Review
Well I do really like your mod and thanks to you and everyone involved with making it!! I like virtually everything about it with a bunch of exceptions.
The first thing is that there are way, way too many forges, work benches, etc. It would be nice to have it more of a ‘upgrade’ to the forge for things like weapon smithing, etc. Like adding a tap & die set for the weapon smithing. IE: If you finally get the weapon smithing perk then all of your forge changes (are upgraded) to add another item slot to them such as the tap and die set. Same with the work benches, way too many… Class vending machines – way too many, have one where you can access a drop down menu… With all that you need a lot of room to have them all! That’s a lot of room, sure you can go to the class place to access them all, but most I would think would want them at their bases to have 24/7 access to them.
I do like a lot of the environment, with the exception of the desert. There’s too much ‘empty space’ and not enough cacti. As compared to vanilla something in between would be great… Tumbleweeds!
Things in the class progression system is a bit farfetched… I mean for the builder – 10k rocks, wood and plant fiber for the first quest?!? How long do you think that would take? If I remember correctly the 2nd one for the builder is to make, lay and upgrade 50 wood frames? How much wood does that take? How much rock to make 50 cobblestones? How much plant fiber & dirt to make sod or grassy ground? Something along those lines would be better and more in a progressive line than hitting ‘us’ with 10k each right off the bat! I would rather have it be like gather wood for the 50 wood frames, then onto cobble stones upgrading them to flagstones… Get iron and upgrade that to steel… Something a builder should inherently know how to do. I would also like to see the ability to select a class from the begining so "I" can focus on one thing instead of having to switch back and forth and being knew to the mod that took a great deal of time. Especially when I hear that 'clunk' letting me know that something in some class progression was achieved - not a 'full progression' but one of the in between steps.
Example: Need items to make a workbench - for me in this test I'm at day 5 and still haven't found a claw hammer, nor the schematic for one! Could be just the randomness.
UDPATE:
I'm thinking the HD versions of things probably shouldn't drop till like day 50 and that's just a guess. Maybe not till you've reached tungston crafting... Not sure. By day 7 I'm level 44 and at the end of day 7 I'm level 50... Now I'm running through a horde night video and it looks like I have a HD Chainsaw which is extremely OP! I mean I spent like 1 or 2 game hours and got well over 50K wood! That's because of how quickly it tears through any tree. In the video its Horde night day 14 and I'm already level 99, with 814 kills. I don't know what the GameStage was but I got radiated non-cop zeds. Sometime later I got the HD Auger and that is way too OP too! I can virtually walk through rock drilling a 3 block high tunnel! In sand I can almost run through and do the same!
OH! I do like it that you can dig almost anywhere and get almost any resource! But the amounts are a bit high. I like those nodes that are 8K and give silver, gold and diamonds, but they too seem to be too numerous. In my game I found about 7 so far! Sure you don't get a whole lot with using an iron pickaxe but still that seems a bit op.
I like the Survivor NPC's it would be nice to be able to interact with them. Say for like some food and/or ammo, or other goods I could 'emply' them into my clan. And yes that would be an entire workload in itself. I know some if not all of this can be done - especially with the forges and workbenches, but there are a tonne of them. It would also be nice to be able to actually attach items such as a silencer to a gun and not have to replace the barrel and such.
Overall I think you've got something good here. Its combining different aspects of different mods I like such as Valmod and Starvation. Thanks and I'll keep enjoying your mod. I've been trying to press our group to get the mod, but they're still stuck on Valmod!