Hello, i wanted to change 7.62 and 12g ammo stacks, how do i do that?
Best thing to do is make a modlet to run after this mod with code to change the following characteristics (this is just an example from vanilla) - Stacknumber
<item name="ammo9mmBulletBall">
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Stacknumber" value="300"/> <!-- STK ammo high -->
<property name="EconomicValue" value="9"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<effect_group name="ammo9mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkGunslinger,9mmGun"/>
<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
</effect_group>
</item>
Ideally your code would look something like this:
<set xpath="/items/item[@name='ammo9mmBulletBall']/property[@name='Stacknumber']/@value">500</set>
If I didn't make any mistakes, this would change the ammo stack amount for 9mm ball from 300 to 500.