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voorhees

We are working on a way to to add SDX dependent things into the game without the modder knowing how to run SDX. Get started on your entity and hopefully that will be done soon. If not, i can walk you through using sdx, or make a tutorial (Thought I did already but dunno).
hello, xyth I found your video tutorial and the sdx download in it is different then the newest download.

is there a new video or does these work with the new sdx Version?

so what do I put in the game directory and the second build directory?

 
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Everything covered in the video remains the same but you need to use the new version of sdx and Unity 2018.2. The link to the new version of sdx is in the sdx forum.

 
Create a new folder in Unity in Assets. Open that folder. Then from your download from Sketchfab, drag the texture folder and the Jason .fbx file into that open Unity folder.

 
Create a new folder in Unity in Assets. Open that folder. Then from your download from Sketchfab, drag the texture folder and the Jason .fbx file into that open Unity folder.
I cant fined assets in unity im using the windows installer do I need to install unity download assents

--up data--

there is a new unity build Unity version 2018.3.0. can I use it?

 
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Yes. Load Unity 2018.2 using the unity download assistant.
I got unity 2018.3 and I did get Jason in unity but I cant do anything with him but I have to Jason's zips I downloaded

they are the same thing but made differently

the first one has to folder a source folder and a texture folder, in the source folder there is a zip that has a tex folder that has jpeg and a fbx and in the texture folder there's jpeg.

the second zip has a texture folder with jpegs, scene.bin file, and a scene.gltf

I'm not sure on what one to use, I tried the first one put the texture folder in and the fbx file, he shows up unity but I cant do anything with him, like I cant give him hit targets or animate him.

when I click on him I get a inspector that pops up and the transform and the animator are greyed out.

so what do I do so they're not greyed out.

 
You probably should watch a few more tutorial videos that explain the next steps. I made a series of character creation tutorial videos and some on animating the character using mixamo. Its a process with several steps that you will need to learn but its not hard.

 
You probably should watch a few more tutorial videos that explain the next steps. I made a series of character creation tutorial videos and some on animating the character using mixamo. Its a process with several steps that you will need to learn but its not hard.
I watched your character creation tutorial videos and you didn't finish the set up and animation up for it.

is there one I mist?

 
I watch both videos on Entity Creation and did what u did, the animations I wont are in the assents folder in unity.

how do I apply them or do I watch the 3 videos on animation?

 
Yea, there is one on rigging in Mixamo
I watched all of your tutorial Videos and I did all of it but he will not animate. don't now what I'm doing wrong ill keep at it.

but I was wondering if you could make a tutorial on Animating a imported 3D Entity "like Jason".

if you can do it thank you? and I will be able to see what I did wrong.

 
sup I got Jason to spawn in-game but he will not move in-game he does turn to face u when u get to close and he will hit u but u will not see it.

I can't hit him and when I try to fix the mesh in unity the body part moves with the mesh. I'm loading him in throw XPath and I do have a controller on him. any ideas what could be wrong would be nice.

here's the modlet

https://www.dropbox.com/sh/m3cnvk0fgqf1pgp/AAAMYmU08-44YbnM6FGD9c2ua?dl=0

 
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sup I got Jason to spawn in-game but he will not move in-game he does turn to face u when u get to close and he will hit u but u will not see it.I can't hit him and when I try to fix the mesh in unity the body part moves with the mesh. I'm loading him in throw XPath and I do have a controller on him. any ideas what could be wrong would be nice.

here's the modlet

https://www.dropbox.com/sh/m3cnvk0fgqf1pgp/AAAMYmU08-44YbnM6FGD9c2ua?dl=0

You are using A17 movement properties not A18 properties like:

<property name="MoveSpeed" value="0.25"/>

<property name="MoveSpeedAggro" value=".8, .8"/>

<property name="MoveSpeedPanic" value="1.1"/>

And you A17 properties have typos in them like:

<property name="WanderSspeed" value="0.5"/> <property name="NightWanderSspeed" value="0.6"/>

 
so I fixed it and no go I exchange the XML for the zombieTemplateMale and i kept <property name="AttackAnimation" value="Attack0, Attack1"/> <property name="AttackIndexes" value="2"/>, do I need SDX or DMT to get him to move?

 
so I fixed it and no go I exchange the XML for the zombieTemplateMale and i kept <property name="AttackAnimation" value="Attack0, Attack1"/> <property name="AttackIndexes" value="2"/>, do I need SDX or DMT to get him to move?
Yes, new entities require custom code, so you need to build this modlet along with the required dependencies with DMT.

 
what are the required dependencies with DMT, and would I have to make them or are they already made

I don't know c#,

 
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