• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

War of the Walkers mod

Does any one else experience delays when crafting or dragging and dropping items? Survival SP, no other mods installed.

I'll do a clean install and just install this mod, but wondering if anyone else is having performance issues with crafting/inventory manipulation.

System;

Win10 x64

Intel i7-4930K @3.4Ghz (6-core HT)

16GB

SSD

EVGA GeForce 960 w/4GB (1920x1080)

 
Does any one else experience delays when crafting or dragging and dropping items? Survival SP, no other mods installed.
I'll do a clean install and just install this mod, but wondering if anyone else is having performance issues with crafting/inventory manipulation.

System;

Win10 x64

Intel i7-4930K @3.4Ghz (6-core HT)

16GB

SSD

EVGA GeForce 960 w/4GB (1920x1080)
This is very common. Drag/dropping and opening crafting menus loads every recipie avaliable, every time. That's why it freezes. A simple work around is to keep favourites selected and search for the items you want, as having favourites active prevents the main list loading.

 
This is very common. Drag/dropping and opening crafting menus loads every recipie avaliable, every time. That's why it freezes. A simple work around is to keep favourites selected and search for the items you want, as having favourites active prevents the main list loading.
What he said. I'm hoping the fun pimps come up with a solution to recipe loading.

 
Version 4.2.4 Stable Released with some fixes, changes, and balancing as well as a updated Trader Loot List.

- - - Updated - - -

Thanks my friend for the mod, I'm enjoying it a lot.
Good to hear that your enjoying it :)

 
Hi I'm trying this mod, seems fun ^_^.

I made a Builders Forge but it does allow me to just make 5 things (basically to recover mats), is it intended?

I made it without knowing to much about it.

Bw, to update should I overwrite files?

 
Hi I'm trying this mod, seems fun ^_^.
I made a Builders Forge but it does allow me to just make 5 things (basically to recover mats), is it intended?

I made it without knowing to much about it.

Bw, to update should I overwrite files?
Yes over write the files. And about the forge, I know about that but haven't had time to do something about it yet.

 
Yes over write the files. And about the forge, I know about that but haven't had time to do something about it yet.
Thanks for the fast answer.

For items like machete, besides learning the book, Do I need weapons workbench?

 
Thanks for the fast answer.For items like machete, besides learning the book, Do I need weapons workbench?
Advanced tools for that one I do believe. Weapon smithing station is for making gun parts

 
V4.2.5 Released with some changes:

*Reduced Bandit Spawns in HUB Cities and Burnt Forest Biome

*Removed Bandit Spawns from Snow Biome

*Added 2 New UMA Snow Zombies to Snow Biome (Based off of A11 Snow Zombies)

*Added Combine Window to Advanced Tool Smithing Workstation

*Added Scrap Recipe for Blueprint Paper

*Changed Material of all Schematics to new Material Blueprint Paper

*Changed Weapon Smithing Station Mesh to Forge's Mesh

 
Since v4-2-3 I haven't had any errors yet and I have been playing for hours a day for the past few days. I did update to 4-2-5 when it was released and played for an hour and a half through a 7 day horde with no errors. So far it looks like great fun and I am enjoying playing it. For my own enjoyment, I edited the entityclasses.xml to allow the corpses to stay around longer so I had time to loot them after the 7 day horde night.

I did find something strange, drinking green tea does not give the empty jar back. I looked at the xml in items.xml and found that it didn't contain the code to give the jar back. Green tea starts at line 13505 and just needs the line "<property name="Create_item" value="emptyJar" />" placed in there like the code sample below.

Code:
<item id="1799" name="GreenTea">
   <property name="CustomIcon" value="goldenRodTea" />
   <property name="CustomIconTint" value="008000" />
   <property name="Meshfile" value="Items/Food/goldenrod_teaPrefab" />
   <property name="Material" value="glass" />
   <property name="HoldType" value="3" />
   <property name="Stacknumber" value="64" />
   <property class="Action1">
     <!-- UseAction -->
     <property name="Class" value="Eat" />
     <property name="Delay" value="1.0" />
     <property name="Use_time" value="..." />
     <property name="Gain_health" value="4" />
     <property name="Gain_food" value="0" />
     <property name="Gain_water" value="24" />
     <property name="Gain_stamina" value="40" />
     <property name="Sound_start" value="UseActions/player_drinking" />
     <property name="Gain_wellness" value="1.1" />
     <property name="Buff" value="GreenTea,Soberizing" />
     <property name="Debuff" value="dysentery" />
     <property name="Create_item" value="emptyJar" />
   </property>
   <property name="Group" value="Food/Cooking" />
   <property name="CraftingSkillGroup" value="Science" />
</item>
 
Since v4-2-3 I haven't had any errors yet and I have been playing for hours a day for the past few days. I did update to 4-2-5 when it was released and played for an hour and a half through a 7 day horde with no errors. So far it looks like great fun and I am enjoying playing it. For my own enjoyment, I edited the entityclasses.xml to allow the corpses to stay around longer so I had time to loot them after the 7 day horde night.
I did find something strange, drinking green tea does not give the empty jar back. I looked at the xml in items.xml and found that it didn't contain the code to give the jar back. Green tea starts at line 13505 and just needs the line "<property name="Create_item" value="emptyJar" />" placed in there like the code sample below.

Code:
<item id="1799" name="GreenTea">
   <property name="CustomIcon" value="goldenRodTea" />
   <property name="CustomIconTint" value="008000" />
   <property name="Meshfile" value="Items/Food/goldenrod_teaPrefab" />
   <property name="Material" value="glass" />
   <property name="HoldType" value="3" />
   <property name="Stacknumber" value="64" />
   <property class="Action1">
     <!-- UseAction -->
     <property name="Class" value="Eat" />
     <property name="Delay" value="1.0" />
     <property name="Use_time" value="..." />
     <property name="Gain_health" value="4" />
     <property name="Gain_food" value="0" />
     <property name="Gain_water" value="24" />
     <property name="Gain_stamina" value="40" />
     <property name="Sound_start" value="UseActions/player_drinking" />
     <property name="Gain_wellness" value="1.1" />
     <property name="Buff" value="GreenTea,Soberizing" />
     <property name="Debuff" value="dysentery" />
     <property name="Create_item" value="emptyJar" />
   </property>
   <property name="Group" value="Food/Cooking" />
   <property name="CraftingSkillGroup" value="Science" />
</item>
That was intended from my mod from A14.7. Not sure if I want to keep that though. I had it where every drink item except plain water wouldn't return the glass jar.

 
V4.2.5 Released with some changes:
*Reduced Bandit Spawns in HUB Cities and Burnt Forest Biome

*Removed Bandit Spawns from Snow Biome

*Added 2 New UMA Snow Zombies to Snow Biome (Based off of A11 Snow Zombies)

*Added Combine Window to Advanced Tool Smithing Workstation

*Added Scrap Recipe for Blueprint Paper

*Changed Material of all Schematics to new Material Blueprint Paper

*Changed Weapon Smithing Station Mesh to Forge's Mesh
Yesterday I was so happy to finally craft a "builder's" forge, but it doesn't contain anything.... http://prntscr.com/dgpnym

I can't build anything with this other than iron... :(

 
Ey "Pancarcho"! You have a post about the same 6 post above :p .
P.D: Estoy jugando este mod por tu sugerencia ;) .
Jajaja.. no soy Pancarchito, pero saque la foto de su video xq estaba en el trabajo y aca no tengo el juego... :p

- - - Updated - - -

Yes over write the files. And about the forge, I know about that but haven't had time to do something about it yet.
Now I'm afraid to create the Metal Forge and find out is the same as the Builders... is it? :ambivalence:

 
Back
Top