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War of the Walkers mod

so ive been plaing thw wotw mod but itsa hassle playing without the xtra bag spaces so i installed the bbm mod from nexus and pstd it in the game folder but am not able to open my old storage boxes as it gives me some error, so i wanted to know if i installed the bbm+wotw mod given in nexus will it give me both the bagmod and wotw mod or do i need to install the wotw mod seperatley and then install the wotw+bag. ps i know this is a dumb question i got a doubt coz this download was given in the optional download list.
Make sure you HAVE the EAC "UNCHECKED" and ONLY install WOTW with Bigger BackPack already as one ... BBM will not WORK if " EAC " is CHECKED.

 
Long story short ANY mod the uses BBM or have in its contents "7DaysToDie_Data" Folder its is not EAC compatible.

 
Dwall,

Can you entertain adding in Hal's Halicopter (sdx). It is a drone that flies loot back to base. Would be awesome for larger cities.

Also can you entertain removing Sly_Ship, and The village from POI's they are game breakingly overpowered for loot.

-Unknown

 
Dwall,Can you entertain adding in Hal's Halicopter (sdx). It is a drone that flies loot back to base. Would be awesome for larger cities.

Also can you entertain removing Sly_Ship, and The village from POI's they are game breakingly overpowered for loot.

-Unknown
Don't consider them game breaking....just show some restraint and don't go to them

 
I've been dealing with snow lately in my new playthrough and noticed that the Frozen Sarah/Larry models are walking disjointed textures. I hate dealing with snow as a preference, which is why I haven't noticed before, but am working through (in my way) to accepting that biome as part of the game.

Not game breaking in the least, just really annoying. I've had some difficulty with my aim because since I don't see their feet, (and most of Larry's legs) it's hard to judge their height sometimes.

And like Rutted stated...restraint is the name of the game. I've wasted a day, most of the night, and 18 Stone Axes during one playthough beating on all the doors in the County Jail, just because it's a structure I know would last a few beatings while I got my stuff together in peace.

I guess it's about how each player views things. Sure having the CJ as a base on day 2 is a bit on the overkill side of things, but I wouldn't want it removed because not only is it somewhat balanced by RNG in RWG (like the ships), but also because it makes for an interesting gameplay when trying to create an original build for the long-term.

 
Does anyone know of a decent poi rotation editor? A script or anything that will process the poi.xml files in the whole directory without having to load each on individually?

I have noticed quite a few POI's who's rotation is not attached to the road, and the backs of the buildings are facing away from the road.

Thanks,

Unknown

 
Accidentally deleted Scholar quest part 4

So I accidentally deleted part 4 of the scholar quest. What is the best way to get this back? Thank you!

 
Does anyone know of a decent poi rotation editor? A script or anything that will process the poi.xml files in the whole directory without having to load each on individually?
I have noticed quite a few POI's who's rotation is not attached to the road, and the backs of the buildings are facing away from the road.

Thanks,

Unknown
I know some POI's in Magoli's Compo Pack are that way. NEPA being one. You'll probably need to try the modders forum.

 
Hey love the mod so far. Was curious is there a new mechanic for using fertilizer? I have some sod and forest ground i made, fertilizer on me, an iron hoe that I am right clicking with both on the sod and forest ground, yet nothing seems to be happening. So wasnt sure if something different with how to use it with this mod? Thanks.

 
Hey love the mod so far. Was curious is there a new mechanic for using fertilizer? I have some sod and forest ground i made, fertilizer on me, an iron hoe that I am right clicking with both on the sod and forest ground, yet nothing seems to be happening. So wasnt sure if something different with how to use it with this mod? Thanks.
Actually nevermind got this fixed. I restarted twice but still same error, restarted the game a third time and it worked, so go figure...

Related question though does fertilizer help those new fruit trees somehow if i plant on a fertilized tile?

 
Out of curiousity, what is there to do with the class papers that are crafted from fragments after you complete the initial quest? The description says you can view recipes for them, but I do not see a recipe option.

 
Version 5.2.7 B121 Deployed

Change Log:

-Added Dynamite, TNT, Pipebomb, and Molotov Cocktails to Survivalist Vending Machine

-Removed Wrong Recipe for Concrete Stairs

-Changed Increased Nitrate found at Traders

-Fixed Kevlar Schematic Localization

-Changed Steel Machete Recipe

-Changed Tungsten Machete Recipe

-Changed Reduced Sell price for Rebar

-Fixed Reinforced Drawbridge now under Building Group

-Fixed Speed Traps now under Tools/Traps Category

-Changed Reduced Nitrate from Nitrate Block slightly

-Fixed Feral Zombie Quest Linking to Wrong Zombie

 
Is there anything the modders can do about swapping baskets by mistake if the Pimps don't? Bad enough in vanilla. With bigger storage it's a disaster.

 
Does it say anywhere the exact files changed for this so I dont need to over write the entire mod on my server ? Thanks...

 
Firs time thought it was a fluke, second time wondering if it needs reported. Will try again tomorrow and see if I can get a log report.

Yesterday. War of the Walkers (LOVE that mod). Seed: sadly, I can't remember which one I was on yesterday. I think it was WOTW3 same seed that GameEdged is playing on, but not positive. Had been looting and stopped at a nice gas station that has the restaurant in it. I unloaded my backpack into basket. I came out began to unload the loot into the basket, bike inventory was almost 1/3 full, I had put in about half of my inventory when I heard a bang, like when a mine goes off close by. Didn't pay attention, but noticed on the ground a bunch of bags. Huh? looked at bike inventory and all of it was gone. I put the rest of my loot into the bike basket and started to pick up what was on the ground. When I started to put it back into the bike I heard the bang, all the loot was gone and nothing on the ground.

It was late, I was tired and had played for a couple hours, shoulder was sore, so quit.

Today, was playing on Horizons, had gone to traders to unload loot, bought forged iron, steel, tungsten, cobblestone, cement and a few other items. Left with most of loot sold and half backpack full. Went to get airdrop and saw a town I had not visited. Saw the Canuck bonanza store and dumped all of what I had into the bike basket and went into loot. Created a storage crate and has a backpack full. Went to put some loot into the bike basket and again I head the bang. Bags all over the ground. I had only placed about one row full, so no room in backpack. Rushed to dump into crate, started to collect what was on the ground, lost about half of it. Put some junk stuff into the bike basket and again, the bang sound and all the loot in the bike basket landed on the ground then vanished. Was going to base but had more in the storage crate, so collected it and put what I didn't care if I lost it into the bike basket, went home, unloaded backpack then bike and no problem.

Will play tomorrow, I tossed the basket, which was at level 14 and put one I had picked up at 240. Do some experiments and see what happens.

Could it have been that the basket was so low it couldn't hold much? I had just gotten the bike. In other game I had just gotten the bike and it had a low quality (don't know the amount) basket also.

Frustrated, tungsten handlebars, eco engine, auger blades, meat weapons and ammo, most of my tokens, and I had two and a half stacks of them, all gone. All I had bought at the class trader.

 
It seems to me like you switched basket by accident or willingly, but if you were storing stuffs in your bike quickly with shift click and shift click on a different basket, it will switch it with the one you shift clicked, but since basket can't be removed when there are things in it, it will put everythings in the basket into your inventory and when your inventory is full everything that come out of the removed basket fall to the ground.

If that what is is, then it just how the normal games worked, its not a bug, its mainly something to avoid doing once you realized it.

 
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