Happens more often than that. It was triggering every time a zombie stepped on a bed as well. Which is why I added requires="isplayer" which seems to have reduced this issue quite a bit.A out of sync error may occur the first time you stand on a bed (This is fine and shouldn't happen anymore. Its just the Rest System Initializing.It's In the release notes at the bottom
<quest id="classtrainingprotection3"
name_key="classtrainingprotection3"
group_name="ProtectionClassTraining"
subtitle_key="classtrainingprotection3_subtitle"
description_key="classtrainingprotection3_description"
icon="classProtectionLevel3Icon"
repeatable="false"
category_key="Quest"
difficulty="easy">
<objective type="Wear" id="clothHat" />
<objective type="Wear" id="clothJacket" />
<objective type="Wear" id="clothGloves" />
<objective type="Wear" id="clothPants" />
<objective type="Wear" id="clothBoots" />
<reward type="Exp" value="2500" />
<reward type="SkillPoints" value="3" />
<reward type="Recipe" id="ArmorSmithingWorkbench" />
<reward type="Item" id="KevlarHelmet" value="250" />
<reward type="Item" id="KevlarVest" value="250" />
<reward type="Item" id="KevlarGloves" value="250" />
<reward type="Item" id="KevlarLegArmor" value="250" />
<reward type="Item" id="KevlarBoots" value="250" />
<reward type="Item" id="ClassCrateProtection" value="1" />
<reward type="Skill" id="Medium Armor" value="20" />
<reward type="Skill" id="Heavy Armor" value="20" />
<reward type="Skill" id="Leatherworking" value="20" />
<reward type="Skill" id="Armor Smithing" value="15" />
<reward type="Skill" id="Heavy Armor Smithing" value="15" />
<reward type="Skill" id="ProtectionClassLevel3" />
<reward type="Quest" id="classtrainingprotection3" />
</quest>
<reward type="Quest" id="classtrainingprotection4" />
<objective type="Craft" id="scrapIronAxe" value="1" />
<objective type="Craft" id="scrapIronShovel" value="1" />
<objective type="Craft" id="ScrapIronAxe" value="1" />
<objective type="Craft" id="ScrapIronShovel" value="1" />
<objective type="Scrap" id="scrapIronAxe" value="1" />
<objective type="Scrap" id="scrapIronShovel" value="1" />
<objective type="Scrap" id="ScrapIronAxe" value="1" />
<objective type="Scrap" id="ScrapIronShovel" value="1" />
<objective type="Scrap" id="ScrapIronAxe" value="1" />
<objective type="Scrap" id="ScrapIronShovel" value="1" />
That's vanilla. Never changed that.murky water in a can stacks but once its boiled water it no longer stacks
Okay this is really odd as I have tested them before and received credit for scrapping them. I'll look into it.The issue is with these 2 lines in quests.xml
The issue does not seem to be related to the Type of item, i changed them out with others and still fails to complete. At a glance the issue could be with the "Scrap" objective . I wont likely have time to look into this until later.Code:<objective type="Scrap" id="ScrapIronAxe" value="1" /> <objective type="Scrap" id="ScrapIronShovel" value="1" />