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War of the Walkers mod

Great Mod.

The ranged bandits in the wastelands are to accurate since they can one shot me with a shotgun at 100m, how can I adjust or remove them?

I am having no luck finding coffee beans or plants to get the quest done any hints?

 
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I was playing (and LOVING) WoTW, but when I logged off and returned, half my gear was missing. I understand this is an assembly c sharp thing and I need a bigger backpack patch. (or do I?) If I do can someone point me in the right direction. Tried a few, but game just hangs on load. Pulling out my hair now as I have a couple of free hours before work and I love this mod, and the server I'm on (Mama's Secret) so any help - or a link to relevant thread - would be greatly appreciated. Thanks in advance.

 
re NEPA prefab disappearing...
...it had too many air blocks above the prefab, allowing it to generate distant terrain but not actually spawn the prefab. I removed the extra layers.

Use this copy, unzip into your prefab folder, should fix it (except for the chunks that already generated, doubt that will be fixable).

https://drive.google.com/open?id=1glLeJbrayNwAwM06WWrCiHrcuc60Y5YJ
Much Thanks! I can confirm it worked and even after we updated the file and just reset the chunk. The only remaining issue is the pirate ships still disappearing and since we are trying to play "straight up" we would love to be able to loot them.
Ed

 
Hi. I am playing the latest version of this mod. Started with a fresh installed game. I used the mod launcher to install it. Everything was fine til I got to the snow biome, then I had your custom zombies with invisible legs and messed up head and torso textures. I deleted the mod and tried again several times to install. I have looked back through others posts here and seen several people with the same issue. Was a fix ever figured out? I'm so excited to play this but everytime I see those zombies, i'm like blegh. lol.
I too saw many people mentioning this. And I don't know if that's intended or not at the moment. I have it in my head that about 4 weeks ago someone 'made a fix' but I don't have anymore info than that at the moment.

 
Great Mod.
The ranged bandits in the wastelands are to accurate since they can one shot me with a shotgun at 100m, how can I adjust or remove them?

I am having no luck finding coffee beans or plants to get the quest done any hints?
Its a long drawn out process to remove them since there are soo many 'bandits' - One way to do that I would guess is to change their probability down towards zero.

Please note that I don't know the 'limits' as far as these numbers can go so putting 0.0 or even 0.0000 might mess things up at calculation time and 'could' crash the game!

Another way is to reduce the damage their weapons can do, Damage Bonus to the head is probably whats getting you. I personally don't go into their territory since I've experienced how tough they are.

Best off to wait till someone else responds to this.

As for the coffee... There is a 'indoor garden' area that has some. The Traitor with the 'log cabin on stilts' also has some. There are at least one POI (house) that has some around it. There's a 'truck stop'?!? The one with semi's parked out in front of it - has some near those semi's (only 0ne or two coffee plants at most). Then theres the POI with the fenced in gardens that has some. Then the POI - the one with 3 cars out in front and a pool in the back with 'beach chairs' with bright colors can have some out in front... I have it in my head that there's at least one more POI with possibility of coffee... But you can also find them in kitchens...

dwallorde? The numbers right on the shotguns?!?

 
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I was playing (and LOVING) WoTW, but when I logged off and returned, half my gear was missing. I understand this is an assembly c sharp thing and I need a bigger backpack patch. (or do I?) If I do can someone point me in the right direction. Tried a few, but game just hangs on load. Pulling out my hair now as I have a couple of free hours before work and I love this mod, and the server I'm on (Mama's Secret) so any help - or a link to relevant thread - would be greatly appreciated. Thanks in advance.
Hello Steve,

I would guess you have the 'basic' version of War of the Walkers. That issue happens when the client doesn't have the BBM or Bigger Backpack installed on their system. That server has the BBM mod included with War of the Walkers. You'll need that version. Get to the first page of this thread and get this one: "A16 BBM Mod Github (Client/SP Local) Download"

I take it you've installed it manually? Thing is that installing the BBM over what you have now "SHOULD" be okay with the save/game you're already playing, but may mess up you're 'saved game.'

You might consider getting the Mod Launcher. Its a user interface that lets you pick the mod you want and play... Please be forewarned that you may go crazy with it and 7D2D as many of us are! lol You just specify a few things and it takes care of the rest - EXCEPT for saved games, backing up your games... More info here. That is to say that after you've set a few things (location of where you want all mods to go) - it will put all mods in that location in separate folders! In the interface on the left side is a list of all compatible mods and to play any of them is only a few clicks and maybe a couple of minutes away! What I see now is 21 mods with some UI's.

 
I am having no luck finding coffee beans or plants to get the quest done any hints?
Try to find one (or more) of the Class Traders. The Scholar Class vending machine has a reasonable chance of having coffee seeds (and mushroom, and other seeds you can't ,make yourself without mastering Scholar first). Buy the seeds, plant them, harvest coffee....

Remember to check BOTH Scholar Vending machines, and if you are lucky, other nearby Class Traders. Plus all the other options mentioned by other folks.

The class traders, by the way, are the best early source for concrete too (Builder).

 
Try to find one (or more) of the Class Traders. The Scholar Class vending machine has a reasonable chance of having coffee seeds (and mushroom, and other seeds you can't ,make yourself without mastering Scholar first). Buy the seeds, plant them, harvest coffee....
Remember to check BOTH Scholar Vending machines, and if you are lucky, other nearby Class Traders. Plus all the other options mentioned by other folks.

The class traders, by the way, are the best early source for concrete too (Builder).
I have lots of hours on this mod and have yet to find a Class trader :) Is there a method to finding them or is it just RNG?

I am on day 12 and finally found 1 coffee seed so now the process begins.

 
I have lots of hours on this mod and have yet to find a Class trader :) Is there a method to finding them or is it just RNG?
I am on day 12 and finally found 1 coffee seed so now the process begins.
Well there you have me... but I tend to find them with about the same frequency as regular traders. Usually in the vicinity of a city, etc. Then again, most of the time I use the map viewer to scope out the area I am in, so there it is. Personally, I find the "fog of war" uncovering of the map to be non-immersive. From an RP view I figure I am trying to survive in a region of the world I lived in BEFORE everthing went to hell, so I should have at least a rough idea of where everything is...

If you see them from a distance though, they will be a big square building with no windows, and one set of doors in.

 
I found a Class trader right after writing the last post :) I was watching a video from "Games4Kickz" and he happened to drive up on one and so then I knew the shape I was looking for and when I spotted something similar I went to investigate. I have decided to change locations on the map far away from the wastelands so now the bandits are not a problem.

 
Good plan, the wastelands can be brutal, particularly early on. I've run into cops on day 1 in the wastelands, not to mention dogs. Way too many dogs.

 
Hey, I tried modifying the RWGmixer.xml file but it keeps getting deleted and replaced (Via ModLoader). I tried replacing it with the one I found here:

Is that ModLoader's fault or do I have something special to do in order to do that (Offline Steam maybe?)

EDIT: It seems a handmade install solved this but the game is stuck on "Loading Item" and can not boot; EAC is disabled

Thanks in advance

 
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Remove them??
I just shoot them all, sometimes they drop good stuff!
Nup. I think there stupid. They never shoot at the player, even when player is attacking them. And the constant shooting is just an annoyance

 
I wish I had the spears from another mod in this one, but nevertheless still love this. I can't wait to see what else they will add to this. I actually want the cash to be the currency used and not the coins. Or at least have a Duke Casino as a POI, now that would be killer to explore. Even have a boss named Pit Boss or Casino Manager. So much potential.

 
Nice mod!

I downloaded this last night and disabled enemies. All I have is some humans wandering around like they're on speed and meth. I'm enjoying the new loot tables, though I notice I haven't found very much clothing. I've raided a small village and have 3 items of clothing and about 60 slots of crafting mats. I started with enemies enabled but there were dozens and dozens of zombies right at the beginning and I don't even have a shirt yet. I find combat to be the weakest part of 7d2d so I don't miss it being disabled. If I can find a way to mod the enemies down to a minimal amount, I'll do that. I didn't really have any trouble installing the mod. I just deleted my old saves, verified cache and then extracted the mod into the 3 folders. It seems to work fine as far as I can tell. I endorsed it over at NexusMods as this is quite ambitious!

 
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so i was looking in my inventory and realized i needed bones

i was in a house basement 4 doors basic scrap metal betwen me and the upstairs

and when i close my inventory

what do i see a ramdom horde of militairy and scientist comming at me

^_- moral of the story becareful what you wish for ^_- lol

what are some of your guys best random encounters

 
Is anyone having a problem with the null reference showing up, mainly when you are near a Class Store? I seem to get them at times, not all of the stores, but certain ones. In a seed Horizons, where the Asian city is at; a mixed biome of plains, maple forest and snow biomes. The town is close to a Retirement Center in the snow biome. There is a Class Store up the slope (plains biome), easy to see and it is mainly at that store. It doesn't happen all the time but most of the time I get a null reference so bad that I have given up going there. The more I play on that seed the wore it gest at that POI.

It can happen after a hour of play, 15 minutes or 2 hours of play. Never know when or where it will happen at other places but it does most of the time at that spot.

 
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