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War of the Walkers mod

Here is the end of the file after I started the game up and went into the world and then exited after it popped up a number of times.

Platform assembly: C:\Games\7DtD War of the Walkers\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)

Platform assembly: C:\Games\7DtD War of the Walkers\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)

2016-11-27T23:59:36 37.050 INF [steamworks.NET] GameServer.Init successful

2016-11-27T23:59:36 37.071 INF ************************Weather Packages Created FROM BIOMES :D ************************

2016-11-27T23:59:38 38.596 INF [steamworks.NET] Create Lobby

2016-11-27T23:59:38 38.598 INF [steamworks.NET] GameServer.LogOn successful

2016-11-27T23:59:38 38.798 INF [steamworks.NET] Lobby creation succeeded

2016-11-27T23:59:38 38.803 INF [steamworks.NET] Lobby entered: 109775243771727234

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2016-11-28T00:00:06 66.938 INF Time: 0.61m FPS: 21.95 Heap: 501.1MB Max: 501.1MB Chunks: 529 CGO: 426 Ply: 1 Zom: 10 Ent: 18 (18) Items: 0 CO: 1

2016-11-28T00:00:06 67.459 INF Saving 201 of chunks took 324ms

2016-11-28T00:00:09 70.382 INF Disconnect

2016-11-28T00:00:09 70.388 INF NET: Stopping server protocols

2016-11-28T00:00:09 70.395 INF NET: UNET server stopped

2016-11-28T00:00:09 70.436 INF NET: Untiy NW server stopped

2016-11-28T00:00:09 70.436 INF [steamworks.NET] NET: Server stopped

2016-11-28T00:00:09 70.437 INF [NET] ServerShutdown

2016-11-28T00:00:09 70.437 INF SaveAndCleanupWorld

2016-11-28T00:00:10 70.843 INF Saving 200 of chunks took 281ms

2016-11-28T00:00:10 70.846 INF [steamworks.NET] Stopping server

2016-11-28T00:00:10 70.900 INF World.Unload

2016-11-28T00:00:10 71.192 INF Exited thread thread_GenerateChunks

2016-11-28T00:00:10 71.417 INF Exited thread thread_Pathfinder

2016-11-28T00:00:10 71.418 INF World.Cleanup

2016-11-28T00:00:10 71.443 INF Exited thread thread_Regenerating

2016-11-28T00:00:10 71.444 INF Exited thread EU

2016-11-28T00:00:12 73.452 INF Persistent GamePrefs saved

2016-11-28T00:00:12 73.453 INF Cleanup

2016-11-28T00:00:12 73.455 WRN Missing cleanup for XML: sounds

2016-11-28T00:00:13 73.750 INF OnApplicationQuit

If you need more, let me know.

EDIT - It started right after I dug up some clay. Until then, the game was running fine.

 
I'll try reinstalling the mod and see if they go away. Maybe something just didn't copy right or something. I have done mods on the game before and even done mods on other games and have even created and modified mods for different games including this one so it is the only thing I can think of for the moment.

 
Had to reinstall the mod a few times before certain perks kicked in for me was the wooden bow was always locked behind a perked but reinstalling the mod worked

 
It seems to be working fine now, I tried the save I had but still got the errors. I had to delete it and start a new one and when I dug up some clay I didn't get any errors this time. Must have been a glitch with something that found it's way into the save as well.

 
Playing the game again I got some more errors again. No clue why they are popping up this time as I had just climbed a ladder when they suddenly started popping up again. Here is the output log.
MediaFire link is below as I couldn't do an attachment.

http://www.mediafire.com/file/9n90cp9yubcvk59/output_log.txt

EDIT - If you want a copy of the save files let me know.
Huh, weird. Not getting that on my end. Maybe try Verifying files through steam which will refresh the game files, then re download the mod and copy it over.

 
Will try, Downloaded the mod again and it has a higher version number. I verified the files and everything checked out. Will place the mod and play when I get a chance and see what happens.

 
Any chance of adding this to the mod launcher ?

I use it to play steelmod and valmod.. the guy that made the launcher has a thread on the modding tools section.

 
Any chance of adding this to the mod launcher ?I use it to play steelmod and valmod.. the guy that made the launcher has a thread on the modding tools section.
Yes I want to. Will look into it.

 
Guess I spoke too soon.

I played for a while today on the same save that I did yesterday. I finally saved and quit about 20 game minutes before the 7th day attack. No problem at all.

Then about an hour ago I started another game to play a little longer today without having to go through the blood moon night. It just errored on me. And every time it errors, the save game is corrupted or something because when I load it up it starts erroring.

I don't know why it is happening but it isn't the game I think because vanilla works fine and Valmod's Overhaul and Expansion work fine and even the mod I am making is working fine. I have saves for all of those that are quite a few blood moon nights in.

If you want a copy of the save that just errored on me as well as the log, let me know and I will try to post it tomorrow at some point.

 
Guess I spoke too soon.
I played for a while today on the same save that I did yesterday. I finally saved and quit about 20 game minutes before the 7th day attack. No problem at all.

Then about an hour ago I started another game to play a little longer today without having to go through the blood moon night. It just errored on me. And every time it errors, the save game is corrupted or something because when I load it up it starts erroring.

I don't know why it is happening but it isn't the game I think because vanilla works fine and Valmod's Overhaul and Expansion work fine and even the mod I am making is working fine. I have saves for all of those that are quite a few blood moon nights in.

If you want a copy of the save that just errored on me as well as the log, let me know and I will try to post it tomorrow at some point.
Ya sure post it. Weird how your getting these errors. I've been playing with the latest update recently and have found no errors so far. And. Our one else is posting these issues.

 
I don't know why I am getting the errors but it isn't instantaneous. Like I said one save I am about to try and survive the first 7 day horde and no errors. Three other saves, two of the previous version and one of the latest all had these console errors pop up. Hopefully if you load my save, you will see the error that keeps popping up as well.

Here is a link to the mediafire zip file that has the random world save directory and the output log file in it.

http://www.mediafire.com/file/ezs589sp9aq87xx/War_of_the_Walkers_Save_and_Output.7z

 
I don't know why I am getting the errors but it isn't instantaneous. Like I said one save I am about to try and survive the first 7 day horde and no errors. Three other saves, two of the previous version and one of the latest all had these console errors pop up. Hopefully if you load my save, you will see the error that keeps popping up as well.
Here is a link to the mediafire zip file that has the random world save directory and the output log file in it.

http://www.mediafire.com/file/ezs589sp9aq87xx/War_of_the_Walkers_Save_and_Output.7z
Not getting any errors on my end. Where is your player last location?

 
This mod does not work on the latest experimental that came out today, it just stalls at "bulding enviroment", just a heads up :)

 
This mod does not work on the latest experimental that came out today, it just stalls at "bulding enviroment", just a heads up :)
Ya I saw that came out today. I'll update it if I have time. Working on another update atm

 
Not getting any errors on my end. Where is your player last location?
I was on the ladder going up to my platform near the traders. I stopped moving when the errors started popping up and quit the game right there. I guess there is something that you mod is doing that other mods don't and is causing 7DtD to freak out on my specific system. It's too bad because I really liked what I had played so far.

 
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