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War of the Walkers mod

One or two question:- How crafting the CLASS only items? Not buy skill points, because "only etc. class..." description?

- Why not optimalizate loot? I found the middle size village. Loot from 4-5 house, 1 quality joe, and tada: 4 chest full loot. 1 Chest full guns... Not optimalizate?

- If use SMX, why NOT USE SMX BIG STORAGE? This modpack very-very need BIG storage...

- Some items icons not visible.

- The zombi spawning decrease? lot of house not spawning sleeper zombie...

- The NPC-s and Bandit not incuded the a16?

Please help me the SMX big storage mod integrated this modpack.

Thanks a lot, a GOOD WORK! Awsome modpack!! (One of the hungarian youtbe streamer with this modpack...)
1. Can you rephrase that please

2. Loot optimization will happen.

3. Bigger backpack will be supported. Just not yet. Bigger minibike storage for sure coming in v5.1

4. Can you please tell me the names of the items not showing icons so I can check files

5. I didn't change much to sleeper Spawning. If nothing is Spawning can you screenshot the prefab so I can see if it's one of my own?

6. Survivor NPC's and Bandits are coming in V5.1

 
- The zombi spawning decrease? lot of house not spawning sleeper zombie...
I wouldn't say "a lot", but there are some prefabs where no sleeper seem to spawn.

In Vanillaprefabs the sleeper spawning works as expected. I guess some of the custom prefabs used by the mod simply don't have sleeper volumes placed (or they are broken).

I recently moved into a mid to big-size villa. I haven't seen one sleeper there when i first discovered the prefab and haven't seen yet a single sleeper after 2 weeks of living there, even not when we accidentally removed the protecting sleeping bag. Anyway just the sleeping bag would not cover the whole prefab.

I can post screenshots of this prefab when we continue playing next time.

But i like it anyway. Since there is no really working protection against sleepers besides the bedroll, there are at least some prefabs where they won't spawn.

1. Can you rephrase that please
I guess he means skills listet in the skill list, but just showing "NA" instead of how much skillpoints the skill should cost. Skills you can't buy for skillpoints, but you get by reading class papers (or complete skill quests?).

I think he wants to know how to craft the class papers which make you able to gain these skills.

 
Last edited by a moderator:
Are class builder papers dropping? I looked in the loot.xml file and it looks like its supposed to drop from working stiffs crates but it looks like its commented out

 
I put the smx mod and bigger backpack mod with my war of the walkers mod.

working fine, but the forge is open, this console error spammed.

What setting or try setting?

Error: IndexOutOfRange Exception:Array Index Out Of Range

The logfile:

IndexOutOfRangeException: Array index is out of range.

at XUiC_WorkstationMaterialInputWindow.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_WorkstationWindowGroup.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0

at A.BL.Update () [0x00000] in <filename unknown>:0

at GameManager.BC () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

 
I put the smx mod and bigger backpack mod with my war of the walkers mod.working fine, but the forge is open, this console error spammed.

What setting or try setting?

Error: IndexOutOfRange Exception:Array Index Out Of Range

The logfile:

IndexOutOfRangeException: Array index is out of range.

at XUiC_WorkstationMaterialInputWindow.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_WorkstationWindowGroup.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0

at A.BL.Update () [0x00000] in <filename unknown>:0

at GameManager.BC () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
Workbenches in mod uses Windows.xml file and when you overwritten them you lost the code needed for them.

 
After doing the quest scrap iron axe and shovel 50 qual, the next craft of the same ax and shovel, or stone axe gave the following result:

ww.jpg

 
As mentioned earlier, there are some screenshots of a POI if never seen sleepers in.

nosleeper1.png

nosleeper2.png

nosleeper3.png

first image: of course the spikes, corn farm, apple trees and the drawbridge on the garage door was built by us.

third image: the stairs on the backside of the building down from the terrace (which also contains a small pool) are placed wrong faced. (Which is some way nice because we noticed, Zs get stuck in there ;) )

 
freeking GREAT mod

just wish we had more storage even if just for the mini bike

but WOW great job THNX !!!

 
Other bug:

i killed the prisoner guard zombie.

The dead zombie body not looted, beacuse press "E" button, the consol show this error:

Null Reference Exception: Object Reference Not set to an Instance Of an Object

This my log file this error:

NullReferenceException: Object reference not set to an instance of an objectat GameManager.TEUnlockServer (Int32 _clrIdx, Vector3i _blockPos, Int32 _lootEntityId) [0x00000] in <filename unknown>:0

at XUiC_LootWindow.CloseContainer () [0x00000] in <filename unknown>:0

at XUiC_LootWindowGroup.OnClose () [0x00000] in <filename unknown>:0

at XUiWindowGroup.OnClose () [0x00000] in <filename unknown>:0

at GUIWindowManager.Close (.GUIWindow _w) [0x00000] in <filename unknown>:0

at GUIWindowManager.CloseAllOpenWindows (.GUIWindow _exceptThis) [0x00000] in <filename unknown>:0

at PlayerMoveController+MI.TQ () [0x00000] in <filename unknown>:0

at NGuiAction.OnClick () [0x00000] in <filename unknown>:0

at GUIWindowManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
- - - Updated - - -

Workbenches in mod uses Windows.xml file and when you overwritten them you lost the code needed for them.
OMG! Thanks man! This file (windows.xml) included the SMX and this modpack is merged. Disabled default settings this file, and enabled big backpack mod settings file, and working fine! THANKS A LOT!

 
Oh no. Another problem. The SMX big backpack mod install, and mortar and pastle not working. Not open. And the torch inventory is same. not open...

This modpack is hate me...

 
As mentioned earlier, there are some screenshots of a POI if never seen sleepers in.
nosleeper1.png

nosleeper2.png

nosleeper3.png

first image: of course the spikes, corn farm, apple trees and the drawbridge on the garage door was built by us.

third image: the stairs on the backside of the building down from the terrace (which also contains a small pool) are placed wrong faced. (Which is some way nice because we noticed, Zs get stuck in there ;) )
JUST a Thought ... There doesn't have to be sleepers in every building in the game ... There are many buildings in 7D2D that do not have sleepers and that would be Vanilla and modded. So be it ... Just have Fun

 
After doing the quest scrap iron axe and shovel 50 qual, the next craft of the same ax and shovel, or stone axe gave the following result:View attachment 22711
Known bug. Will have a proper fix in v5.1 for now just level your player up and it will fix it.

- - - Updated - - -

As mentioned earlier, there are some screenshots of a POI if never seen sleepers in.
nosleeper1.png

nosleeper2.png

nosleeper3.png

first image: of course the spikes, corn farm, apple trees and the drawbridge on the garage door was built by us.

third image: the stairs on the backside of the building down from the terrace (which also contains a small pool) are placed wrong faced. (Which is some way nice because we noticed, Zs get stuck in there ;) )
I'll look into them

- - - Updated - - -

freeking GREAT mod
just wish we had more storage even if just for the mini bike

but WOW great job THNX !!!
Minibike storage is coming with v5.1 when smx is updated. And bigger backpack mod will also become available as a separate EAC non friendly download.

- - - Updated - - -

Other bug:i killed the prisoner guard zombie.

The dead zombie body not looted, beacuse press "E" button, the consol show this error:

Null Reference Exception: Object Reference Not set to an Instance Of an Object

This my log file this error:

- - - Updated - - -

OMG! Thanks man! This file (windows.xml) included the SMX and this modpack is merged. Disabled default settings this file, and enabled big backpack mod settings file, and working fine! THANKS A LOT!
Noted for the loot bug.

- - - Updated - - -

Oh no. Another problem. The SMX big backpack mod install, and mortar and pastle not working. Not open. And the torch inventory is same. not open...This modpack is hate me...
Sms big backpack proper support coming in v5.1

 
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