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War of the Walkers mod

Mine was gone when I logged in last night. I wonder if this is a bug considering you still have one (unless there was an update I was unaware of that you hadn't done yet).
Trust me. It was never supposed to be in game for "normal" players. Its a pimp admin tool, just like hammerOfGod, gunJustDie and the supahDiggah. Creative menu dev blocks is where these weapons of massdestruction should stay.

<property name="CreativeMode" value="Dev"/>

<property class="Attributes">

<property name="EntityDamage" value="5000,10000"/>

<property name="BlockDamage" value="5000,10000"/>

</property>

Cheers

 
Trust me. It was never supposed to be in game for "normal" players. Its a pimp admin tool, just like hammerOfGod, gunJustDie and the supahDiggah. Creative menu dev blocks is where these weapons of massdestruction should stay.
<property name="CreativeMode" value="Dev"/>

<property class="Attributes">

<property name="EntityDamage" value="5000,10000"/>

<property name="BlockDamage" value="5000,10000"/>

</property>

Cheers
Thanks but I am just curious on what happened. It was there one day and gone the next being replaced by a note to find a trader lol. If they took it out, fine, I will move on. If they didn't, I want to be sure other items I loot won't magically turn into other things I don't want.

 
Thanks but I am just curious on what happened. It was there one day and gone the next being replaced by a note to find a trader lol. If they took it out, fine, I will move on. If they didn't, I want to be sure other items I loot won't magically turn into other things I don't want.
They took it out. It wasn't supposed to be there in the first place.

 
Thanks but I am just curious on what happened. It was there one day and gone the next being replaced by a note to find a trader lol. If they took it out, fine, I will move on. If they didn't, I want to be sure other items I loot won't magically turn into other things I don't want.
Its in the changelog:

-Fixed Admin Wrench Spawning in Loot

https://docs.google.com/document/d/1...it?usp=sharing

Cheers

- - - Updated - - -

It was so fun while it lasted. Smacking a cop and watching his head explode
Yeah lol :)

Only prob is that its not only fun. This thing cuts through claim protected blocks like butter too ^^

Cheers

 
That's the info I couldn't find. Thank you.

I just play single player and really just used it to get into gun safes really fast but I see where that could be an issue in multiplayer!

 
That's the info I couldn't find. Thank you.
I just play single player and really just used it to get into gun safes really fast but I see where that could be an issue in multiplayer!
Ooooh SP! Just open CM (creative menu). Click on the dev blocks tab and search for superwrench or hammerofgod or supahdiggah or gunJustDie.

Al the fun you ll ever need. :D

Cheers

 
Ooooh SP! Just open CM (creative menu). Click on the dev blocks tab and search for superwrench or hammerofgod or supahdiggah or gunJustDie.
Al the fun you ll ever need. :D

Cheers
Ya I considered doing that but I like to play as the mods intended. Probably not the norm but even if I am playing alone, I don't like the feeling of cheating.

 
Ya I considered doing that but I like to play as the mods intended. Probably not the norm but even if I am playing alone, I don't like the feeling of cheating.
Very true, but starting a seperate map on a rainy saturday and demolish a complete town with supahdiggah can be .... well...eeeeeh ..quite reliefing :D .

For actual gameplay its a good thing you dont use.

Cheers

 
Very true, but starting a seperate map on a rainy saturday and demolish a complete town with supahdiggah can be .... well...eeeeeh ..quite reliefing :D .
For actual gameplay its a good thing you dont use.

Cheers
btw, the google link you sent is broken. I found it though.

 
Last edited by a moderator:
null reference exception on console in a coop game - please help

hi guys,

I like this WotW mod a lot but I've always problems when a friend of mine connects to the game. the console gets on with: NullReferenceException Object reference not set to an instance of an object.

What can I do? I'm hosting and my buddy can go on playing but I'm sitting in front of this console :(

thx in advance

 
Howdy all,

I just installed the 5.2 with Bigger Backpack this morning through the 7D2D Launcher (for mods).

I'm on day 3 and have gotten several rather large wandering hordes of a limited variety of zombies.

The first one (day 2?) Had lumberjacks and two new frozen zombies (both the new ones had texturing that was...odd). Then on Day 3 I got a wandering horde of ~12 Football players and ~12 Cheerleaders.

These seem too large and uniform to be intentional. I haven't noticed this in the 'old' WotW.

I started off of a new save (but not a new installation of 7D2D.)

I like playing 7D2D on 'easy' mode so if there's a way to disable wandering hordes I'd be open to that. :)

 
With the bigger backpack on there been a massive increase of hackers on ...the server i'm on been nearly 10 hackers in past few days this is really bad with this mod atm :(

 
I am not sure if its the 7D2D launcher or the WOTW 5.2 mod but when I try to play it, its super slow and unresponsive on the load screen. I try to hit quit and it doesn't quit. Pretty much anything i click on does not work I typically have to hard shut down my machine and restart it.

I have the previous version installed and it loads and plays fine. I installed ravenhearst and it loads fine as well.

 
For Mac OSX, the 7DTD 16.4 patch fixed a bug (kinda) where the camera view jumps when interacting with containers. However, that bug still exists in WOTW (version 5.2).

Basically, when viewing an inventory, the mouse cursor moves normally. However, when I exit the inventory, my character "looks" in the direction of my mouse cursor when I exit the inventory. For instance, let's say my character is facing North, then I open the inventory and drag an item to the right to drop it. I then close the inventory with my mouse cursor still to the right of the screen. As soon as I touch the mouse (no longer in inventory), my character 's view immediately jumps to facing East or South (depending on how far I moved the mouse while in the inventory).

Any chance this extremely annoying bug can be fixed in WOTW? I can mitigate the issue by moving my cursor just slightly above the 'E' in the on-screen word 'Inventory' prior to closing the window. However, that's very hard to remember when I get the crap scared out of me by a zombie hitting me while I'm futzing around in the inventory/crafting window.

I've attached my output log; first time I've tried that, so hopefully it works. View attachment 23775

output_log__2018-01-14__18-43-16.txt

 

Attachments

I do think the beginning builder quest needs to be lightened up a bit. Instead of 10,000 I would go with 5000. This seems like a more reasonable amount to get. The requirement of getting 25 Aloe Cream could also be shortened but isn't as bad as the builder's quest 1. Not much else I can say about 5.2 as I'm still in the early stages of playing.
Totally agree. 10,000 Plant Fibres? That is a LOT of cactus.

 
With the bigger backpack on there been a massive increase of hackers on ...the server i'm on been nearly 10 hackers in past few days this is really bad with this mod atm :(
3 options:

* Password server and give only to known friends

* Use whitelisting on server and whitelist known friends

if you have a public server the above will probab be not so good options. Then:

* Dont use BBM version. EAC off invites a lot of scriptkiddies. With EAC on only the ones with real skills and the ones paying a lot af monoy for EAC bypass injector will remain. It will be a lot less, but never zero hackers.

Cheers

 
Howdy all,
I just installed the 5.2 with Bigger Backpack this morning through the 7D2D Launcher (for mods).

I'm on day 3 and have gotten several rather large wandering hordes of a limited variety of zombies.

The first one (day 2?) Had lumberjacks and two new frozen zombies (both the new ones had texturing that was...odd). Then on Day 3 I got a wandering horde of ~12 Football players and ~12 Cheerleaders.

These seem too large and uniform to be intentional. I haven't noticed this in the 'old' WotW.

I started off of a new save (but not a new installation of 7D2D.)

I like playing 7D2D on 'easy' mode so if there's a way to disable wandering hordes I'd be open to that. :)


it does not bother me wandering hordes, I hope dwallorde it does not remove them, it gives spice to this mod.

 
Textures not loading?

My friend and I are trying to play on the server. We did a fresh install multiple times, and did the step by step process. He is having a problem getting textures to show up. We have did fresh installs, verified game cache, updating anything but he still cant get it working.

WotWV5.2.1b B107 EAC Safe

Version he downloads, opens it drags and replaces files. Closes out starts up the game and he doesn't have textures.

Next he uninstalled 7 Days to Die, reinstalled again. Drag and drop the mods/data in and loads the game. Doesnt work.

After that we verifyed the cache, and reput the mods in. Nothing.

Some help would be appreciated.

 
Hey there. I love your mod a lot, and I play it every day. The new update, however, has made the game unplayable for me. I tested the memory usage, and 5.2.0 uses about 3 GB of RAM, give or take. The update, 5.2.1, uses about 13 to 15 GB of RAM. I can't play the new update at these levels.

Just FYI.

- - - Updated - - -

I am not sure if its the 7D2D launcher or the WOTW 5.2 mod but when I try to play it, its super slow and unresponsive on the load screen. I try to hit quit and it doesn't quit. Pretty much anything i click on does not work I typically have to hard shut down my machine and restart it. I have the previous version installed and it loads and plays fine. I installed ravenhearst and it loads fine as well.
The update uses too much RAM. It's using 13 to 15 GB of RAM.

 
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