<entity_class name="SurvivorTemplateMale">
<!-- This one decides for scoring -->
<property name="EntityType" value="Player" />
<!-- Mesh and class properties -->
<property name="Mesh" value="Player/Male/player_maleRagdoll" />
<property name="AvatarController" value="AvatarUMAController" />
<property name="ModelType" value="NpcUMA" />
<property name="HasRagdoll" value="true" />
<property name="Prefab" value="NPC" />
<property name="Class" value="EntitySurvivor" />
<property name="Parent" value="Players" />
<property name="PhysicsBody" value="Player" />
<!-- AI properties -->
<property name="AITask-1" value="Territorial" param1="10" />
<property name="AITask-2" value="RangedAttackTarget2" param1="0" param2="5"/>
<property name="AITask-3" value="ApproachAndAttackTarget" param1="EntityEnemy" />
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityHornet" />
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalBear" />
<property name="AITask-6" value="ApproachSpot" />
<property name="AITask-7" value="Wander" />
<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityEnemy" />
<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityHornet" />
<property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntityAnimalBear" />
<property name="AITarget-4" value="BlockingTargetTask" />
<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityEnemy" />
<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityHornet" />
<property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityAnimalBear" />
<!-- General entity properties -->
<property name="MaxHealth" value="300" />
<property name="MaxViewAngle" value="320" />
<property name="Weight" value="70" />
<property name="WanderSpeed" value="0.5" />
<property name="ApproachSpeed" value="1.25" />
<property name="NightWanderSpeed" value="0.5" />
<property name="NightApproachSpeed" value="1.25" />
<property name="PanicSpeed" value="1.15" />
<property name="CanClimbLadders" value="true" />
<property name="IsEnemyEntity" value="false" />
<property name="ExperienceGain" value="1"/>
<property name="DeadBodyHitPoints" value="20" />
<property name="TimeStayAfterDeath" value="5" />
<property name="LootListOnDeath" value="15" />
<property name="HasDeathAnim" value="true" />
<property name="CorpseBlock" value="MeleeSurvivorCorpse"/>
<property name="CorpseBlockChance" value="1"/>
<!-- This decides on the particle effect played on hit -->
<property name="SurfaceCategory" value="organic" />
<property name="WalkType" value="7" />
<property name="ParticleOnDeath" value="blood_death" />
<property name="SoundRandomTime" value="200.0" />
<!-- It will play the roam every 60/30 seconds -->
<property name="SoundRandom" value="Player_Male/player1stamina" />
<property name="SoundHurt" value="Player_Male/player1painlg" />
<property name="SoundHurtSmall" value="Player_Male/player1painsm" />
<property name="SoundDeath" value="Player_Male/player1death" />
<property name="SoundStamina" value="Player_Male/player1stamina" />
<property name="SoundDrownPain" value="Player_Male/player1drownpain" />
<property name="SoundWaterSurface" value="Player_Male/player1drownsurface" />
<property name="SoundDrownDeath" value="Player_Male/player1drowndeath" />
<property name="SoundJump" value="Player_Male/player1Jump" />
<property name="SoundLandSoft" value="Player_Male/player1LandSoft" />
<property name="SoundLandHard" value="Player_Male/player1LandHard" />
<property name="SoundPlayerLandThump" value="PlayerLandThump" />
</entity_class>
<entity_class name="SurvivorTemplateFemale" extends="SurvivorTemplateMale">
<property name="CorpseBlock" value="RangedSurvivorCorpse"/>
<property name="SoundHurt" value="Player_Female/player2painlg" />
<property name="SoundHurtSmall" value="Player_Female/player2painsm" />
<property name="SoundDeath" value="Player_Female/player2death" />
<property name="SoundStamina" value="Player_Female/player2stamina" />
<property name="SoundDrownPain" value="Player_Female/player2drownpain" />
<property name="SoundWaterSurface" value="Player_Female/player2drownsurface" />
<property name="SoundDrownDeath" value="Player_Female/player2drowndeath" />
<property name="SoundJump" value="Player_Female/player2Jump" />
<property name="SoundLandSoft" value="Player_Female/player2LandSoft" />
<property name="SoundLandHard" value="Player_Female/player2LandHard" />
<property name="SoundPlayerLandThump" value="PlayerLandThump" />
</entity_class>
<entity_class name="SurvivorBob" extends="SurvivorTemplateMale">
<property name="Archetype" value="SurvivorBob"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="clubBarbedBandit" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="clubBarbedBandit" />
</entity_class>
<entity_class name="SurvivorKevin" extends="SurvivorTemplateMale">
<property name="Archetype" value="SurvivorKevin"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="BanditMachete" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="BanditMachete" />
</entity_class>
<entity_class name="SurvivorLarry" extends="SurvivorTemplateMale">
<property name="Archetype" value="SurvivorLarry"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="huntingKnifeBandit" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="huntingKnifeBandit" />
</entity_class>
<entity_class name="SurvivorBill" extends="SurvivorTemplateMale">
<property name="Archetype" value="SurvivorBill"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="BanditMachete" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="BanditMachete" />
</entity_class>
<entity_class name="SurvivorSheela" extends="SurvivorTemplateFemale">
<property name="Archetype" value="SurvivorSheela"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditPistol,9mmBanditBullet" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditPistol,9mmBanditBullet" />
</entity_class>
<entity_class name="SurvivorEmma" extends="SurvivorTemplateFemale">
<property name="Archetype" value="SurvivorEmma"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gun44MagnumBandit,44MagBulletBandit" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gun44MagnumBandit,44MagBulletBandit" />
</entity_class>
<entity_class name="SurvivorHannah" extends="SurvivorTemplateFemale">
<property name="Archetype" value="SurvivorHannah"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunHuntingRifleBandit,762mmBulletBandit" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunHuntingRifleBandit,762mmBulletBandit" />
</entity_class>
<entity_class name="SurvivorZoey" extends="SurvivorTemplateFemale">
<property name="Archetype" value="SurvivorZoey"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,10mmBulletBandit" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,10mmBulletBandit" />
</entity_class>