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War of the Walkers mod

Class papers

hey guy´s can any one tell me where i can find the mostly the parts ( A, B, C) of each class in the actually mod version?

 
More and more Players on the Server i play reporting missing Items after death. Are there knows issues with the Bigger Interfaces and inventories wieth that ? nothing found on the last sides.... but we have also the Forge lag on our server could be some special only at our Server.
Missing items after death: Not that I know of or experienced here with WotW.

If it's the 'last x spots' in the backpack then at least with Valmod - that means the added "Bigger Backpack" mod exclusively for Valmod wasn't installed properly or got corrupted during install.

I would presume its the same here but here it wouldn't be an 'added' mod as it is with Valmod - here it would be the install on either the server or client. Most of the time its on the clients side 'if you're sure its installed correctly on the server.'

Not sure what you mean by "nothing found on the last sides..."

Forge lag:

since 10/2017 it was a known issue:

https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=740360&viewfull=1#post740360

Do not forget that this game isn't optimized yet. There are work-arounds as noted in the above.

 
hello I have a problem who can help me: I installed 7d2d Launcher and I'm playing with the War of the Walkers mod only that does not let me see the construction and ship of this mod, what should I do? Thank you and have a nice day

 
Class papers?

I'm having tons of trouble with class papers. As in, I have multiples of two types, and almost nothing else. They can't be scrapped, and they can't be changed to be something else.

My luck has been insanely poor. I'm nearly level 100, it's day 36, and I have no cement, and no steel. It's getting to the point I'm not sure I'll be able to handle the hordes to come. I'm killing every zombie I can. With a bow and stone arrows no less. While I have guns and ammo, I'm not getting any of the patterns for them either. I can't repair anything. Hell, it was day 12 before I found the wrench pattern. I found my first lootable wrench on day 24.

But hey, I got the auger and mini bike on day two. That makes up for it, right? :p

Mostly.. how the hell do I get the class pieces I need?

 
More and more Players on the Server i play reporting missing Items after death. Are there knows issues with the Bigger Interfaces and inventories wieth that ? nothing found on the last sides.... but we have also the Forge lag on our server could be some special only at our Server.
Are you playing with drop all on death? I've seen Games4Kickz talk about this. The bag that is dropped when you die isn't big enough to hold the things in your bag, your toolbelt and what you are wearing.

 
Class selection not working?

So from the videos i been watching and the way i read the description of the mod I was under the assumption the class system was like Valmod or Ravenhearst where you get a paper, ceaft it to a briefcase, and then get said items with the key...

But it isn't, or i did something wrong?

So i start game, get my crate and beginner quest, i place crate and get items inside and drom placing it, then i complete the breadroll quest and...thats it, then it showers me with a ton of class quests to unlock more quests [and a little exp but no other rewards]

So, did i do something wrong? Or is this how the new version works?

It isn't bad, i jsut wanna make sure i know before i get started, some of the quests are long/time consuming and i don't wanna waste my time doing them if the mod is already broken

Thanks in advance for any tips and advice

 
But it isn't, or i did something wrong?
You did everything right. This is the way War of the Walkers 5.2 works. You work on all classes' quests in parallel. And you can only truly complete them after finishing all 5 out of 5 sub quests for each class.

 
hey guy´s can any one tell me where i can find the mostly the parts ( A, B, C) of each class in the actually mod version?
I have the same question ... I could only complete 3 of them ... I can not find them for the constructor (I want cement concrete :upset: )

 
You did everything right. This is the way War of the Walkers 5.2 works. You work on all classes' quests in parallel. And you can only truly complete them after finishing all 5 out of 5 sub quests for each class.
Alright, so rough start compared to other mods, but at the same time give me long term goals, pretty fair.

thanks for the reply

 
I think I might add recipes that allow me to craft the missing class paper parts. I just don't know what I should use for materials besides paper (of course). Also may add a recipe to change potted plants to plant fibers to help with that lofty goal of 10,000 fibers.

 
couple of questions

can i store stuff in any containers that i did not make . with out having to worry about loot respawn

can any recipeie be learned viva book

example iron tools in skills section i use points to unlock

can i find a book to do the same for it ? so i do not waste points

how do i select a quest to show

currently it shows builder quest in top corner but i want to see another up there

can i plant seeds under grown no holes for sunlight to shine through or plant on a roof and if i can plant on a roof how do i get the dirt layed down

what is the best way to deal with cops early on in game other than crapping my pants and running for my life .

they keep randomly popping up in buildings

can spikes kill wandering horeds or just remove there legs

 
1. can i store stuff in any containers that i did not make . with out having to worry about loot respawn

2. can any recipeie be learned viva book

example iron tools in skills section i use points to unlock

can i find a book to do the same for it ? so i do not waste points

3. how do i select a quest to show

currently it shows builder quest in top corner but i want to see another up there

4. can i plant seeds under grown no holes for sunlight to shine through or plant on a roof and if i can plant on a roof how do i get the dirt layed down

5. what is the best way to deal with cops early on in game other than crapping my pants and running for my life .

they keep randomly popping up in buildings

6. can spikes kill wandering horeds or just remove there legs
1. yes

2. I believe if it has a Perk, the book was removed.

3. Open inv, look along the top and press ! with circle around it, find the quest you want, click it then look top left and choose an option (tag quest, look on map, etc.)

4. Maybe you can, experiment. Think it works on vanilla otherwise, dig some dirt then open inv and highlight dirt then click recipe and choose grassy, forest or whatnot and make dirt chunks to lay down anywhere and use hoe to till.

5. Run for your life :) or try to get head shots with whatever you got (if you lure it out place a barbed wire fence down for it to get stuck on).

6. If they don't see you, they will just break their legs and keep on moving but if they do see you, you will have to keep kiting them over the spikes to die..eventually.

Hope that helps.

 
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We have several people loosing class quests. Survivalist is disappearing for a couple of us, anyway to get that back? Says I completed survivalist 1/5 then that's it, there is no option to do survivalist 2/5.

 
I have the same question ... I could only complete 3 of them ... I can not find them for the constructor (I want cement concrete :upset: )
Well, without looking at the xmls - it would seem from my experience that they're available in loot - all forms of loot. It would also seem that this needs to be checked and then a re-balancing for the distribution of them. Quite a few of them I've gotten +10 stacks (they only stack 5 high) of them... And it doesn't help to check the traitor/ 'school'(?) since they're extremely rare. Nor at the class vending machines. In the many times I've checked I've only seen one at the school and that was on day 1.

 
We have several people loosing class quests. Survivalist is disappearing for a couple of us, anyway to get that back? Says I completed survivalist 1/5 then that's it, there is no option to do survivalist 2/5.
Well not sure what you mean by loosing the class quests. If you mean you don't see them in the upper right part of your screen - then click on the inventory - click on the exclamation point (!) just to the middle right. The left side is a list of all quests - the ones in 'bright white' are active, the grayed out ones are one's that should be completed. There can be multiple pages of them. To have any given quest shown in the upper right of your screen - click on the quest in question and then at the upper left part - I think its the far left one but click on that one and it should now be shown on your screen. Please note that there can only be 'one' displayed quest at a time. You can just repeat this process to show which ever one you want. I found it a bit helpful to look at them - especially when I hear those 'objective in quest completed sounds' are made.

 
Anyone else having an issue getting WotW5.2 from the mod launcher? No matter which mod I try, they all pull down the same file from github, github.com/dwallorde/WaroftheWalkersGitHub2/archive/master.zip, which seems to just be the legacy 5.1.7 (B64) version.

 
Well not sure what you mean by loosing the class quests. If you mean you don't see them in the upper right part of your screen - then click on the inventory - click on the exclamation point (!) just to the middle right. The left side is a list of all quests - the ones in 'bright white' are active, the grayed out ones are one's that should be completed. There can be multiple pages of them. To have any given quest shown in the upper right of your screen - click on the quest in question and then at the upper left part - I think its the far left one but click on that one and it should now be shown on your screen. Please note that there can only be 'one' displayed quest at a time. You can just repeat this process to show which ever one you want. I found it a bit helpful to look at them - especially when I hear those 'objective in quest completed sounds' are made.
We know how to activate a quest, problem is the quests just disappear. Survivalist 1/5 is finished, it's over in the greyed out finished quest section. Our problem is 2/5 3/5 4/5 5/5 are nowhere to be found. 2/5 didn't start after finishing 1/5. 2/5 isn't listed so there is no way to click and activate it. Other guy got halfway thru survivalist and builder classes and they both disappeared on him, he can't continue either of those.

 
I keep getting this weird glitch when I start up WOTW. I'm using the 5.2 version, and I don't know if its the mod launcher causing it or what, but at the main menu, the cursor will turn into a circle and it'll move on its on to the top of the screen. Even if I do manage to get past the menu and into the game, my guy will start looking up, and I'll have no control over the mouse.

EDIT: Okay, don't think its a WOTW glitch or the mod launcher glitch. My cursor still turned into a circle and was moving on its own even when I started up a regular 7 Days to Die game, not through the mod launcher either. If anyone can help, that would be great.

EDIT: OKAY, nevermind. I'm so ♥♥♥♥♥♥♥ dumb. It turns it out, it was because my PS4 controller was on the ground, and it was pushing the analog stick up... I am on the PC btw, but this is weird, because I normally have to have a program up and running for the PS4 to work on my computer.

 
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Huge RAM consumption

So, I've been reading through many different forums posts on multiple sites, and tried so many things to fix this but have just hit a wall. I'm running 16.4(b8) with the version of WotW from GitHub last modified on the 29th of January (per the link from the stickied top post in this thread).

In that regard, I am going to try this instead:

I'm trying to figure out why the game is taking over 14GB of RAM on my box, but only when WotW is installed.

Granted, I haven't tried it without BBM, but that should be relatively immaterial.

Running an Intel i7-860 3GHz, ATI Radeon 380, 16GB of RAM, 8GB of VRAM, game files on a SSD.

Tried reinstalling all from scratch, reapplying the mod, applying the mod witihout the dll files (yeah, not successful, but I tried), letting the game sit for 30 minutes on the main screen to ensure that all the UMATexture files were created (only creates 111... that normal?), and still have the issue within 30 seconds of starting/ loading a game.

Within 10 minutes it causes Steam, and the game to hard crash which takes quite a while, but then my system frees up all of the RAM being taken.

Any thoughts on what I could hook into with SysInternals, or game logging to provide additional information? Did I not do something that would otherwise be completely obvious, as I'll be the first to admit that I have my 'oblivious moments' from time to time?

I really like the mod, but I just can't seem to get it to a truly playable state.

 
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