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War of the Walkers mod

It wasn't willingly, but a experiment confirmed it. First time I think I accidently picked up a basket, was grabbing everything I could and wanted to get back to my base quick. I have just recently started to use the shift and click, was doing it the grab and move over to a empty slot. Changed the key bindings so I could do the click and shift.

The second day/time it happened I had planned on switching basket when I got back to my base. I accidently clicked on it, thinking back and gong over it in my mind I am pretty sure I did shift. I had earlier for some reason grabbed and moved one basket over the second one I shift and click.

Filled basket with junk throwaway stuff and tried it out a couple of times. basket "blew" up. Didn't know that would happen, but that is life.

Thanks for the feedback, was busy today moving a lot of loot from one base to a new one, found a better town and so moved there.

 
hey guys, new to modding 7D2D. was wondering if there is any way to make the class quest appear on a server that has already started? about a week ago i started a new game with a group of my friends. now we got to the point were we can't go further past steel because we can't use tungsten and the forge doesn't know what to do with it when you throw it in.

every other part of the mod seems to work. new guns and enemies are working.

i was just wondering if i can make t he bedroll / class quest reappear on a server that has already started. we really don't want to start over if we can help it.

 
Basket swap
Ohh I miss this one so much. I too would find nice baskets and forget to empty its inventory before switching. The sounds I heard back then was something a lot of thud-thud-thud-thuds or that Dropped Item sound. I used to be a hoarder and ended up with a higher level basket as well, when I shift-clicked it did exactly what you described -- empty everythangggg.

I saw somewhere in the forums a small request to show a confirmation on basket changes but here's hoping.

 
im not sure if this has been answered but im digging a mine shaft and starting at +36 metres but when i hit bedrock im only at -24 metres, question is has bedrock depth been changed in this mod as from memory isnt bedrock in vanilla at -54 metres approx +/- 2 metres (not 100% sure)

 
Hi survivors.

I've just started playing WotW and I'm really loving the mod. I'm working through the Survivalist Class Quest and I've hit a snag. I've gathered the ingredients, and created the right number of Bacon & Eggs and Grilled Pork (you can see them in my backpack) but the quest tracker isn't recognising that I've created them.

I tried logging out and logging back in, removing them from my pack and retrieving them again.

Can anyone help?

I'm using Random Gen seed WOTW1.

Another thing I noticed in my seed is this huge Ship on a mountain, that I can see vividly, until I get really close to it and it disappears. Is this some freaky ghost ship, or a glitch?

Thanks in advance!!

classquest.jpg

 
Hi survivors.I've just started playing WotW and I'm really loving the mod. I'm working through the Survivalist Class Quest and I've hit a snag. I've gathered the ingredients, and created the right number of Bacon & Eggs and Grilled Pork (you can see them in my backpack) but the quest tracker isn't recognising that I've created them.

I tried logging out and logging back in, removing them from my pack and retrieving them again.

Okay so I logged out and back in a second time and my quest had actually reset. I cheated in 10 white meat and 10 eggs and popped them straight on the fire and it worked?

 
hope this helps

Hi survivors.I've just started playing WotW and I'm really loving the mod. I'm working through the Survivalist Class Quest and I've hit a snag. I've gathered the ingredients, and created the right number of Bacon & Eggs and Grilled Pork (you can see them in my backpack) but the quest tracker isn't recognising that I've created them.

I tried logging out and logging back in, removing them from my pack and retrieving them again.

Can anyone help?

I'm using Random Gen seed WOTW1.

Another thing I noticed in my seed is this huge Ship on a mountain, that I can see vividly, until I get really close to it and it disappears. Is this some freaky ghost ship, or a glitch?

Thanks in advance!!

View attachment 24312
for the quest that you have to make something inside of a station IE campfire or forge...you need to stand there with the station open to get it to count. So as for your issue you would need to stand at the camp fire with it open while making all 10 bacon and eggs

 
To add to what Sdgjl2006 said, if it says 'craft' and requires a station(forge, bench, campfire etc) you need to keep the station open while it crafts. 'Gather' is just picking it up or even buying it somewhere.

 
Lost and confusted

Hello, I am semi new to using mods. We have used our own dedicated server for the past month without issues with the mod or by using the mod launcher to play.

However, we did a reset of the server and are now getting this error. when the game starts loading. Exception: Block with name 'tungstenOre' not found!

I have contacted the server hosting company, they completely reset the files back to vanilla, I downloaded the new updated mod and uploaded the files just like last time using FileZilla, deleted the client side mod using the launcher and reinstalled them using the launcher on client side. I am still getting this error Exception: Block with name 'tungstenore' not found!

I can load the game in steam without the error, I have deleted old saves from the server prior reset. Any help would be greatly appreciated as this is a server with 20+ people on it and they are growing impatient with me.

THANK YOU ahead of time.

 
Lovin this Mod.

But one question, I am not sure if it is a bug, for example class quests are active, you get 2 of 5 things done, than active another class quest, return after that to the class quest you done 2 out of 5 things, and wondering you fullfill 0 out of 5. Hope you understand what I mean, and I am not sure if it is a bug or it works as designed.

 
Hello, I am semi new to using mods. We have used our own dedicated server for the past month without issues with the mod or by using the mod launcher to play.
However, we did a reset of the server and are now getting this error. when the game starts loading. Exception: Block with name 'tungstenOre' not found!

I have contacted the server hosting company, they completely reset the files back to vanilla, I downloaded the new updated mod and uploaded the files just like last time using FileZilla, deleted the client side mod using the launcher and reinstalled them using the launcher on client side. I am still getting this error Exception: Block with name 'tungstenore' not found!

I can load the game in steam without the error, I have deleted old saves from the server prior reset. Any help would be greatly appreciated as this is a server with 20+ people on it and they are growing impatient with me.

THANK YOU ahead of time.
If you're trying the BBM mod: Please note that some server companies won't allow "system files" such as modified DLL's onto their system. So the company has to say that they support this type of feature. Albeit you should get an error when uploading noting something to the effect that there was an error with uploading the AssemblyCSharp.dll file which a lot of mods modify for various reasons and one of them is Backpack changes. If they don't then that's the biggest problem and 'unfixable'/'un-installable' with their system.

Please insure you're trying to install the right files onto the right system.

Actual log files would help, but it would seem that either a file got corrupted or worse. Generally you can try reinstalling to take care of that issue. I do know that working with a rented dedicated server that sometimes the server will not update the files properly and this seems to be the cause of some of these errors. Not sure how or why but after uploading the files, making sure all of the settings are correct - then rebooting the server usually helps.

 
im not sure if this has been answered but im digging a mine shaft and starting at +36 metres but when i hit bedrock im only at -24 metres, question is has bedrock depth been changed in this mod as from memory isnt bedrock in vanilla at -54 metres approx +/- 2 metres (not 100% sure)
Yes, in this mod its been changed to accommodate 'issues' with tall mountainous areas. Vanilla is about -58 or so :)

 
Lovin this Mod.
But one question, I am not sure if it is a bug, for example class quests are active, you get 2 of 5 things done, than active another class quest, return after that to the class quest you done 2 out of 5 things, and wondering you fullfill 0 out of 5. Hope you understand what I mean, and I am not sure if it is a bug or it works as designed.
Well - not totally sure... But one thing I've seen is that - for example you need to make wood frames. You have to make them yourself in your backpack and they will count - then the 'sub quest' turns green, that tells you that part is done! If you make the wood frames in a workbench - they will not count and the sub quest will not turn green!

As for switching between class quests I've noticed that in one quest - I needed to have so many wood frames - then I switched class quests... Then I switched back and saw that it went from x wood frames down to 0 but I didn't have any wood frames, and then that part of the quest 'reset.' So I had to make more (50?) in my backpack before it turned green.

After you've completed 2 of 5 it should automatically switch to 3 of 5.

For example:

In upper right of window:

Class x quest 1 of 5:

get 10000 wood

get 10000 small rocks

get 10000 plant fibers

Once you get 10000 wood then in the upper right the "get 10000 wood" would turn green: "get 10000 wood" if I remember correctly you can now do anything you want with the wood!

 
Hi. I am playing the latest version of this mod. Started with a fresh installed game. I used the mod launcher to install it. Everything was fine til I got to the snow biome, then I had your custom zombies with invisible legs and messed up head and torso textures. I deleted the mod and tried again several times to install. I have looked back through others posts here and seen several people with the same issue. Was a fix ever figured out? I'm so excited to play this but everytime I see those zombies, i'm like blegh. lol.

 
Disappearing POI (Pirate and NEFP? Fort)

I love the War of the Walkers mod - been playing it for a couple of months as we wait for A17. In our initial load (V5.2.5) we had no issues with 2 pirate ships and the NEFP fort (sorry not sure the initials there).

We took the exact same server and decided to start a new game because our seed wasn't ideal (too much water and desert). On our new seed (Gremlins) we ran across 2 pirate ships that were visible in the distance but when approached they disappeared. On a 3rd pirate ship, 80% disappeared but the ladders and 2 more tiles stayed and we could climb it. Regardless, when we came across the a fort it disappeared. We upgraded the server to 5.2.7 and noticed the fort reappeared in the distance view but again disappeared when approached. We also noticed the fort did not appear with a block or outline on the map before disappearing.

We again decided to install another fresh copy and try another seed and just fly around and see what happens. In this case we did have a pirate ship that didn't vanish and we ran in to 2 forts and this time only 1 of the vanished upon approach.

Does anyone have any suggestions on how we can trouble shoot this problem?

 
This is an amazing mod. I think most things have already been said about its contents, but after tryin most of the big mods, I can say I'm a big fan of WoW after only a few days of playing on it. I'm on 'Mama's Secret' server, where the admins and moderators are an incredible bunch of people, who go out of their way to help new visitors. Thanks so much for all of your hard work, and expect a donation from me soon. Cheers from Mansfield. UK. :smile-new:

 
I also had an inventory nightmare. Logging in again I was without my purple spiked club, Mortar & Pestle and God knows how many raw iron. Basically I'd spent my entire day off gathering resources, only to come back to less than half what I'd collected. I have only JUST found out that I'm gonna need the bigger backpack add on (I know...DOH!) so I'm also looking for that. So, if anyone else has inventory missing whilst in this mod, I'm guessing that's your problem.

- - - Updated - - -

My 72 slot should work for you since his UI is based on my files, unless he changes a lot. What was the issue you ran into?
Try opening his windows.xml with notepad++ then search for wbackp. That will take you to the correct section, then follow the instructions within to disable the standard backpack UI and enable the 72 slot UI.

Then copy the assembly-csharp.dll from my mod and disable EAC and you should have a bigger bag.

If you hate the new bob and sway you need to download the assembly from the sgbb marked file instead where I turn the sway down significantly.

Hope that helps.

Please be aware that sometimes it looks like the mod ain't working when using it on an existing save. It fills to 32 and stops. If that happens remove an item and then it should work.
Thanks very much Sirillion.

 
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