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War of the Walkers mod

A out of sync error may occur the first time you stand on a bed (This is fine and shouldn't happen anymore. Its just the Rest System Initializing.

It's In the release notes at the bottom

 
Nice mod! Thanks for making it.

Some suggestions for balancing it.. I haven't found much loot on zombies but there seems to be too much good loot in other places. For my first air drop I got a tool and die set, calipers, anvil, etc. Also I have 207 skill points at level 11, seems like a lot.

 
A out of sync error may occur the first time you stand on a bed (This is fine and shouldn't happen anymore. Its just the Rest System Initializing.It's In the release notes at the bottom
Happens more often than that. It was triggering every time a zombie stepped on a bed as well. Which is why I added requires="isplayer" which seems to have reduced this issue quite a bit.

 
Many thanks to you dwallorde

Just wanted to say good job and i for one appriciate your hard work into this mod and i understand this was done with your spare time and working full time also. I tip my hat to you sir because theirs not alot of people that would dare try to find the time to do so and adding to that would even care to release and update a mod into which the 7dtd can use and hjav fun with. Myself personally have been waiting and waiting like everyone else for the A16 releawse and in the mean time i am extremly happy that Friends within my community have come acrose this because it has given those who want to continue playing a different view on playing without getting bored and saying screw it and just waiting months on end for the a16 release. So I thank you and my cmmunity thanks you very much! keep up the great work..

HatTipCartoon.jpg

 
Loving the mod so far buuuuuuuuuut....

Chiming in to echo the sentiment on the excessive skill gain. SP run through in Random Gen, lv 11, over 250 pts to burn.

Also, the Tradesman Class Training quest generates a 'null reference to an object' error, consumes the page but does not grant the quest. I've looked at the quest.xml and compared the code side by side to quests I know to work, but cannot find any inconsistencies in the code itself.

That aside, I'm loving it so far :) First day in, saw my first bandit near a warehouse POI in a burnt forest. I tried to nope the hell away but it had other ideas. dakka-dakka-dakka, ded.

 
Protection class crashes client as well. This occurs when you click on the quest in the quest window. perhaps also when its attempting to load to your Main quest list.

Edit: See Fix below

 
Last edited by a moderator:
Ok, I figured out what the problem was with the protection class. There was a typo in the third tier of that class.

Code:
	<quest id="classtrainingprotection3"
name_key="classtrainingprotection3"
group_name="ProtectionClassTraining"
subtitle_key="classtrainingprotection3_subtitle"
description_key="classtrainingprotection3_description"
icon="classProtectionLevel3Icon"
repeatable="false"
category_key="Quest"
difficulty="easy">
	<objective type="Wear" id="clothHat" />
	<objective type="Wear" id="clothJacket" />
	<objective type="Wear" id="clothGloves" />
	<objective type="Wear" id="clothPants" />
	<objective type="Wear" id="clothBoots" />
	<reward type="Exp" value="2500" />
	<reward type="SkillPoints" value="3" />
	<reward type="Recipe" id="ArmorSmithingWorkbench" />
	<reward type="Item" id="KevlarHelmet" value="250" />
	<reward type="Item" id="KevlarVest" value="250" />
	<reward type="Item" id="KevlarGloves" value="250" />
	<reward type="Item" id="KevlarLegArmor" value="250" />
	<reward type="Item" id="KevlarBoots" value="250" />
	<reward type="Item" id="ClassCrateProtection" value="1" />
	<reward type="Skill" id="Medium Armor" value="20" />
	<reward type="Skill" id="Heavy Armor" value="20" />
	<reward type="Skill" id="Leatherworking" value="20" />
	<reward type="Skill" id="Armor Smithing" value="15" />
	<reward type="Skill" id="Heavy Armor Smithing" value="15" />
	<reward type="Skill" id="ProtectionClassLevel3" />
	<reward type="Quest" id="classtrainingprotection3" />
</quest>
the last reward line should be 4 instead of 3, otherwise it breaks the quest chain

Code:
<reward type="Quest" id="classtrainingprotection4" />
 
Fix for tradesman class is Capitalize the S in scrapIronAxe and scrapIronShovel in all references within quests.xml

Code:
		<objective type="Craft" id="scrapIronAxe" value="1" />
	<objective type="Craft" id="scrapIronShovel" value="1" />
should be

Code:
		<objective type="Craft" id="ScrapIronAxe" value="1" />
	<objective type="Craft" id="ScrapIronShovel" value="1" />

Code:
		<objective type="Scrap" id="scrapIronAxe" value="1" />
	<objective type="Scrap" id="scrapIronShovel" value="1" />
Should be

Code:
		<objective type="Scrap" id="ScrapIronAxe" value="1" />
	<objective type="Scrap" id="ScrapIronShovel" value="1" />
 
Last edited by a moderator:
Marksman quest got deleted on stage 2 and cant start the quest again.

is there any possibility to start the quest again if it got deleted from stage 2 on the marksman quest chain? because i got a player on my server whom got that problem. hope there is any help to get. tried to give him the start of the quest but wont work so im kinda out of ideas.

 
Okay guys sorry for the bugs. I will have a patch out tomorrow. And as long as you haven't completed the quest line you should be able to start over again.

 
Version 4.4.1 Released!

-Fixed Skill Points Per Level Multiplier

-Fixed Several Class Quest Issues

-Added "isPlayer" Buff Requirement to Rest System

 
There is now a problem with tradesman lvl 2 with scraping.

The quest wont register that you have scrapped either the scrap iron axe or the scrap iron shovel so there is stil some kind of problem with the quest i believe. repairing wrench registers but not the axe or shovel kinda odd.

 
The issue is with these 2 lines in quests.xml

Code:
		<objective type="Scrap" id="ScrapIronAxe" value="1" />
	<objective type="Scrap" id="ScrapIronShovel" value="1" />
The issue does not seem to be related to the Type of item, i changed them out with others and still fails to complete. At a glance the issue could be with the "Scrap" objective . I wont likely have time to look into this until later.

 
murky water in a can stacks but once its boiled water it no longer stacks
That's vanilla. Never changed that.

- - - Updated - - -

The issue is with these 2 lines in quests.xml

Code:
		<objective type="Scrap" id="ScrapIronAxe" value="1" />
	<objective type="Scrap" id="ScrapIronShovel" value="1" />
The issue does not seem to be related to the Type of item, i changed them out with others and still fails to complete. At a glance the issue could be with the "Scrap" objective . I wont likely have time to look into this until later.
Okay this is really odd as I have tested them before and received credit for scrapping them. I'll look into it.

 
@ The Lorax : Thanks! You know, I checked the items too just to make sure it was spelled proper. I forgot that when it comes to stuff like this, case sensitivity is everything :)

@ dwallorde : Bugs or no, still having a blast with the mod :) Keep it up !

 
Its famous what all you modders bring to us. Just started playing and i am deeply impressed. One idea i saw in the 100days mod: Let the rubbish disapear after beeing looted, coz there is so much loot around anyway. I lowered the loot spawn to 50%

But just my first thoughts, great work, big thx

 
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