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War of the Walkers mod

War of the Walkers V6.0.4 Beta Update Released! Github is updated now!

WIPE/NEW GAME REQUIRED Due to several changes

Update Notes 7-31-2019:

-Changed Vanilla Crops now will show "(Harvest)" next to name

-Changed Hitboxes for Mod Farm Crop Plants

-Changed Removed COMPOPACK from main mod. Now only includes My Own Prefabs Only!

-Added Separate Mod Download w/ COMPOPACK Included (Not recommended at this time due to SI Issues coming from some of the prefabs in the pack)

-Fixed Flagstone harvesting clay soil

-Fixed Female UMA Zombies playing male zombie sounds

-Changed Cobblestones stack size to 10k

-Fixed Mod Drinks don't return a empty jar

-Fixed 2 of Ozzy's Prefabs Painting and Wrong Dirt for House Brick 1 and House Blue 1

-Changed Bus Blocks now have max damage of 600

-Changed Covert Class Overhauled

-Fixed Nailgun cannot upgrade blocks with 'Wood and Nails' as well as 'Iron and Rivets'

-Changed reduced smelting times for Forge

-Changed vehicles are now sellable

-Added ECO and HD Motorcycles

-Added ECO and HD 4X4 Trucks

-Added new Vehicle Perks to Mechanic Class Exclusive

-Fixed Oil Pump recipe not unlockable

-Fixed Part 3 of Protection Class not requiring Duct Tape gather

-Changed Tungsten Arrow Heads and Arrows/Bolts now require Ammo Crafting Level 5

-Changed Tungsten Smithing Perk now requires player level 150

-Fixed UMA Zombie missing Weight/Mass Values (They should no longer fly)

-Changed Vanilla Seeds now have Custom Icons

-Changed Garbage Piles now have higher chance to harvest Scrap Polymers

-Fixed Nailgun doesn't upgrade with Portland Cement

-Fixed Metal Crafting Skill showing Fabric Crafting Skill Description for each level

-Fixed Light Recipes Perk had protection class description

-Fixed Meat Stew Challenge Quest Nul Ref

-Changed size of hand model for Cucumber

-Changed Mod Farm Crop Plants Model Animations Disabled and Enabled Static Lighting through Unity (I hope this helps with lag issues)

-Changed several hand model sizes for Crop Plants

-Fixed Trader Spawn Count now Min 1 to Max of 2

-Changed Horde Numbers for Blood Moon, Screamer and Sleeper Spawns (Slight Reduction in trickle and adjusted game stage requirements for spawns)

-Added Supply Crate Helper Block

-Replaced Supply Crate Prefabs now use have Helper Block to Randomly select a crate

-Removed Old Supply Crate Prefabs

-Added Random Ore Pile Prefab

-Fixed Tungsten Plating Description stating wrong info

-Changed Increased drop chance for zombie loot

-Added Boss Zombie Specialized Loot

-Added Recipe for House Garage Door as Builder Class Exclusive

-Changed Stack Sizes for Small Rocks, Cement, Concrete Mix, Broken Glass, Coal and Potassium Nitrate to 10k

-Changed Stack Sizes for Brass Car Radiators to 25

-Changed Stack Sizes for Headlights, Buckshot, Rocket Casing, Cooking Grill and Beaker to 500

-Changed Stack Sizes for Forged Iron/Steel, Metal Pipe, Gunpowder to 5000

Changed Reduced Damage done by Desert Eagle

-Fixed Teas/Coffees requiring a empty jar as well as water

-Fixed Kevlar Chest Armor not unlocking with perk

-Fixed Tungsten Blocks downgrading to Stainless Steel blocks and not Reinforced Concrete (FACK...as I typed this I realized it should have actually been steel blocks.....)

-Added Bug that Tungsten Blocks downgrade to Reinforced Concrete and not Steel Blocks

-Changed Scrap Iron Armor now crafted at workbench

-Changed Kevlar now requires Twine in the recipe

- - - Updated - - -

8-1-2019 Update Notes:

-Fixed Missing Prefab Files

-Fixed Fishing Pole Description

-Fixed Tungsten Blocks downgrading to wrong block

 
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Is there any standalone versions of the workstations from this mod ? id love too use the oil pump in one of my modded games without running the whole overhaul :) would pay too

 
War of the Walkers V6.0.4 Beta Update Released! Github is updated now!
WIPE/NEW GAME REQUIRED Due to several changes

Update Notes 7-31-2019:

-Changed Vanilla Crops now will show "(Harvest)" next to name

-Changed Hitboxes for Mod Farm Crop Plants

-Changed Removed COMPOPACK from main mod. Now only includes My Own Prefabs Only!

-Added Separate Mod Download w/ COMPOPACK Included (Not recommended at this time due to SI Issues coming from some of the prefabs in the pack)

-Fixed Flagstone harvesting clay soil

-Fixed Female UMA Zombies playing male zombie sounds

-Changed Cobblestones stack size to 10k

-Fixed Mod Drinks don't return a empty jar

-Fixed 2 of Ozzy's Prefabs Painting and Wrong Dirt for House Brick 1 and House Blue 1

-Changed Bus Blocks now have max damage of 600

-Changed Covert Class Overhauled

-Fixed Nailgun cannot upgrade blocks with 'Wood and Nails' as well as 'Iron and Rivets'

-Changed reduced smelting times for Forge

-Changed vehicles are now sellable

-Added ECO and HD Motorcycles

-Added ECO and HD 4X4 Trucks

-Added new Vehicle Perks to Mechanic Class Exclusive

-Fixed Oil Pump recipe not unlockable

-Fixed Part 3 of Protection Class not requiring Duct Tape gather

-Changed Tungsten Arrow Heads and Arrows/Bolts now require Ammo Crafting Level 5

-Changed Tungsten Smithing Perk now requires player level 150

-Fixed UMA Zombie missing Weight/Mass Values (They should no longer fly)

-Changed Vanilla Seeds now have Custom Icons

-Changed Garbage Piles now have higher chance to harvest Scrap Polymers

-Fixed Nailgun doesn't upgrade with Portland Cement

-Fixed Metal Crafting Skill showing Fabric Crafting Skill Description for each level

-Fixed Light Recipes Perk had protection class description

-Fixed Meat Stew Challenge Quest Nul Ref

-Changed size of hand model for Cucumber

-Changed Mod Farm Crop Plants Model Animations Disabled and Enabled Static Lighting through Unity (I hope this helps with lag issues)

-Changed several hand model sizes for Crop Plants

-Fixed Trader Spawn Count now Min 1 to Max of 2

-Changed Horde Numbers for Blood Moon, Screamer and Sleeper Spawns (Slight Reduction in trickle and adjusted game stage requirements for spawns)

-Added Supply Crate Helper Block

-Replaced Supply Crate Prefabs now use have Helper Block to Randomly select a crate

-Removed Old Supply Crate Prefabs

-Added Random Ore Pile Prefab

-Fixed Tungsten Plating Description stating wrong info

-Changed Increased drop chance for zombie loot

-Added Boss Zombie Specialized Loot

-Added Recipe for House Garage Door as Builder Class Exclusive

-Changed Stack Sizes for Small Rocks, Cement, Concrete Mix, Broken Glass, Coal and Potassium Nitrate to 10k

-Changed Stack Sizes for Brass Car Radiators to 25

-Changed Stack Sizes for Headlights, Buckshot, Rocket Casing, Cooking Grill and Beaker to 500

-Changed Stack Sizes for Forged Iron/Steel, Metal Pipe, Gunpowder to 5000

Changed Reduced Damage done by Desert Eagle

-Fixed Teas/Coffees requiring a empty jar as well as water

-Fixed Kevlar Chest Armor not unlocking with perk

-Fixed Tungsten Blocks downgrading to Stainless Steel blocks and not Reinforced Concrete (FACK...as I typed this I realized it should have actually been steel blocks.....)

-Added Bug that Tungsten Blocks downgrade to Reinforced Concrete and not Steel Blocks

-Changed Scrap Iron Armor now crafted at workbench

-Changed Kevlar now requires Twine in the recipe

- - - Updated - - -

8-1-2019 Update Notes:

-Fixed Missing Prefab Files

-Fixed Fishing Pole Description

-Fixed Tungsten Blocks downgrading to wrong block
First off man, this mod is epic and simply amazing. first sdx mod that I tried. 2nd thanks for the updates.

 
I am having trouble crafting the 4x4 truck. Is this a bug or am I missing something? I am level 101, have Grease Monkey 4, am at that stage for the Mechanic class and it says I do not know the recipe when I try to craft in the Workbench. Craft is grayed out. Any ideas?

 
Bug report

When you click on Covert 2 it throws up a bunch of red error scrawl. It also makes it so the host cannot move their character

 
Don’t know if this a bug or not but I got an error while passing a castle with the moat around it and it loaded only about a quarter of it. Then moved over to a blank part. Just fell through the world. Hit god mode to fly out but no avail. Then teleported to a part that was loaded fine then ran back to test the area and then around the castle POI. It stopped loading POI and you fell through the world again. Until you exit the game and continue.

Hopefully that makes sense. I will try get the error but it had to do something with not loading the chunk.

 
I want to put up a Sever on our Dedicated Server box with WotW mod on it do I need special files for the server or can I use the same ones for Client?? If anyone knows please let me know! Thank You

 
I want to like so much yet so many errors, falling through the world, nulls running by POI's. Hoping to soon see a stable build I can play.

 
War of the Walkers Mod V6.0.6 it out! Github/Modlauncher updated!

8-6-2019 Update Notes:

-Changed Stone Hoe now also in the basics group

-Changed the New Random Resource Prefab Spawn Rate Reduced

-Changed Wasteland Zombie Spawns switched from Night to Day (Ferals during day and Radiated at night)

-Changed Forest Biome slightly Warmer

-Changed Zombies sight and hear senses settings

-Fixed Covert Class Part 3 Nul Ref (After update you should be able to continue just fine with any save game where you had the nul ref spam)

*No Wipe or New Game Required for this update

War of the Walkers V6 is no longer considered BETA

 
The same thing is happening to me... it will only load at the most 1.6 G usually. Not everything comes through for some reason.

 
The mod has already been updated, when you start the game, look down to the bottom left and will show you the mod patch number. for me it says 6.0.6.

I set it to refresh mods automatically so that you get the updates when they come out, either that or just click Pre-Sync Mod so it gathers the required files at your leisure.

 
Where is dough made? it doesn't show a craft option on any oven, workstation, campfire, etc that I've tried it on. I also can't find where to put a point to learn how to make vitamins for a quest I got.

 
Mod launcher still showing version 6.0x beta? When will the launcher update to 6.0.6?
ONCE game is launched check bottom Left .. it will say ver 6.0.6 ……….. Launcher is Up to Date on Version.

But you might have to start it twice to launch ……. a Windows thing setting up game. ( I Did )

PS: Don't forget to pre-sync .. before going to Play

 
Last edited by a moderator:
Howdy @dwallorde. I've been playing the heck out of your mod and love it. The only very minor issue I have is the "hit boxes" of some of the custom crops. It would be great if you could some how find the time to make it so we press E to pick up the plants in your mod. :) It'd be greatly appreciated but not necessary. LOL I'll keep playing regardless. Love your mod and appreciate your hard work on bringing it to A17.

 
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