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War of the Walkers mod

Is there any trick to getting this to work on a linux client? I got the server to startup OK, but when I start the client, before I can create/join a world or server, I get a flood of NRE in the console.

I'm assuming you copy the files in the archive over the existing files in the Data directory, and copy the Mods directory into the ...steamapps/common/7 Days To Die directory?

 
Hello,

Great Mod loving it just found a small issue easy to fix of course but thought you might want to know.

Your Kevlar Vest you created you cannot learn the recipe for it. I seen you have it named KevlarVest in your Items and Recipes but in the progression file you have recipes learned is the KevlarJacket and there is no such item or recipe. You just need to change the KevlarJacket in the progression to KevlarVest to fix the issue

Thank You :)

SeabeeMan.....

 
Hello, I do not understand that it contributes to the gaming experience that the crafting table, bonfire etc. should be kept open ... to tell how a mission has been accomplished. For example 10 minutes watching how 10 pieces of meat are cooked. Playing and enjoying, thanks.

 
Hello, I do not understand that it contributes to the gaming experience that the crafting table, bonfire etc. should be kept open ... to tell how a mission has been accomplished. For example 10 minutes watching how 10 pieces of meat are cooked. Playing and enjoying, thanks.
I understand the frustration of sitting there doing nothing but unless you have open the workbenches, etc, there is no way to keep track of what is crafted. It's an issue with vanilla 7 Days To Die and there's nothing any modder can do about it as it has been this way ever since.

 
Can the quest be changed to gather instead of craft? Sure, you may find some at a trader or vending machine, but it would be better than sitting and watching food fry.

 
Hey, great Mod!Does anyone know a good seed?
This is from Discord as a few people mentioned it, good seed is: 187. Big cities and plenty of traders but saying that any seed can have plenty of traders - Dwall knows about this and it will be fixed because it is OP.

 
Hey Dwall, great mod, and I'm VERY glad you ported it forward to A17. I have a minor suggestion if you're open to it. How about a working sink? It would supplement the other kitchen stations nicely.

 
Maybe I am missing something but my brother and I installed via vortex this mod and we cant get it to work. Any way to fix? Please and thanks.

 
Is it just me - or did the new update 6.0.4 totally break the mod? - i installed it on a rented server it is stuck on Initializing, i downloaded it for client aswell and it is also stuck on Initializing when trying to make a new game.. also im wondering if it was a "mistake release"? as the creator of this mod usually announce on his twitter when new updates have gone live, but there is nothing about 6.0.4... last update announcement was the 6.0.3 on july 17th

 
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