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War of the Walkers mod

I have nothing to do with this mod, but dwallorde mentioned a discord channel above and his answers here seem to be very sporadic. If you want to know if the mod is still active you probably have to look there.
Many thanks for the advice. I did take a look in their discord and can confirm for others that might be wondering, an update is on its way ..

 
V20.1.0.6 for A20.2 Experimental Released!  Check first post for DL info.  Also available on mod launcher.  Be sure to join the discord (Link on first page) for more info and to join the community.

Changes from A19:

-No more horse modlet

-New Tree Farming

-Trees no longer drop seeds

-Tree seeds are crafted with wood at mortar and pestle

-Planted trees now grow faster and downgrade to seed upon harvest

-New NPC mod added

-NPC Mod consists of several community made zombies/animals

-Has NPC Bandits and Survivors

-Some of the survivors can be recruited as followers by hiring them with dukes

-New SMX UI/HUD added with newer design in A20

-15 Slot Toolbar provided by Khaine -Tungsten Shapes (Now full set of shapes for all materials thanks to A20)

-Several updated models for blocks using new Unity (Eg. all car block models have been updated/replaced and spawn better in the world) -Updated Farming Plant Models

-3 New Prefabs provided by Muscip

-3 prefabs from mod now support restore power quest

-Updated Soldier Class Quest line now requires use of Pipe weapons for the 3 parts due to lack of support from TFP for multiple weapon requirements.

-All workstations now have more que and output slots

-Player inventory now has more crafting que slots

Known Issues:

-Hand placements for some mod items are off on player hands

-Prefab Door blocks HP is wonky and breaks at random stage

 
V20.1.0.7 Update Released!

Change Log:

-Removed duplicate Molotov recipe
-Fixed Fox dropping vanilla meat
-Updated all class training quests descriptions
-Fixed Several prefabs missing block error
-Fixed 2 blocks having red error in console due to read/write permission not allowed
-Fixed Medium Storage Chest interfering with Small Storage chest when placed near each other

 
having issues with our server, which we have with bluefang. We cannot login to our server and it keeps giving us the same error codes, there is no other mods installed but yours.

ERR XML LOADER:LOADING AND PARSING FAILED

EXC CLASS PATHFINDING, SCORE NOT FOUND ON BLOCK PATHFINDING CUBE

this will continue to repeat and we are unable to login.

I have also done a fresh install on my end as well. 

 
having issues with our server, which we have with bluefang. We cannot login to our server and it keeps giving us the same error codes, there is no other mods installed but yours.

ERR XML LOADER:LOADING AND PARSING FAILED

EXC CLASS PATHFINDING, SCORE NOT FOUND ON BLOCK PATHFINDING CUBE

this will continue to repeat and we are unable to login.

I have also done a fresh install on my end as well. 

By chance EAC is on the server or client?

V20.1.0.8

Change Log:
-Updated Motel1 Prefab (New Game required for change)
-Tree Seeds now are in the Seeds Group.  (Now will show up in mortar and pestle without having to search for them)
-Updated Crafting Skill: Ammo's descriptions for all levels
-Fixed 10K Map Generation
-Cloth Armour now repaired with duct tape
-Updated Maze1 Prefab (New Game required for change)
-Updated sell prices for several legendary tools
-Fixed Medium Storage Chest being picked up when Secured Version is destroyed
-Fixed Trader Joel's backwards trader (New Game required for change)|
-Attempted fix again for Apple Tree Player Harvest red error
-Added new Loading Screen Images
-Fixed Farm Plot recipe not properly locked by perk
-Fixed RPG7 Hand Placement (Note this is still @%$#ty looking but is better than it was and will receive more work in the future)

V20.1.0.8b hotfix

Change Log:
-Fixed Cloth Armour Nul Ref

 
having issues with our server, which we have with bluefang. We cannot login to our server and it keeps giving us the same error codes, there is no other mods installed but yours.

ERR XML LOADER:LOADING AND PARSING FAILED

EXC CLASS PATHFINDING, SCORE NOT FOUND ON BLOCK PATHFINDING CUBE

this will continue to repeat and we are unable to login.

I have also done a fresh install on my end as well. 
turn off EAC completely

 
I've seen a few people bring up the black-and-white color scheme of this mod (technically of SMX) and ask how to change it.  I found it hard on my eyes and it was really hard to see certain items in my inventory, such as the screwdriver and sunglasses.

For anybody who wants to change this, you can go into Mods\SMXlib\Config\XUI_Common\styles.xml and the file is chock full of comments to help you figure out how to customize the look.  Here are a few lines I changed:

<style_entry name="smxlib_element_background"                        value="7,7,7,195" />
<style_entry name="smxlib_element_backdrop_1"                        value="32,32,32,195" />
<style_entry name="smxlib_element_backdrop_2"                        value="64,64,64,195" />

<style_entry name="smxlib_element_separation_1"                        value="255,255,255,195" />
<style_entry name="smxlib_element_separation_2"                        value="128,128,128,195" />




Here I kept the RGB values the same but added a 4th number (alpha value) to make the black background semi-transparent, so you can see through it.

<style_entry name="smxlib_slot_main_background"                        value="170,170,170,160" />
<style_entry name="smxlib_slot_slot_background"                        value="170,170,170,160" />
<style_entry name="smxlib_slot_item_background"                        value="170,170,170,160" />




Here I changed the item backgrounds to a semi-transparent gray.

You can see the result below.  Maybe you'll hate it and the point of this post isn't to say that this look is "better" but basically to tell you that if you want to change the colors in the UI, it's pretty doable.

20220226130436_1.jpg

 
V20.1.1.1 Has been released to the experimental branch!  Below are the changes from V20.1.1.0 and V20.1.1.1

V20.1.1.0 Update Notes:

Added:
-"Dwalls Books" Series
  -Book 1: Chicken Eggs - Adds chance at harvesting eggs from chickens
  -Book 2: Night Vision - Learn how to craft a night vision mod
  -Book 3: Silent Trash - Move silently over trash piles even while standing
  -Book 4: Experience Cards - Adds chance to harvest experience cards from surface boulders
  -Book 5: Feral Damage - Deal 10% more damage to feral zombies
  -Book 6: Radiated Damage - Deal 10% more damage to radiated zombies
  -Book 7: Building & Crafting - Gain 10% mor experience from building and crafting at night
  -Completion: Adds a chance to harvest seeds from wild crops

-Rework of Blueprint Workstation Recipes (Now you craft bundles which open up to random schematics)
  -Added Small, Medium and Large T0 Mod Schematic Bundles
  -Added Small, Medium and Large T1 Mod Schematic Bundles
  -Added Small, Medium and Large T2 Mod Schematic Bundles
  -Added Small, Medium and Large T0 Schematic Bundles
  -Added Small, Medium and Large T1  Schematic Bundles
  -Added Small, Medium and Large T2 Schematic Bundles
  -Added Perk for Medium and Large Schematic Bundles

-New Trader Bob Location
-New Trader Hugh Location
-New Trader Jen Location
-New Trader Joel Location
-Updated Trader Rekt Location
-Updated Class Store Location
-New Trader Jen 2 Location
-New Trader Bob 2 Location
-Added OCB Pinned Recipes Modlet
-Added Ratchet Recipe Perk
-Added Steel and Tungsten Corner Bars (Part of Variant Block)
-Added Muscip's Tower Prefab
-Added Muscip's Dungeon Prefab

-Added New Building Blocks/Mechanics
  -Added Reinforced Wood Shapes
  -Added Rebar Frame Shapes
  -Added Rebar and New Perk for Rebar and Rebar Frame Shapes
  -Added Reinforced Concrete Shapes
  -Added Portland Cement and Portland Concrete Mix with Recipe Perk
  -Added Wood & Nails Recipe Perk
  -Added Tungsten Frame Shapes (Upgrades to Tungsten Shapes)
  -Added Reinforced Tungsten Shapes
  -Added WotW_Large1_Pregen Map (10k World.  Has at least one of Ship1, Castle1, HardwareHome1 and HardwareDepot1 Prefabs)
  -Added WotW_Medium1_Pregen Map (8k World.  Has at least one Ship1 and Castle1 Prefabs)

Changed:
-Drone now repaired with Repair Kit: Vehicle
-Trader Bob now specializes in Tool, Automotive & Building
-Trader Hugh now specializes in Guns & Ammo
-Trader Jen now specializes in Medical
-Trader Rekt now specializes in Food & Farming
-Trader Joel is now the general stock trader (Little bit of everything)
-Trader Snow now called Trader Land
-Updated Hind Modlet to A20
-Updated NPC Mod and Expansions to latest version
-Updated Trader Jay and Bill to have new meshes
-Reduced Light from Flashlight Mod for M1911
-Reduced Light from Flashlight Mod for MK23
-Reduced Fire Sound for Remington870
-Reduced Light from Flashlight Mod for FNScar
-Reduced Fire Sound for FNScar
-Reduced Light from Flashlight Mod for SVD Dragunov
-Reduced Fire Sound for SVD Dragunov
-Removed all Crafting Skill Requirements for all Recipe Perks (Now only player level locked)
-Combined all Repair Kit Perks to one
-Separated Tradesman Workstation Perk into separate perks
-Separated Tradesman Tools Perk into separate perks
-Separated Advanced Augers Perk into separate perks
-Separated Advanced Chainsaws Perk into separate perks
-Moved crucible perk to Building Mats (No Longer class exclusive perk)
-Separated Survivalist Workstations Perk into separate perks
-Separated Power Banks Recipe Perk
-Combined Generator and Battery Bank Perk
-Trader Bill now sells ammo
-Trader Jay can now sell Experience cards
-Iron Bars Corner now under Iron Bar Variant and vanilla recipe removed
-Updated Dinghy Modlet
-Updated Flat Boat Modlet
-Updated Jetski Modlet

-Reinforced Wood now downgrades to Wood Shapes then air
-Concrete Shapes now downgrades to Cobblestone Shapes then air
-Steel Shapes now downgrades to Reinforced Concrete Shapes then air
-Reinforced Tungsten Shapes now downgrades to Tungsten Shapes then air
-Removed Gloss Grey Paint Texture due none existent texture
-Reduced Block Damage from Shotgun Shells
-Reduced Block Damage from Shotgun Slugs
-Shotgun Messiah Completion Perk now gives you a bonus entity damage when using shotguns
-Updated Zednest Prefab
-Adjustments to RWG to allow for more cities/towns with more tiles (Also increases chance for Mod Special Prefabs such as Castle1, Ship1, etc)
-Updated SMX UI Modlet to latest version (Now with Scrollable Backpack)

Fixed:
-Fixed Scope on M1911
-Fixed Reflex Scope on M1911
-Fixed Zoom on MK23
-Fixed Model for Reflex Scope for MK23
-Fixed Model Reflex Model for Remington870
-Fixed Zoom on USAS-12
-Fixed Scope Model for USAS-12
-Fixed Reflex Scope Model on USAS-12
-Fixed Reflex Scope Model for SVD Dragunov
-Fixed Zoom on UMP45
-Fixed Reflex Scope Mod for UMP45
-Fixed Zoom for P90
-Fixed Scopes for P90
-Fixed Reflex Scope Model for P90

V20.1.1.1 Update Notes:

Change Log:
-Fixed Automotive Bookcase Loot Bug
-Fixed Ratchet Perk not unlocking recipe
-Fixed Ratchet Perk Missing Icon
-Fixed Crucible Perk using wrong icon
-Fixed Steel Spikes cannot be placed next to each other
-Fixed Gun Smithing Workstation crafting bug
-Updated 1-ZombiesPack Modlet
-Fixed Description for Dwalls Books: Radiation Damage
-Fixed Description for Dwalls Books: Building & Crafting
-Updated Plant Models
-Updated Teddy Bear Grenade
-Changed Slot Machine Mechanics
  -Added Casino Game Token item and recipe (Crafted using 500 dukes, and then can be used at a slot machine)
  -Added Casino Game Bundle (This is what the Game Token will give you when you play the slots.  Open up to find your winnings)
  -Changed no Experience is now gained with slot machines

 
Hello 

I have a server with this Mod and yesterday I noticed that he is sending telemetry to Epic

what can i do to stop this? does it happen to anyone else too?

6be98032-8430-4c0c-9034-942e378cc36c.jpg

 
Hi, Im having an issue completing Quest: Crafting: T2 Guns, it says it needs you to craft gunRifleT2MarksmanRifle which obv doesnt exist. have tried making the lever action rifle that replaced it but no luck. Can anyone help?

 
MDS79 said:
Hi, Im having an issue completing Quest: Crafting: T2 Guns, it says it needs you to craft gunRifleT2MarksmanRifle which obv doesnt exist. have tried making the lever action rifle that replaced it but no luck. Can anyone help?
It is fixed in experimental version, and will be on stable once that version switches over

V20.1.1.3 Released onto experimental branch

Change Log:
-Fixed Kevlar Armour cannot be scrapped
-Fixed 12g Shotgun Shell, 9mm Bullets and 7.62mm Bullet Perks not unlockable
-Changed Tradesman Workstation Perk name
-Changed Technician Workstation Perk name
-Fixed Tungsten Crowbar could not be scrapped
-Fixed Tool Window for Builders Workstation
-Fixed Water Well Schematic Name
-Changed Steel Crowbar now uses Steel Tool Parts in recipe and now scraps to those parts
-Updated Working Elevator Modlet
-Updated Hind Modlet (2nd Time, should be no more shrinking now)
-Zombie Hunting Part 7 now is the last quest in chain and finishes at 250 zombie kills. (Their was a bug or something that happened where the game couldn't track past 256)
-Animal Hunting Part 8 now is the last quest in the chain and finishes at 250 animal kills.  (Same issue as zombie hunting quests)

*Note that the changes to the animal/zombie killing quest chains may cause you to lose either of them from your quest log.
(Use command in console "givequest quest_progressionAnimalHunting8" or "quest_progressionZombieHunting7"  Change the number to whichever part you were on)

 
Last edited by a moderator:
Birdnest Tree (what we can build)
If it right that this is a normal respawn Loot object?

So if i play without respawn Items (nerver respawn items at my game), build this birdnest trees - there will be never produse anything?

(so other as by plant crops)


A new idear, what if we have a little different Birdnest Tree what we must give the recource maybe maize and than after a while days there come a lifing chicken?
With no loot, it will be harder and harder to get enouth fethers for bolt and arrows - perfect stealth weapons for house looting.



EDIT: Ok, there are a timer and it work without loot respawne. Nice i have eggs, but Eggs dont fly good enouth with Bow and crossbow mhnhhhh.

 
Last edited by a moderator:
jetta said:
Hello 

I have a server with this Mod and yesterday I noticed that he is sending telemetry to Epic

what can i do to stop this? does it happen to anyone else too?


That's not from this mod. The game authors switched authentication to use Epic's token system. From the A20 patch notes:

To future-proof our game, including allowing us to use the latest anti-cheat and expanding to other platforms later on for future crossplay capabilities, we added Epic Online Services (EOS) to the game. For regular players this should not have any noticeable effect, you do NOT need an account on Epics platforms. EOS only knows your SteamID which is public anyway and matches that to an ID for EOS that is only valid for 7 Days to Die.


 
Last edited by a moderator:
Hi there everyone. I've got a little problem. Im playing on version A20 and since they removed calipers from game in A17 i can't find them anywhere. You need 150 level to craft them. And it seems like a lot for just be able to craft amunition that you learned like 80 levels ago. 

Is there any Chance to get them before level 150? 

 
ElDudorino said:
I've seen a few people bring up the black-and-white color scheme of this mod (technically of SMX) and ask how to change it.  I found it hard on my eyes and it was really hard to see certain items in my inventory, such as the screwdriver and sunglasses.

For anybody who wants to change this, you can go into Mods\SMXlib\Config\XUI_Common\styles.xml and the file is chock full of comments to help you figure out how to customize the look.  Here are a few lines I changed:

<style_entry name="smxlib_element_background"                        value="7,7,7,195" />
<style_entry name="smxlib_element_backdrop_1"                        value="32,32,32,195" />
<style_entry name="smxlib_element_backdrop_2"                        value="64,64,64,195" />

<style_entry name="smxlib_element_separation_1"                        value="255,255,255,195" />
<style_entry name="smxlib_element_separation_2"                        value="128,128,128,195" />




Here I kept the RGB values the same but added a 4th number (alpha value) to make the black background semi-transparent, so you can see through it.

<style_entry name="smxlib_slot_main_background"                        value="170,170,170,160" />
<style_entry name="smxlib_slot_slot_background"                        value="170,170,170,160" />
<style_entry name="smxlib_slot_item_background"                        value="170,170,170,160" />




Here I changed the item backgrounds to a semi-transparent gray.

You can see the result below.  Maybe you'll hate it and the point of this post isn't to say that this look is "better" but basically to tell you that if you want to change the colors in the UI, it's pretty doable.

View attachment 23841


Nice tip, thanks, how did you alter the rows and columns and their size for your main backpack inventory, I would like to do the same as I use an ultrawide and could get away with viewing more without having to scroll so much, I started to look through the xml's but there are, lets say, just a few.

 
Nice tip, thanks, how did you alter the rows and columns and their size for your main backpack inventory, I would like to do the same as I use an ultrawide and could get away with viewing more without having to scroll so much, I started to look through the xml's but there are, lets say, just a few.
That's part of the mod by default, it gives you a much larger inventory and adjusts the UI accordingly.

I'm not sure if it shows more/less based on your resolution but just in case it does, I play at 1080p.

 
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