dragonslayer770
Refugee
I don’t think I am but Who know I could be. Even so I still need to get Jason into unity to animate hem and to put hit triggered on him.
hello, xyth I found your video tutorial and the sdx download in it is different then the newest download.We are working on a way to to add SDX dependent things into the game without the modder knowing how to run SDX. Get started on your entity and hopefully that will be done soon. If not, i can walk you through using sdx, or make a tutorial (Thought I did already but dunno).
I cant fined assets in unity im using the windows installer do I need to install unity download assentsCreate a new folder in Unity in Assets. Open that folder. Then from your download from Sketchfab, drag the texture folder and the Jason .fbx file into that open Unity folder.
I got unity 2018.3 and I did get Jason in unity but I cant do anything with him but I have to Jason's zips I downloadedYes. Load Unity 2018.2 using the unity download assistant.
I watched your character creation tutorial videos and you didn't finish the set up and animation up for it.You probably should watch a few more tutorial videos that explain the next steps. I made a series of character creation tutorial videos and some on animating the character using mixamo. Its a process with several steps that you will need to learn but its not hard.
I watched all of your tutorial Videos and I did all of it but he will not animate. don't now what I'm doing wrong ill keep at it.Yea, there is one on rigging in Mixamo
sup I got Jason to spawn in-game but he will not move in-game he does turn to face u when u get to close and he will hit u but u will not see it.I can't hit him and when I try to fix the mesh in unity the body part moves with the mesh. I'm loading him in throw XPath and I do have a controller on him. any ideas what could be wrong would be nice.
here's the modlet
https://www.dropbox.com/sh/m3cnvk0fgqf1pgp/AAAMYmU08-44YbnM6FGD9c2ua?dl=0
Yes, new entities require custom code, so you need to build this modlet along with the required dependencies with DMT.so I fixed it and no go I exchange the XML for the zombieTemplateMale and i kept <property name="AttackAnimation" value="Attack0, Attack1"/> <property name="AttackIndexes" value="2"/>, do I need SDX or DMT to get him to move?
0-SphereIICorewhat are the required dependencies with DMT, and would I have to make them or are they already made I don't know c#,