MasterFuji
New member
It looks like the Health Deploy block recipe unlock has not been allocated in the progression.xml (for the Survivalist Class).
Maybe I've missed something?
Cheers
Maybe I've missed something?
Cheers
What command did you use? I lost the cook class as well.Ran into an issue where I logged out in my mine (base above ground).. Logged back in and there was dirt in my way back up into my base, when I dug up 95% of my base was gone as if it was never there -- grass and untouched bags in its place. but there was 3 of my walls and the spikes i put around it.
Image is too big for forums
https://i216.photobucket.com/albums/cc261/Psyrex0/20190818060442_1_2.jpg
I shut the server down and brought it back up hoping it would "fix itself", but alas that didnt happen and I don't have a backup saved so I'm guessing its toast
You could modify the items and/or recipes xmls. I spent a couple hours balancing the food stats/recipes because I felt the same way.Is there anyway to make the new food and drink recipes give more? The vanilla recipes are way better then the new recipes are
Worlds are created as normal, and the mod changes the assets in that world. Unless someone (Mod Dev or otherwise) uploads one of their worlds as a custom addition, there are none to download.hello all....can someoan give me a link where i can download this mods worlds? i downloaded the mod and doesent have the maps /worlds
http://www.mediafire.com/file/fe80hfy93o3n7kz/Alpha17_generated_world.rar/filecan someaone give me a link with these mods map/world? i downloaded the mod and doesent have the mods world only the normal oanes
Coincidence, I was about to make a note about the same thing. The prices on everything are clearly just stubbed in rather than thought out. If you have thought-out prices I'd love the xml if you're willing. The best value on the menu is 1 leek + 1 potato + 1 water, 1 step in the microwave, 25 tokens. Everything else, including like chocolate pumpkin pie which involves making dough and chocolate and has a PERK associated, is 12. And the stamina and health are just jacked in many places.You could modify the items and/or recipes xmls. I spent a couple hours balancing the food stats/recipes because I felt the same way.
I didn't make any changes to the economy of the foods. Instead, I made changes to improve what I felt was poor returns for combining multiple ingredients. If an item requires A + B ingredients, then the filling properties of A and B should be upheld (or near). There were some foods that just weren't worth making because it was more filling to eat them separately than to combine together. I realize that combining them saves time while eating, and that some filling drop off may be warranted. Such as requiring 10 blueberries won't get the full benefit after combined. I tried to make it more reasonable for food items that required a lot of different ingredients and even changed recipes (amounts and ingredients). I can share that with you if interested.Coincidence, I was about to make a note about the same thing. The prices on everything are clearly just stubbed in rather than thought out. If you have thought-out prices I'd love the xml if you're willing. The best value on the menu is 1 leek + 1 potato + 1 water, 1 step in the microwave, 25 tokens. Everything else, including like chocolate pumpkin pie which involves making dough and chocolate and has a PERK associated, is 12. And the stamina and health are just jacked in many places.
Let me know if you're willing to share. It's been a real disappointment because I'm excited about the class and all the recipes, but I want to make it a career option and not just a role-playing thing, and not just eat hobo stew for the rest of my life (although I just discovered white meat pie is close to hobo stew stats).
Thanks!
Updated: got over my hangup about cheating and hacked up my own changes. Thanks for the idea tho.
If you would share that information, that would be great! I would love to see what you think is reasonableI didn't make any changes to the economy of the foods. Instead, I made changes to improve what I felt was poor returns for combining multiple ingredients. If an item requires A + B ingredients, then the filling properties of A and B should be upheld (or near). There were some foods that just weren't worth making because it was more filling to eat them separately than to combine together. I realize that combining them saves time while eating, and that some filling drop off may be warranted. Such as requiring 10 blueberries won't get the full benefit after combined. I tried to make it more reasonable for food items that required a lot of different ingredients and even changed recipes (amounts and ingredients). I can share that with you if interested.