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War of the Walkers mod

we started playing on a server yesterday, and we have to say, as far as we have come it is great. We looted, we killed, normal zombies and ferals and had our fun

But we got to see alot of radiated zombies on day 1 (difficulty setting 3) and had to engage 1 of them and retreat in shame. bullets and countless arrows struck this radiated spider, our weapons broke from overuse but this 1 radiated zombie just would not die....

Is the regeneration so high that 3 people constantly shooting and hitting it can not overcome it?

 
on day 1 kand you wont kill those things with the weaps u have as their regen rate out does ur dps i just avoided the ones i ran into which was like 30 lol

 
That info really helped! I never thought of that being the cause. It's something I know about but haven't been able to nail down the cause
hello, damm i try grain alcohol immunity lvl 0 work, lvl 1 work, lvl 5 or 6 work, so after i want to try lvl 10 but i was busy so i try lvl 11 don't work, so i decide to die to try if i can be buzzed on each lvl from 0 to 10

 
Are there still Class Shops? I've been driving around for awhile and have found about 6 traders but no class shop as of yet. Playing on the 5.3 updated one.

 
construction skill lvl up

I found the way how to increase construction tools skill. You just need to build wooden frames and upgrade them, kinda long grind, I built about 200 of them, increased skill about 12lvl only. Now trying to find nailgun,because it will be much faster then(I hope soo)

 
For the first time, I decided to venture into using my first mod on 7dtd after a ridiculous number of hours playing Vanilla. I got turned onto your mod from Games4Kickz videos. I have to say, how absolutely impressed I am, it's almost like a new. yet familiar, game. I get so excited seeing the POI overhauls and the entirely new ones. I love the perks overhaul, it makes it really interesting and turns the short game into a long game, having so much to work towards. I am really enjoying it. So, thank you for this. BTW, the ghost ship was a nice touch, you made me do a double take.

Since I am here, I seem to have a good bit of lag when I am clicking on a stack or an item in the backpack, there's a 2-3 second delay where I need to wait and hold it there before I can move it to another slot or the forge or other container, otherwise it falls off the mouse and goes back into the backpack. Is this a common issue, or do you have any suggestions? I am running an AMD FX6300 hexacore 3.5ZGHz, 16G RAM, Nvidia Geforce GTX 960. Thanks for your time.

 
Since I am here, I seem to have a good bit of lag when I am clicking on a stack or an item in the backpack, there's a 2-3 second delay where I need to wait and hold it there before I can move it to another slot or the forge or other container, otherwise it falls off the mouse and goes back into the backpack. Is this a common issue, or do you have any suggestions? I am running an AMD FX6300 hexacore 3.5ZGHz, 16G RAM, Nvidia Geforce GTX 960. Thanks for your time.
This happens because there are so many new items added in inventory, click the favorites icon so it only displays a few items and the lag should gone.

 
its probably an error in the description Kand :)
that is why i mentioned it ;)

so it can be fixed :D

btw is it intentional that every single recipe of the cook class costs 10 points? it only gives you 1 or 2 items and that for all in all 70 points (+50 for the stations). and every combination with chocolate is bad. chocolate itself raises wellness more than any new food combination

 
Just an update...

Deleted mod and re-downloaded when I saw there had been an update. But still not luck on playing single player. Oh well, thought it was worth a shot, but still crashing out to desk top around 40 %, so no change....

 
when i run latest version of mod on default settings, normal zombies do not run even at night. tested with vanilla game, zombies run just fine

 
BUG?: All the alcoholic beverages of the brewery station are not alcoholic. No Buzzed buff and they all give Fullness

Beer made in this station does not have any effect at all (except Extinguish Fire), Buzzed can only be gained with looted Beer, not selfmade

 
Last edited by a moderator:
Just an update...
Deleted mod and re-downloaded when I saw there had been an update. But still not luck on playing single player. Oh well, thought it was worth a shot, but still crashing out to desk top around 40 %, so no change....
Still suffering the same issue here too :-(

 
This happens because there are so many new items added in inventory, click the favorites icon so it only displays a few items and the lag should gone.
Thanks for the tip, I will give it a try.

 
Mac woes

I have been using mods on a Mac for some time now... I know, I know why bother, but its what I have to work with. I can use mods that I just replace the files in the Data folder (Config/Prefab/UMA). The problem is when I have to replace the files in the Contents folder (main system req folder). The program hangs on the loading items boot up screen and here is a log output. Any thoughts? (Attached full log)

---------------------------------------------------------------------------------------------------------------------

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

UMA Slot loading took 2 ms

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SDX: Could not find bundle named 'WaterBarrel'

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2018-08-23T06:06:10 12.470 ERR Loading and parsing 'blocks.xml' (Model '#WaterBarrel?WaterBarrelFullPrefab' not found on block with id 455)

2018-08-23T06:06:10 12.470 ERR Loading of blocks aborted due to errors!

2018-08-23T06:06:10 12.471 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2018-08-23T06:06:10 12.746 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2018-08-23T06:06:10 12.746 ERR Loading of items aborted due to errors!

2018-08-23T06:06:10 12.746 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData+NN.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

output_log__2018-08-23__06-05-55.txt

 

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