release that's coming in V5.1 will have that fixed. I will leave those prefabs for Magoli to fix.

 
A friendly reminder that War of the Walkers will be featured on Games4Kickz's Twitch stream this evening. He usually start streaming around 22 UK time. If I am not much mistaken that is 22 GMT.

Check out his twitter for more information as he usually announce changes there should there be any issues.

Games4Kickz Twitch

Games4Kickz Twitter

 
Are there meats for Wolf and Snake too???
Nope. Chicken for life! Actually in 5.1 meat gets switched to generic white or red meat from animals. But the recipes are still their for things like chicken pot pie etc.

 
Nope. Chicken for life! Actually in 5.1 meat gets switched to generic white or red meat from animals. But the recipes are still their for things like chicken pot pie etc.
ؤhm, will the meat stuff from a current game after an update change to the new items, will they stay but food receips still working, or will they be lost?

 
ؤhm, will the meat stuff from a current game after an update change to the new items, will they stay but food receips still working, or will they be lost?
Crafted food like bacon and eggs will remain. Same with raw meat but the old raw meat like raw chicken won't be able to be crafted into anything anymore so you have to either throw it away or risk food poisoning by eating it.

 
Yes it is. You can find other class papers as loot, but they are very very very rare. (Survivalist seem to be more common than the others, at least i found much more of them).

If i understand earlier posts from this thread correct, it should even be possible to craft them yourself. If you find any classpaper you should actually be able to scrap it, which turns into a blank classpapier which you are able to craft other classes with. But the "scrap" button is missing in the item menu with the current version of the mod.

 
Yes it is. You can find other class papers as loot, but they are very very very rare. (Survivalist seem to be more common than the others, at least i found much more of them).
If i understand earlier posts from this thread correct, it should even be possible to craft them yourself. If you find any classpaper you should actually be able to scrap it, which turns into a blank classpapier which you are able to craft other classes with. But the "scrap" button is missing in the item menu with the current version of the mod.
All true but current release build has bug preventing scrapping and some class papers aren't portable due to them being commented out in loot.xml. all is fixed in v5.1.

BTW I'm on the last ticket item. Then it's a release candidate to test!!!

 
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