Now I have to put off my purchase for another year until the winner can be better determined.Oh? I was under the impression the games weren't hardware specific. Damn.
I hope Rift wins now. =)
Vive games are designed to assume roughly a 2.5m x 2.5m play area. As my office gives me about 4m x 3.5m, most games I don't have to teleport around as much as you would think, I can just walk. It increases the immersion and fun factor considerably.So far (knock on wood) I'm able to use steam on my rift, but I'm not sure what constitutes full room gaming? Is it something beyond not sitting down?
Not yet. I believe the Vive 2 is going wireless, and there is a conversion kit for the first gen that should be available in the U.S. at some point.Do you use a cable from the ceiling system? It's something I'm considering...
I will either do this, or go for the Vive 2. Did I mention it also doubles the resolution in each eye?Once I reclaim the room for my own (I share a room with my daughter until she's old enough to have a pc in her room) I was thinking d-rings attached to the ceiling.
I don't know if you've figured out a solution for this, but I found two options. The first, and the cheapest, is to take your current prescription, and your headset, to the optometrist. Find the largest aviator style frames you can find that still fit inside the headset. Make sure it's also the frames that fit closest to your face. Have them put a set of lenses in those with no features and you're pretty much set. cost me $29I knew I was in for "upgrade envy" going into it this early, but I figured the $550 or so I dropped isn't going to kill me, and it gave me a chance to see whether or not I liked it.
...resolution is okay in some games (Arizona Sunshine looks good imo), but not so much in other things, so I'm blaming the issue on the developers.
What really bothers me is glasses... they're just not comfortable. No way around it.