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voorhees

in DMT you pick which modlet to build with, select that Core and your modlet then build.

 
so I thank I might have the wrong code because 0-SphereIICore and DMT didn't work he does the same thing.

or I might have the wrong tag on him. is the tag e_enemy

 
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If he is not moving in game, it is not the enemy tag causing it, which is E_Enemy. You either built the entity incorrectly in Unity, not building in DMT with the required Sphereii core modlet, or your xml is incorrect. Those are the ones I see all the time. If you want to provide me a link to a place where i can look at the .unitypackage and the mod folder with all the xml your testing with, I should have time this week to see what the problem is. Note, I cannot learn anything useful from the .unity3d file, I need the .unitypackage you build in unity as a different export option.

 
I replicated your issue. Im not certain of the issue but it seems the rigging is corrupted. Seems there is a mix of humanoid and generic elements in the model. I recommend you blow out the existing rigging them rerig in Mixamo.

 
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