What ? Praises for everything accomplished, 7DTD is a masterpiece of a game and one of my all time favorites, but it's been 8 years of EA. I enjoy the process of iterations but it's only fair to expect some kind of end game content at this point in time. Sure, you can always argue that one can "forget about the game and come back in 2 years", but then again I don't think it's unreasonable to be thrilled about what's coming and not wanting to just "put the game back on the shelf until it's done". We've heard and discussed bandits for half a decade now, it seems pretty normal to me that some folks me included start voicing their concerns and doubts about it making it in the game in the way most people hope it does.
<sigh> it good but it is still have a lot of problems :
- balance - some perks working good some is worthless
- small number of armors - they will add more in A20 but if it will be enough? Idk Conan have 30+ armors etc You can say : dude there is a small number of armor in real life.
And it will be not true . So you can add PMC armor ( slighty diffrent that milltary like is lighter but have smaller bullet protection but this same melee protection) , police/guard vest , riot police armor, biological hazard hazmat ( did you play in l4d2? something like that) , reinforced lether jacket ( in some countries skins , punks etc just sew in thin sheet of metal) , Hispanic conquistador armor( well this have sens ; in museum you can find it and medival melee/ primitive blackpowder guns right? rich people sometime have medival armors , historical weapons etc) , hockey oufit etc so it have a big potential
- small number of weapons - a lot of people have katana right? or crowbar ( and it can work like worst wrench ) , in museaum you can find swords or medival spear ( we have spear now so add new variant wil be easier ) or halabard. We have ghost town so find indian tomahawk ( dmg like machete but you can throw it like spear ) , good old remington ( better hunting rifle ) or colt (worst magnum). Another smg like uzi , 2-3 more pistols ( like in resident evil or dying light) , snipers ( my tier idea : hunting rifle, springfield, winchester , garand , miltary rifle ( something like awp from CS GO or Tundra from cod bo) , automatic military rifle( well actually sniper rifle but with better shot speed) , more heavy guns with bipods : we have m60 so it can be added something like RPD or SAW too. You can say that small number of weapons is easier to "organize" but for example L4D2 have small number of weapons but added CSS weapons was so good
- Small number of bigger POI - museum , small air port or big miltary base with destored tanks a lot of small bunkers , rail station with trains , destoyed military convoi , military post on road. I know they are still doing it but i give a example what is missing.
- it rly need to be more variants of zombie and maybe random variants like in L4D2 - Now i feel like i play in serious sam , ofc dying light have small number of models but have diffrents variants : green , yellow , black outfit of workers, a lot of difftents coulur of thirts , police military and Raise( i forget how he have a name) zombies have diffrent versions, even special zombies have difrents zombies like goon or demolisher. I played a few time ago in L4D2 and small change will do a lot like : blood sight of head, some zombies have two or one ey, difftent wounds , or something even smaller like diffrent colour of mud on clother or if zombie is barefoot have dirty or clean feet . Small detail? yeah but you can see it when you get down and there is no living zombie nearby to shoot. in 7DTD screamers can have diffrent dress - more or less damage with diffrent coulur and dirt on it. Soldiers can have diffrent camo or have berets or wounds etc
- no bandit npc
- only one unique weapon
So they have a lot to do