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War of the Walkers mod

No no the bags are bigger thats normal, thats intended. What i mean is the UI normally. The toolbelt, the navigation, health bar, they are all much much bigger then they should be.

 
Hi, great mode I really enjoy it. I have a question is it possible to change the color of the crosshair with something more visible, like full white, green or blue?

 
Howdy,The beaker isn't craftable and isn't in the loot tables. How are they normally acquired?

Cheers
I was curious about this too, in 115 levels I had not looted even one beaker. I ended up maxing my stash perk with traders, and eventually found 3 beakers to buy.

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Also, A leather tanning book seems really difficult to find. 115 levels in and not one that I've found to loot or in a trader. Anyone have any advice for that?

Edit: Ironically, the moment I logged on to the game after I made the comment about the leather tanning book, I actually found one in the bookcase. I should have jinxed myself sooner. lol

 
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I like this mod though I feel the price of the mod added ammo needs to be reduced to be more inline with the vanilla ammo. Its resale value is just too high.

 
My wife and I just started a server with WOTW mod (bluefang, super easy setup). I have 1050 hours in 7DTD and have played Ravenhearst mod, vanilla, off and on for a few years. All of this to say that I think WOTW gets the skill / adventure balance exactly right for my play style. Well done! This should keep us busy until Alpha 17 drops :)

 
My wife and I just started a server with WOTW mod (bluefang, super easy setup). I have 1050 hours in 7DTD and have played Ravenhearst mod, vanilla, off and on for a few years. All of this to say that I think WOTW gets the skill / adventure balance exactly right for my play style. Well done! This should keep us busy until Alpha 17 drops :)
I agree, it adds depth to it, but doesn't make everything feel like a total slog. Had to be a bit more picky with skill points, like focusing on one melee weapon and one ranged weapon type. There a way to get extra skill points? Beside challenge quests.

 
question guys i was on mod the other day and for no apparent reason i died no bleeding effect or damage just died out of thin air and couldnt find any reason in the log files either why i died

 
@dwallorde

I've been playing "5.3 - 14 day Horde" for a bit and I just notice when trying to wire up my shotgun turret .. that there is NO Wireless junction boxes anymore ……. Did you leave them out or not using them anymore??

It has been awhile since I last played, but I thought I remembered them in my last build.

I do Know that there are couple of other modders that do use them and they are a Great add on to the game.

Thank you for a great mod and I'm really Enjoying the New Play-thru and all the new stuff … the Old Gamer .. :02.47-tranquillity:

 
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Loot Nerfs?

Hi Dwall,

Love the new version so far, my brain literally burst when I found my first castle lol

Did have a question though, seems like looting in general is much less than it used to be? Especially for example boxes with the cross on them that you had to break into used to drop crazy good stuff.

Was the looting nerfed intentionally? Curious as to reasoning why, if so. :)

Thanks so much for all your work for us nerds to have an awesome mod!

 
I've got some immortal apple trees. They sit at 0/10, you can hack at them all day, and harvest infinite apples. Slap a chainsaw on and get 600 or so apples per minute.

 
When do the behemoths start showing up? Been playing forever waiting for them. 900 zombie kills, no deaths, playing on insane, Day 16 (120 min days)

 
Protecting the Fort 2.0 challenge

On the "Protecting the Fort 2.0" challenge, where you need to craft 10x Speed Traps, 10x Fire Speed Traps and 10x Exposive Speed Traps, the only crafting that does not count for me is the regular "Speed Traps". Does anyone else have this issue?

 
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anyone else having a problem with the longbow? You don't hold it properly and if you switch out to a tool or another weapon it looks like you are still holding an arrow. The only way i have found to fix it was to log back out and not use the longbow at all.

 
Pausing game suddenly not working

Day 143, out of nowhere, the pause function stopped working (on single player).

I hit escape to pause the game. The WoTW Splash Screen comes up like it's normally does when you pause it, you see the options and exit buttons, but clicking them does nothing, and the game continues to be active (eg. clock continues, zombies walking around, etc). I can't exit out of it either (as clicking exit does nothing now), I have to Altf4 to leave the game.

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Also, out of curiosity, I've never once encountered a bandit or survivor. Are there particular types of areas or POIs to look for them?

 
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Day 143, out of nowhere, the pause function stopped working (on single player).
I hit escape to pause the game. The WoTW Splash Screen comes up like it's normally does when you pause it, you see the options and exit buttons, but clicking them does nothing, and the game continues to be active (eg. clock continues, zombies walking around, etc). I can't exit out of it either (as clicking exit does nothing now), I have to Altf4 to leave the game.

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Also, out of curiosity, I've never once encountered a bandit or survivor. Are there particular types of areas or POIs to look for them?
If YOU READ THE Update Notes for 5.3.3 .. you will see survivors and Bandits REMOVED for Performance reason … (mainly due to they kept causing issues at the Trader.)

 
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