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War of the Walkers mod

Portland Concrete Mix

Hallo

we play 5.3. 14 HD - so we build rebar block, but we can´t use Portland Concrete Mix for upgrade ???

thx

Tarak

 
V5.3.1 Update Released! Wipe Required!

Change Log:

-Changed/Updated Following Prefabs, reducing lag and loot in some cases

-Random Castle (Now has Water in Well for easier Traveling)

-The Village (AKA Retirement Village) (Reduced Loot and Lights Dramatically, no more OP Loot, Still good for looting though. Reduced Zombie Count slightly)

-Notre Dam (New Church) (Reduced Torches and Azalea Bushes for performance reasons)

-Dwalls Automotive Repair (Removed Frames that were not supposed to be there)

-Dwalls Home Hardware (Removed some Bushes, added some foliage around the building, trimmed the bush)

-Variety Store (Reduced Zombie Count)

-Changed Ammo Crafting back to Level 5 Perk

-Changed Reduced Trees in Pine Forest

-Changed Increased Trees Big Radius Setting

-Changed Reduced amount of Towns/Cities

-Fixed Class Store Rotation

-Changed Mechanic Part 4 now requires crafting of Padlock

-Fixed Stone Spawning in Desert Ground

-Changed Claw Hammer now Known as Iron Claw Hammer

-Changed Reduced Chance for Rain

-Added Bonus Stone to Resource Rocks

-Added Bonus Wood to Wilderness Trees (Non Planted)

-Added Mechanic Tools Magazine

-Changed Updated Change Log Photo

-Changed New Hospitals Max Count per City/Town

-Fixed Exploding Crossbow Bolt Schematic Duplicate Perk

-Changed All Ammo Schematics now have Ammo Crafting Level Requirement

-Changed Rabbit Trap takes Glue and Nails to craft

-Changed Increased Slightly SDX Snow Zombies Speed

-Fixed Club Salad Requiring Non Obtainable Item (Now requires Fried Chicken)

-Changed Reduced Crawler Zombies Health

-Fixed Gather Requirements for Survivalist Class 1 of 5

-Changed Updated Mining Tool Tip

-Changed Chrysanthemum and Golden Rod now under Cooking Skill

-Changed Aloe Vera now under Medicine

-Added New Speaker Alarm Sound

-Changed Updated Portland Cement Description showing HD Nailgun is Required

-Changed Workstation Tools now only found at traders (with Exception of Cooking Pot and Grill)

-Added Block Damage Bonus to Bad Mechanic Perk

-Fixed Apple Juice and Green Tea do not Extinguish Fire

-Changed Decreased Grass in Plains Biome

-Added Unload Feature to all Guns/Weapons

-Changed Ammo Station now uses Calipers and Tool and Die Set for Tools

-Changed Ammo Recipes now to use Tools at the Ammo Workstation

-Added Handles to Trader

-Changed Removed Workstation Tools from Loot

-Changed Zombies No longer Run at Night (Ferals and Feral Radiated Zombies will still run at night)

-Added Horde Zombies that will Run at Night for Blood Moon Hordes

-Added Muscips Freighter and Viking Village Prefabs

-Changed Green Tea Soberizing Effect

-Changed Increased Boar spawn chance

-Changed Decreased Stag spawn chance

-Fixed Calipers still in loot

-Changed Increased Medicine Perk Experience Required to level

-Fixed Scrap Iron Axe and Pickaxe Description copied from Stone Axe

-Changed Blueprint Workstation Recipes Requirements

-Changed Removed Padlock Gather Requirement for Mechanic Class Part 3

-Fixed Crafting Location Localization for Steel Arrows

 
possible bug

as i craft bandages and first aid bandages, my medicine skill increases - is this suppose to happen? i haven't seen any other skill increase while i craft stuff (arrows, stone axes, golden rod tea, or even splints) i do notice on the description of bandages and first aid bandages that "Medicine" is listed twice, but on splints it is only listed once and Misc Crafting is listed in the other spot.

this is with the 5.3.1 update

 
Just to be clear, are you talking about the Construction perk or the Construction Tools skill?
I'm talking about the Construction Tools skill, it does not rise even a bit but I will check a stone hammer that Phillios told me about... Dunno what to say, it's just stuck @ 1...

Not sure if your still having that issue, but try using a stone hammer. I've been spending overnights Hope that helps.
hitting stone underground just to help grind construction tools up.

Oh, I will check and hopefully will work, thanks alot for the advice!!!

 
Trip Wire Post / Electric Fence Post

Hallo, since last update for 5.3 trip wire post didn´t work - Speaker stays quiet - but you get an electrical shock ????

Sorry whats happend

edit: Speaker gets no power from wire post !!

 
Last edited by a moderator:
Cannot get WotW 5.3 to work for me...

Hi guys,

I was wondering if I could get a little help. I cannot get 5.3 to work for me...usually it won't get past 39% on the building screen before it crashes out to desktop. I can run other mod's and even WotW 5.2, but just no luck with 5.3. The log keeps telling me that the mod is corrupted and to delete and re-load, which I've done too many time to count. I'm the first to admit my extreme ignorance in all things computer, but in all my research of the past days I'm seeing GeForce and SDX or maybe unity are not always playing well together...but, that's all greek to me, so I thought I'd post my spec's and an output log from today and see if anyone could see the problem. I do download through the launcher with only *Update Registry and *Save All Games Local to Mod checked (just an FYI: I have a big bag mod for the Starvation mod, so I have to have EAC and auto refresh unchecked.) I've gone into Steam and verified integrity of game files, as well as made sure my virus program, Vipre, has been told to allow 7d2d and mods. Ok, enough waffeling, as Kickz would say =P...let's hope I give the right info! Tkx in advance for taking a gander at it!!

Emm

My system:

Processor: AMD Ryzen 5 1400 Quad-Core Processor 3.2 GHz

Ram: 16 GB

System Type: Windows 10 Home - version 1803 - 64bit operating system

OS build: 17134.191

Video: NVidia GeForce GTX 1050 version 3.14.1.48 - Driver version 398.82 (latest update)

Output log from today, from 7DaystoDie_Data:

<see attachment>

output_log.txt

 

Attachments

Hi guys,
I was wondering if I could get a little help. I cannot get 5.3 to work for me...usually it won't get past 39% on the building screen before it crashes out to desktop. I can run other mod's and even WotW 5.2, but just no luck with 5.3. The log keeps telling me that the mod is corrupted and to delete and re-load, which I've done too many time to count. I'm the first to admit my extreme ignorance in all things computer, but in all my research of the past days I'm seeing GeForce and SDX or maybe unity are not always playing well together...but, that's all greek to me, so I thought I'd post my spec's and an output log from today and see if anyone could see the problem. I do download through the launcher with only *Update Registry and *Save All Games Local to Mod checked (just an FYI: I have a big bag mod for the Starvation mod, so I have to have EAC and auto refresh unchecked.) I've gone into Steam and verified integrity of game files, as well as made sure my virus program, Vipre, has been told to allow 7d2d and mods. Ok, enough waffeling, as Kickz would say =P...let's hope I give the right info! Tkx in advance for taking a gander at it!!

Emm

My system:

Processor: AMD Ryzen 5 1400 Quad-Core Processor 3.2 GHz

Ram: 16 GB

System Type: Windows 10 Home - version 1803 - 64bit operating system

OS build: 17134.191

Video: NVidia GeForce GTX 1050 version 3.14.1.48 - Driver version 398.82 (latest update)

Output log from today, from 7DaystoDie_Data:

<see attachment>
Are you trying v5.3.1?

 
Are you trying v5.3.1?
Yes, I do believe so, although I can't find where it tells you the exact version you are downloading. It is, however, the only War of the Walkers 5.3 I can see to download through the 7D2D Mod Launcher. I can't get far enough to see that wonderful new Esc screen that has all the info on it. I know you can download directly without the mod launcher, but I'm not versed in computers well enough to tackle that on my own. As I said earlier, I've deleted the mod and re-downloaded the mod several times, although that is just me doing the very definition of insanity...LoL.

Thanks for the reply! Really appreciate your thoughts.

Emm

 
Thanks for the updates! Cities are so big!!

Side question: Is it normal that everything I craft gets "starred"?

Very annoying to remove it after crafting something.

 
Same Issue

Yes, I do believe so, although I can't find where it tells you the exact version you are downloading. It is, however, the only War of the Walkers 5.3 I can see to download through the 7D2D Mod Launcher. I can't get far enough to see that wonderful new Esc screen that has all the info on it. I know you can download directly without the mod launcher, but I'm not versed in computers well enough to tackle that on my own. As I said earlier, I've deleted the mod and re-downloaded the mod several times, although that is just me doing the very definition of insanity...LoL.

Thanks for the reply! Really appreciate your thoughts.

Emm
I'm having exactly the same issue using the mod launcher. The game launches and it starts generating the world but crashes to desktop every time. No idea what the problem is or how to fix it. My PC happily plays 5.2 (bigger back pack), and Settler's mod but it doesn't seem to like 5.3 at all.

Any advice would be much appreciated.

 
Yes, I do believe so, although I can't find where it tells you the exact version you are downloading. It is, however, the only War of the Walkers 5.3 I can see to download through the 7D2D Mod Launcher. I can't get far enough to see that wonderful new Esc screen that has all the info on it. I know you can download directly without the mod launcher, but I'm not versed in computers well enough to tackle that on my own. As I said earlier, I've deleted the mod and re-downloaded the mod several times, although that is just me doing the very definition of insanity...LoL.

Thanks for the reply! Really appreciate your thoughts.

Emm
Did you hit prysync button before launching from mod launcher?

- - - Updated - - -

Thanks for the updates! Cities are so big!!
Side question: Is it normal that everything I craft gets "starred"?

Very annoying to remove it after crafting something.
That is the auto favourites dll hack. It's to help with craft menu lag.

 
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