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War of the Walkers mod

Hey dwallorde,what about adding "Vitamin Deficiency" debuffs in the future? For example,players who spent an X amount of time in a snow biome can get a Vitamin D deficiency,forcing them to either move to another biome entirely or go into cities in order to find Vitamin D.

Consuming too much alcohol could cause the player to get a Vitamin A deficiency and a wellness penalty(similar to how Vitamins give a wellness bonus to the player over time).

 
im trying to get your icons working on a steamcmd server but seem to be having issues all other servers setup ive tried have blocked all players accept for 1 at a time which is wierd any advice

 
im trying to get your icons working on a steamcmd server but seem to be having issues all other servers setup ive tried have blocked all players accept for 1 at a time which is wierd any advice
Icons have nothing to do with server but the clients need to have it installed on their end.

 
I am still wanting to release soon. Just been hectic with my first week back at work. Changing back to graveyards has taken a toll on my energy levels.

 
I am still wanting to release soon. Just been hectic with my first week back at work. Changing back to graveyards has taken a toll on my energy levels.
I did Graveyard for 4 years in my younger days and it was a nightmare on both me socially and in terms of health so I completely understand. Take care of you first, we have been holding out on a new map until this drops but we can always run through another play until you have the time and energy to crank this out.

Stay well my friend!

 
V4.4 Released!

Major Features:

-Biome Overhaul (Less grass in Desert, Unique Resource Rocks in certain biomes, more trees in forest biomes, crate spawning changed and are less common to find in the wild)

-Weather Overhaul - Colder Snowy Biomes, Hotter Desert Biomes, Forest Biome can get cold, More Rain in Forest Biomes, Higher chance for snow in Snowy Biome, plus more.

-New Prefabs

-Immunity System - Things like vitamins increase your immunity level which determines your chance for getting sickness type buffs or infection

-Oil Production Block - Place-Able block that produces oil over time

-Class System 2.0 - Several new Classes as well as overhauled 1.0 Classes - Quest lines for each - Each Class has unique recipes and perks

-Torches - Once placed on wall they require fuel in order to light

-GUI Update - Vanilla Icons replaced as well as new background color (Note that this is not 100% but came across some roadblocks as you can see with the recipe list still in its vanilla color. Some fine tuning may occur)

-Some minor changes - See Trello Page for complete list of all the changes and additions I may have forgotten here...

 
well [gorram] it i just got my world working on the previous version, at least i haven't progressed too much but now I'm gonna lose my [bUN tyen-shung duh ee-DWAY-RO] Remington and hunting rifle, lets hope i can find another weapons crate on the next world. [That would be Shiny!]

 
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V4.4 Released!
Major Features:

-Biome Overhaul (Less grass in Desert, Unique Resource Rocks in certain biomes, more trees in forest biomes, crate spawning changed and are less common to find in the wild)

-Weather Overhaul - Colder Snowy Biomes, Hotter Desert Biomes, Forest Biome can get cold, More Rain in Forest Biomes, Higher chance for snow in Snowy Biome, plus more.

-New Prefabs

-Immunity System - Things like vitamins increase your immunity level which determines your chance for getting sickness type buffs or infection

-Oil Production Block - Place-Able block that produces oil over time

-Class System 2.0 - Several new Classes as well as overhauled 1.0 Classes - Quest lines for each - Each Class has unique recipes and perks

-Torches - Once placed on wall they require fuel in order to light

-GUI Update - Vanilla Icons replaced as well as new background color (Note that this is not 100% but came across some roadblocks as you can see with the recipe list still in its vanilla color. Some fine tuning may occur)

-Some minor changes - See Trello Page for complete list of all the changes and additions I may have forgotten here...
Hellow dwallorde. If you make text with new version of mod with link to post with features list of update mod, so it will be very good. Thanks.

 
Heya, a bit new around here but I saw this mod and wanted to try it out. I got the early game quests finished in a single player game, selected the Protector quest after I did the beginning quests, then... Well, everything locked up. The game, my computer, everything. Had to force a shutdown. I dunno what happened or why it did, but it was a pretty bad crash that I dunno what caused it. Can't be mods, unless this mod doesn't coincide with Red's UI or somethin'...

 
I tried out v4.4 in SP Navezgane, after completing the starter quest I was instructed to place a crate down, problem is that I never received a crate, and yes I had at least 1 slot open in my tool belt at the time.

Other than that, the resting system is obnoxious with the resting level updates that spam "resting level 5, 10, 15" every time it changes. I also saw a scholar perk that had no name (seemed to be related to treasure hunting), as well as other perks that are supposedly intended to be class specific but lacking the class as a requirement. And the starter crate quest has misspelled "crate" as "create" in the quest description.

Also, is the mod compatible with other GUI mods? I find the GUI to be quite repulsive as the color scheme hides certain information, such as loot timers being completely white or having really poor contrast to make out the text. The first thread post also suffers from this with having dark blue text on a dark background, not very user friendly.

Regardless, gonna attempt making a new profile and see if I can actually receive my crate this time.

 
not too sure if its a problem on my end but for some reason, when i try and move items around my inventory when im in a menu that has crafting recipes, it has a long freeze as soon as i move the item, this freeze does not occur if im moving them around on a screen with no recipes shown, and the severity of this freeze was almost non-existent in the previous versions.

 
Question's / bug

Are we supposed to have over 400 skill points at level 7 and at level 40 have over 600000?

Only seen 1 bug so far which is when your read multiple class notes and try to look in quests tab in your inventory the game would stop responding and close.

Great mod i have played starvation and valmod and yours its the nice fix of both great mod hats off to you sir :excitement:

 
Running into issues with Rest System Showing "Out of Sync" frequently errors.

Also noticed that the buff gets triggered if a zombie walks on a bed/bedroll.

Edit:

I added

Code:
requires="isPlayer"
To the triggers for the beds/bedroll buff. It seems to have stopped it triggering for zombies.

I also am no longer getting out of sync errors like before, but that could be coincidence, I will post again after further testing.

 
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