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War of the Walkers mod

That is odd. Either you got really bad luck or something is wonky. Are you using only my mod? Your digging actual dirt right? Not sand or gravel?
Your mod only and it is a fresh game with your newest update. Yep it is dirt. I have only dug up the first layer so maybe if I go down a layer or 2 it might make a difference, but yea, I thought it was odd that no worms, that's why I thought I would ask.

I have a few treasure chests to go dig up, so maybe I will hit some then. I have only been digging for my base at this point.

 
Your mod only and it is a fresh game with your newest update. Yep it is dirt. I have only dug up the first layer so maybe if I go down a layer or 2 it might make a difference, but yea, I thought it was odd that no worms, that's why I thought I would ask.
I have a few treasure chests to go dig up, so maybe I will hit some then. I have only been digging for my base at this point.
Ya actually it may only be the dirt below the grassy levels.

 
Your mod only and it is a fresh game with your newest update. Yep it is dirt. I have only dug up the first layer so maybe if I go down a layer or 2 it might make a difference, but yea, I thought it was odd that no worms, that's why I thought I would ask.
I have a few treasure chests to go dig up, so maybe I will hit some then. I have only been digging for my base at this point.
Dig for clay you will find a bunch of worms!

I thought the same, which is why I added a recipe for it.
Amazing!! Thank you so much! This is awesome, now I can craft white pants lol ;)

-Tungsten Smithing error is a weird one. I had it once in V3 but not yet in V4. Can't find a way to reproduce it to fix it.
We figured out the exact issue. The forge has to be crafted (or set down) after the mod is installed. The forges we were using were pre-mod forges. Thank you for looking in to that!

 
Amazing!! Thank you so much! This is awesome, now I can craft white pants lol ;)
You're welcome, now don't get those white pants dirty, there's no washing machine in the game. Yet... :D

 
Thanks. So did you find any worms?

Not yet, but I have to do some digging today. It's day 7 and I have to get a spike pit dug out, otherwise I am going to have to fall back to a POI for horde night. As for the person saying I can get worms for digging up clay? Ummmm, I have dug up over 4000 worth of clay easy for my forges and making cobblestones.

 
A few questions please:

- Does this modify the terrain too, or is that part of the rwgmixer vanilla? (If so, I'd try and copy/paste Tin's terrain changes in there, I'm super tired of constantly having to climb steep hills and mountains).

- Is the loot abundance already toned down, or roughly like vanilla? I prefer playing with 75% to 50% loot, so I'm wondering if I should go with the same setting here.

Thank you, can't wait to try this out!

 
I am enjoying your mod very much. Thank you.

What is the max player level?

How many skill points do you get per level up? It seems to vary.

Some problems that I have noticed:

- can't make a shirt even with all the schematics and workstations etc. I am level 107 and still wearing a plant fiber shirt.

- when you try to take iron out of the builders forge you only get 1/5 the iron. Regular forge works fine.

 
I am enjoying your mod very much. Thank you.
What is the max player level?

How many skill points do you get per level up? It seems to vary.

Some problems that I have noticed:

- can't make a shirt even with all the schematics and workstations etc. I am level 107 and still wearing a plant fiber shirt.

- when you try to take iron out of the builders forge you only get 1/5 the iron. Regular forge works fine.
200 max player level. I'll look into the other stuff.

 
A few questions please:
- Does this modify the terrain too, or is that part of the rwgmixer vanilla? (If so, I'd try and copy/paste Tin's terrain changes in there, I'm super tired of constantly having to climb steep hills and mountains).

- Is the loot abundance already toned down, or roughly like vanilla? I prefer playing with 75% to 50% loot, so I'm wondering if I should go with the same setting here.

Thank you, can't wait to try this out!
1- In v4.3 I just use Magoli's Prefab Pack. I haven't seen Tin's changes yet so I am not sure.

2- Loot may be more towards vanilla in quantity, so try playing around with the loot abundance option

 
- Does this modify the terrain too, or is that part of the rwgmixer vanilla? (If so, I'd try and copy/paste Tin's terrain changes in there, I'm super tired of constantly having to climb steep hills and mountains).
I'm pretty sure it wil work as long as you only copy and paste the following sections:

terrain generators

biome generators

biome spawn rules

I have used the GNAMOD for my random gen (with some of my own tweaks) and have not had any issues so far.

 
-Clothing? Cloth Armor, Clothing as in T-Shirts? I am pretty sure I removed some clothing recipes but most are their and require Clothing Workstation. Recipes will need to be learned.
Hi there thanks for responding :)

I'm including a picture of what I mean. I have the clothing workstation, the recipe and mats but there is no Craft button. This is on all clothing (that I have recipes for). We have tried the tailor workstation and in our inventory as well.

7dtd clothing crafting.jpg

Are we just overlooking something in the game? Thank you for the help!

 
A question and a little feedback, if you care:

The rest system doesn't work (my char stays well rested/lvl 20 permanently) and as it stands, it's a huge cheat - due to the high stamina regeneration, I can run around nonstop. If I had known, I would've refrained from activating it. Is there any way to deactivate it via console?

I started with the 50% loot setting and after 2-3 game days was already swimming in loot - most of all I have way too much honey, guns, food and stacks of various building frames. I'm guessing your additional loot crates have quite a bit to do with it, but I have a feeling that tree stumps and backpacks maybe give more than normal too? This certainly could use a little tweaking.

I couldn't find any description of the starting class skills, this should be added either ingame or in the description post here. There also needs to be a warning that reading magazines without meeting the requirements will forfeit the magazine.

Curious to see what you did with the crafting workbenches, quite a bit to check out there :)

 
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