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War of the Walkers mod

Download file says V401. Is it the correct files ? I have played this mod some time ago, looking forward to trying it again, thanks for the work.

Content seems good though, guess its just the zip file name.

Thanks again

 
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Hey dwallorde, I seem to be getting pretty bad lag from time to time when using the updated mod, it's forcing me to go into my graphics settings and just hit apply to get rid of the lag.

 
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Download file says V401. Is it the correct files ? I have played this mod some time ago, looking forward to trying it again, thanks for the work.
Content seems good though, guess its just the zip file name.

Thanks again
Should say V4.2.0

- - - Updated - - -

awsome update man keep up the good work
Thanks!

- - - Updated - - -

Hey dwallorde, I seem to be getting a pretty bad lag from time to time when using the updated mod, it's forcing me to go into my graphics settings and just hit apply to get rid of the lag.
Weird. That bug fix your saying seems to apply to a vanilla game lag bug. Not much I can do.

 
Oh ok, i'll do some research into it, thanks anyway. BTW love the update, the bandits are crazy man, especially a little naked female midget shotgunner one that I couldn't get rid of........she's a beast lol

 
If anyones runnin a server let me know, i would be interested in joinin, or alternately if anyone wants me to start up a server for this mod let me know, also interested.

 
Is the bandit spawn rate and zombie spawn rate linked? What I'm thinking is can I decrease the amount of bandits by turning down the overall zombie spawn rate in the main menu?

 
I get the same lag as Fodderfool. I need to go to my settings and hit apply to fix it. Also, I've never encountered this before. I've used every mod there is, I have 1000+ hours played. I think its something to do with the bandits. I dropped 3k on my rig, So i know its not my setup either. I recall using Badcompany in the past and running into something similar to this (lag wise). During the lag for me grass and other objects turn into boxes. I guess i need to mess with the spawner and see if i can reduce the bandits to see if that helps. Been on this mod for 30 mins and I've ran into that twice. 300+ hours on valmod and not one instance of this. Not hating on your work btw, This mod is awesome. Just pointing out my problems and experiences.

Update: 2 shotguns i found shot right through there targets (will post name of shotguns once errors go away) and now I'm being spammed with errors in game. Still haven't looked into the xml spawner but I'm sure the issue is deeper than that.

ERRORS being spammed are;

-NullrefrenceException:object refrence not set to an instance of object. (sorry if thats not exactly right, its going so fast)

-Setting and getting IK goals. Look at and Bonelocalrotaion should only be done in OnanimatorIK or OnstateIK.

Cool mod, I like what you've done here but for me this is unplayable for now. I'll check back once the bugs are hammered out.

Update 2

Did a clean install of the game, Installed the Mod and all seemed well till my quest sent me to the Trader. This is the same location i got spammed with errors the first time. As soon as i got near the doors the errors spammed me till i had no choice but to Alt F4. I'm playing multiplayer with friends and I'm the only one getting the errors. They say they get a tiny bit choppy but it seems like me being the host i get the butt end of the deal.

Continuing to play because this Mod is dynamite. As long as i stay away from the Trader its mostly fine. I get the random lag but clicking apply in video settings fixes that. Also, I seem to get spammed with this message telling me ''This item needs repairs or is missing a part''. Sometimes it goes away on its own, Other times i restart the game. Hopefully the errors and ''repair'' message can be fixed. I'm dying to get into this more.

 
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To fix the lag issue there's a couple things you need to do.

in archetypes.xml

<archetype name="MechanicJoeBoss" male="true" hair_color="7,247,26" eye_color="184,169,166" skin_color="69,5,5" type="None">

Change that to type="Player" on all the archetypes from MechanicJoeBoss and below (including the bandits)

Then, in video settings lower the UMA Texture setting.

There's a bug in the game where type set to anything other than Player causes a memory leak and once you run low on RAM the fps goes out the window.

Also the Setting and getting IK goals yellow warning is a vanilla bug with bandits, you can ignore it.

 
To fix the lag issue there's a couple things you need to do.
in archetypes.xml

<archetype name="MechanicJoeBoss" male="true" hair_color="7,247,26" eye_color="184,169,166" skin_color="69,5,5" type="None">

Change that to type="Player" on all the archetypes from MechanicJoeBoss and below (including the bandits)

Then, in video settings lower the UMA Texture setting.

There's a bug in the game where type set to anything other than Player causes a memory leak and once you run low on RAM the fps goes out the window.

Also the Setting and getting IK goals yellow warning is a vanilla bug with bandits, you can ignore it.
Okay thanks for pointing that out! I didn't know about that memory leak.

What about type="Zombie" the vanilla UMA Zombies use that.

 
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Okay thanks for pointing that out! I didn't know about that memory leak.
What about type="Zombie" the vanilla UMA Zombies use that.
for custom ones it has to be Player.

The problem is that for the non player setting it is supposed to generate a texture on the disk and use that, but while it does create that texture it doesnt use it and presumably keeps making new copies in memory until it overloads. They also ignore the UMA Texture setting in vid options, and always use the highest setting.

With the player setting it generates the texture dynamically, which can cause a slight hitch if doing more than a couple at a time, but once the entity is dead and changes to a corpse block the texture seems to unload from memory.

The vanilla ones I'm unsure if they have this problem or not but i set all mine to Player just in case. They have the texture in the asset file so it's possible they work correctly, but given the number of issues I was having I would rather just use the Player setting.

https://7daystodie.com/forums/showthread.php?53458-Archetype-Previewer-Unlock-dll-mod&p=528950&viewfull=1#post528950

 
Oh one other setting to change is disable SSAO in vid settings. I never use it but someone that had it on was getting problems with framerate and textures not loading on the UMA's

 
V4.2.1 Released. Update includes StompyNZ Fixes for the lag. Plus another Localization Update as well as some new Custom Icons

 
Hi, this is a cool looking mod...

I play a few mods using sphereii's 7dtd mod launcher... i find it easy using that to switch between mods..

Do you know of it, and is there any chance you could add your mod to his launcher ?

I'm looking forward to trying your mod soon , Im following treeb's gameplay and another guy on yt has a series going also.

 
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Hi, I like the mod so far as I have played it but I am getting null object references in the console. They started when I dug some clay out and they are happening too quickly to do more then exit the game.

 
Hi, I like the mod so far as I have played it but I am getting null object references in the console. They started when I dug some clay out and they are happening too quickly to do more then exit the game.
Can you please post your output log file.

 
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