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War of the Walkers mod

Class Papers

G’day all,

Stared this mod about a week ago and it has consumed my life, loving it.

Just have a question on class fragments, once you complete a quest and you can craft spare fragments into a class paper then what? I cannot figure out what to do with these.

Cheers.

 
The RNG gods have cursed me, and i can not find a builder class c fragment to save my life. I am playing single player with cheats enabled so that i can teleport if i get glitched into something. It has been 76 in game days, and i am also level 164 with a high scavenging. I have all other fragments.

I want to give it a few more in game days before i cheat spawn myself a class c fragment. My understanding is that they like to spawn in: Shops, cars, working stiff toolboxes and utility zombies. So far i have found everything else but the builder class c fragment.

If the RNG gods still continue to torment me, i will break down and find the idcode to spawn it in. Where would i look to find that? which xml file do i look for? I manually installed the mod via copy and pasting, i did not use the mod loader tool.

 
The RNG gods have cursed me, and i can not find a builder class c fragment to save my life. I am playing single player with cheats enabled so that i can teleport if i get glitched into something. It has been 76 in game days, and i am also level 164 with a high scavenging. I have all other fragments.
I want to give it a few more in game days before i cheat spawn myself a class c fragment. My understanding is that they like to spawn in: Shops, cars, working stiff toolboxes and utility zombies. So far i have found everything else but the builder class c fragment.

If the RNG gods still continue to torment me, i will break down and find the idcode to spawn it in. Where would i look to find that? which xml file do i look for? I manually installed the mod via copy and pasting, i did not use the mod loader tool.
You can go into creative mode in game. Open up console F1 and type cm. This will enable it and then you can open up cheat menu using the U key then search for the fragment.

 
You can go into creative mode in game. Open up console F1 and type cm. This will enable it and then you can open up cheat menu using the U key then search for the fragment.
Wow. that never occurred to me. Now i feel stupid....

Here i was thinking i had to go hunt down entity id's and manually type those in via cheat codes....

 
Same

The RNG gods have cursed me, and i can not find a builder class c fragment to save my life. I am playing single player with cheats enabled so that i can teleport if i get glitched into something. It has been 76 in game days, and i am also level 164 with a high scavenging. I have all other fragments.
I want to give it a few more in game days before i cheat spawn myself a class c fragment. My understanding is that they like to spawn in: Shops, cars, working stiff toolboxes and utility zombies. So far i have found everything else but the builder class c fragment.

If the RNG gods still continue to torment me, i will break down and find the idcode to spawn it in. Where would i look to find that? which xml file do i look for? I manually installed the mod via copy and pasting, i did not use the mod loader tool.
I was on day 67 with still no tradesman class fragment © but 10+ of every other class fragment. Very annoying.

 
I was on day 67 with still no tradesman class fragment © but 10+ of every other class fragment. Very annoying.

I ended up buying tradesman class c from a merchant. What would be cool is if there was a quest to turn in the porn mags for a class fragment of your choice. That would fix this problem without breaking immersion.

 
I ended up buying tradesman class c from a merchant. What would be cool is if there was a quest to turn in the porn mags for a class fragment of your choice. That would fix this problem without breaking immersion.
Very interesting idea. Should be possible in a17. Code doesn't allow that in a16

 
re NEPA prefab disappearing...
...it had too many air blocks above the prefab, allowing it to generate distant terrain but not actually spawn the prefab. I removed the extra layers.

Use this copy, unzip into your prefab folder, should fix it (except for the chunks that already generated, doubt that will be fixable).

https://drive.google.com/open?id=1glLeJbrayNwAwM06WWrCiHrcuc60Y5YJ
This worked great, thanks for this fix.

Anything you can do about the pirate ships? :-)

 
Very interesting idea. Should be possible in a17. Code doesn't allow that in a16

Really? That makes a lot of sense now. I was wondering about that. I had assumed that they were implemented first and the other stuff for them was not yet implemented. It had never occurred to me that there was nothing in the code to allow for the return of items via a quest.

I am hoping that we will have special npcs like crazy jake and some of the other clan heads that we can talk to after we finish enough initiation/hazing quests.

I have been wondering a bit about how the game does things? With treasure chests, do those spawn when you read the map, or does the map randomly select a hidden chest that has been spawned in via world gen? I assume the latter because i hardly ever see chests at the bottom of lakes when i go swimming, only after i find the maps.

I bring this up, because i think it may be possible to do something similar for an "assassination mission" via treasure maps. only it is a not that says "kill this special zombie boss in this building" and it will spawn in the zombie after the note is read on the map with a marker to it.

Or we can simply add in a piece of paper that says "oh man you are in trouble", and it spawns in a large horde after you read it.....

 
Really? That makes a lot of sense now. I was wondering about that. I had assumed that they were implemented first and the other stuff for them was not yet implemented. It had never occurred to me that there was nothing in the code to allow for the return of items via a quest.
I am hoping that we will have special npcs like crazy jake and some of the other clan heads that we can talk to after we finish enough initiation/hazing quests.

I have been wondering a bit about how the game does things? With treasure chests, do those spawn when you read the map, or does the map randomly select a hidden chest that has been spawned in via world gen? I assume the latter because i hardly ever see chests at the bottom of lakes when i go swimming, only after i find the maps.

I bring this up, because i think it may be possible to do something similar for an "assassination mission" via treasure maps. only it is a not that says "kill this special zombie boss in this building" and it will spawn in the zombie after the note is read on the map with a marker to it.

Or we can simply add in a piece of paper that says "oh man you are in trouble", and it spawns in a large horde after you read it.....
Well it kinda can be done through quests right now. Just it's a fixed reward. A17 adds the ability for chosen rewards and quests to be done through a npc rather than just reading a paper and things magically get rewarded. I like the idea of having to turn in a quest to a npc to get the rewards

 
I was on day 67 with still no tradesman class fragment © but 10+ of every other class fragment. Very annoying.
had the same problem.. i think i got my class C fragment around day 39, but still I had to go to like 10 different traders plus 6 class traders across that timespan before i got one.. the availability rate for that particular fragment must have issues

 
I can't seem to get the Marksman 4 quest to work. Says kill zombies with Beretta Shotgun. Kills are no counting and i'm still at zero. I'm using a Beretta shotgun for sure.

Anyone else having trouble with this one?

 
I can't seem to get the Marksman 4 quest to work. Says kill zombies with Beretta Shotgun. Kills are no counting and i'm still at zero. I'm using a Beretta shotgun for sure.
Anyone else having trouble with this one?
Have you tried different types of ammo? For instance, let's say you're using flammable rounds, go with standard. If you're using standard try the green ones or the flammable ones. Also, try different guns. Maybe it says beretta shotgun, but it really uses the Famas or AK47. Those are just ideas. I typically start over so often I never get much past stage 1 or 2 :D

I'm probably not the ideal WotW player. I don't build, except on top of the ship or a Crack-a-book skyscraper and I use creative mode to build a house on day 1. I play just to loot and level up. I don't even care about fighting zombies at all. I still end up killing dozens of the things even on scavenger and with 4 at a time set on hoard days.

My goal is to enter every building, loot it, and hoard it at my base. I give myself Taza's Stone axe in slot one and I put 500 bear pie in slot 3 and 100 apple juice in slot two and load up with lock picks. So my whole game is about exploration and looting and I love WotW for it! I also use Epic Cities so my game is a little stuttery since I have so many POI's. It even brings my GTX 1080 down to size! My first week goal is to find enough parts to make a minibike. If I die, and I suck so it happens all the time, I start over. Only one life for this cheater :D

Floated $20 American Dollars across the border to you, Dwall!

 
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I like the concept of the fire logs, I just wish they weren't so inefficient. Breaking it down, you're better off just using the wood as fuel instead of making the logs. I did discover a way to turn newspapers into fire logs that burn for a good while on the internet. Any thoughts to adding (or changing the one in game) to use paper instead? There's always plenty of that stuff around.

 
To the people that are having a hard time finding the class papers. I found that the Canuck Stupor store, for my RNG on 2 different seeds, were pretty good at getting all of them. i think i had most class papers by day 35.

 
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