PC VR Headsets and gaming

So... I got the 3rd sensor, and as predicted it makes a huge difference. My guns no longer disappear. :)

Tried Robo Recall, and for a "Free" game (it was included with my rift), it's pretty damn awesome.

 
Oh? I was under the impression the games weren't hardware specific. Damn.
I hope Rift wins now. =)
Now I have to put off my purchase for another year until the winner can be better determined.

(My parents bought betamax)

 
I remember the vhs beta discussion between my parents before we went the next day to pay $850 for a vhs.

...they got lucky.

I dunno. I found out oculus is owned by facebook and vive is by valve, both have their pros and cons, but the article pointed to access to the store being the big differentiator, and so far so good...

The experience is amazing, but I need a bigger room, and multiplayer on a local level would be impossible... Even if I shelled put another 500 for a 2nd system, we would have no space.

I'm not saying it's TOO early for vr, but it is early.

 
I've got the HTC Vive. I play Rift games with a program called revive. I converted my two car garage into a home theater room years ago, but when I got VR I got rid of all the furniture and replaced it with a folding table and a comfy computer chair. These can be removed at the drop of a hat which means that my two car garage is now a holo-deck.

VR frikkin rules. definitely get Robo recall.

 
I have robo recall, it came with my rift, and I'll check out the others, thanks!

I'm told Space Pirate Trainer is the bomb diggity.

 
I have an HTC Vive. I specifically avoided the Rift because Facebook.

It is cool being able to browse my steam library within VR. I'm told the Vive is better for immersive, full room gaming, and I find that to be true. The Rift pre-controllers was more of a sitting down experience.

As to if one will win - only if they both try to capture the same niche. If Vive keeps on with full room gaming, and Rift goes more for sitdown gaming, both could coexist. With the pricing being what it is, switching sides or owning both is not realistic.

 
So far (knock on wood) I'm able to use steam on my rift, but I'm not sure what constitutes full room gaming? Is it something beyond not sitting down?

 
So far (knock on wood) I'm able to use steam on my rift, but I'm not sure what constitutes full room gaming? Is it something beyond not sitting down?
Vive games are designed to assume roughly a 2.5m x 2.5m play area. As my office gives me about 4m x 3.5m, most games I don't have to teleport around as much as you would think, I can just walk. It increases the immersion and fun factor considerably.

Moving around while fighting enemies also makes it feel like a real fight. Spell Fighter VR is the closest thing to a VR Skyrim I've found thus far, and dual wielding swords while fighting skeletons that try to circle around and flank you on each side is nothing short of extremely awesome.

 
Do you use a cable from the ceiling system? It's something I'm considering...
Not yet. I believe the Vive 2 is going wireless, and there is a conversion kit for the first gen that should be available in the U.S. at some point.

That cable really is the only thing that prevents near total immersion.

 
Once I reclaim the room for my own (I share a room with my daughter until she's old enough to have a pc in her room) I was thinking d-rings attached to the ceiling.

 
Once I reclaim the room for my own (I share a room with my daughter until she's old enough to have a pc in her room) I was thinking d-rings attached to the ceiling.
I will either do this, or go for the Vive 2. Did I mention it also doubles the resolution in each eye?

 
I knew I was in for "upgrade envy" going into it this early, but I figured the $550 or so I dropped isn't going to kill me, and it gave me a chance to see whether or not I liked it.

...resolution is okay in some games (Arizona Sunshine looks good imo), but not so much in other things, so I'm blaming the issue on the developers.

What really bothers me is glasses... they're just not comfortable. No way around it.

 
Not to sound like a Vive commercial - but it is fully glasses compliant and wears very well. :tickled_pink:

 
I knew I was in for "upgrade envy" going into it this early, but I figured the $550 or so I dropped isn't going to kill me, and it gave me a chance to see whether or not I liked it.
...resolution is okay in some games (Arizona Sunshine looks good imo), but not so much in other things, so I'm blaming the issue on the developers.

What really bothers me is glasses... they're just not comfortable. No way around it.
I don't know if you've figured out a solution for this, but I found two options. The first, and the cheapest, is to take your current prescription, and your headset, to the optometrist. Find the largest aviator style frames you can find that still fit inside the headset. Make sure it's also the frames that fit closest to your face. Have them put a set of lenses in those with no features and you're pretty much set. cost me $29

The second, and better solution is to go to https://vr-lens-lab.com/ and order a set from there. You will either need your prescription with all the details (might need to talk to your optometrist), or you'll need to get the inserts without lenses and bring them to your optometrist to get them made. My optometrist was nice enough to explain what all the numbers meant, so it was easy for me to get ready to order a pair from vr-lens-lab.com. Total price (haven't ordered it yet), is 75 euros, unless you want the premium lenses, then its an additional $19 (not sure what the difference is). But at 75 euros, in USD it's currently $88.36, and at 94 euros its $110.75

If you've already taken care of this in some other way, my apologies for resurrecting a dead thread, just thought I'd throw this in the arena if not.

 
Bought; they ship to the US, so we'll see how it goes, how many days it takes. Maxed out the options, I think it was $115.00 usd.

 
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