Well the v5.1 update is at least a week away from release.Waiting the modpack update, or update myself?
The vanilla prefabs all have sleeper code but you actually have a chance (Usually more so on low Game Stage) to spawn 0 Sleepers. It was added as a feature during Experimental A16. But after normal zombie respawn period of time the next time you enter said building can then spawn sleepers.JUST a Thought ... There doesn't have to be sleepers in every building in the game ... There are many buildings in 7D2D that do not have sleepers and that would be Vanilla and modded. So be it ... Just have Fun
It really seem to work when it wants to. Something to do with water itself. I generally find from previous times that any bucket placed water seems to work best. I had a idea on how to redo it entirely a couple weeks ago but for some reason that idea I had did not stay with me. It will come back sometime soon I hope.Just a quick question on this awesome mod. Does fishing work and if so how? I looked through previous posts but haven't seen anything posted on if it works in Alpha 16 or not.
Thanks!!
Oh okay then thanks. I will play around with it and see what works best.The vanilla prefabs all have sleeper code but you actually have a chance (Usually more so on low Game Stage) to spawn 0 Sleepers. It was added as a feature during Experimental A16. But after normal zombie respawn period of time the next time you enter said building can then spawn sleepers.
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It really seem to work when it wants to. Something to do with water itself. I generally find from previous times that any bucket placed water seems to work best. I had a idea on how to redo it entirely a couple weeks ago but for some reason that idea I had did not stay with me. It will come back sometime soon I hope.
As far as I can see you are not necessarily required to but may be recommended due to compo pack update. If anything a partial land wipe would be alright which would keep your player profile and base etc.Will we need to start a new game with 5.1?
Keys are for class store prefab. You will know when you see it. Seeds are crafted in mortar and pestle.Anyone have any clues how class keys work? Also how do you craft seeds now? I wiki would really help with this mod lol
Read a class paper of a specific class, than you have this class.Anyone have any clues how class keys work?
Most seeds are crafted in the pestle and mortar.Also how do you craft seeds now?
Yeah in some points it really would help. If you have a skill the explanation mostly tells you how to use it. But if you are missing something, it's really hard to impossible to find out WHAT are you missing to do that.I wiki would really help with this mod lol
Yes you pretty much do exactly what you would do for Valmod, I use nitrado they have a FTP site to upload the files I think most servers will have that.Does anyone know if this mod needs a launcher to be used in a dedicated server? can i just drag and drop the files into the game server side and in the players side like valmod to work effectively?
Is it so? I guess this is why the OP has asked this question. Means this anwer has abolutely no value. Or are you planning to increase your post count in no time?they are hard to find
Where can I find tradesman class paper?
Thx.Good day .. AS " NBornkilla" said ... They are hard to find .. but sometimes you can buy them FROM the Trader.