Firenation
Refugee
I've played 7 Days for years now. I remember back when we forged by making clay molds, back when there was a dog horde a few days before the 7th-day zombie horde, (in fact, I remember back before there were hordes) etc.
Anyway, what I'm about to say is going to contain a lot of ranting. Bear in mind that I have played a lot of the game, and that I feel I have gotten more than my money's worth. That being said...
After all this time the game feels so unpolished. The hordes are pointless. Their coding makes them do things that restrict choices. Last game my buddy and I were playing for example, we built an underground base and hordes would just ignore the front door and burrow directly into the center, even if we weren't down there. This is no joke. We were standing on top of the entry door outside, watching them burrow a hole straight down... It's dumb. It nullifies the defenses of the base itself, and all the time it took to build. What ends up being the better solution is to just make a small build that more or less abuses the way the zombies are coded so as to make it trivial. That, or you get on a bike and zip around while your friend gets some kills, and rinse and repeat for a while, or something silly along those lines.
Basically if you're looking to actually feel immersed in any way, the way the game is currently designed generally strips all immersion as the zombies commit to feats of impossibility, such as burrowing through concrete with their bare hands, and for no rational reason.
Then we have zombies who would start to burrow just because they were in the area. Just at random. It makes no sense.
The game runs poorly, and this is another big rant of mine. I can play games that are leagues farther along than 7 Days that I can run at full settings with 60+ FPS--even games with dozens of enemies on the screen, but 7-Days feels clunky and choppy.
The hit-boxes designed the way they are don't make the game fun. It just makes it frustrating. Hyper-realistic hit-boxes aren't fun, and after experimenting, I've come to realize that's what the developers have done here. If a zombie's body moves erratically, such as when they walk, their head bobs around, then if you were to, for example, shoot an arrow at their head and at just the exact moment it could have connected the zombie's head happened to move an inch to the left, the arrow will fly right past its cheek. Almost no FPS games work this way. Hit boxes for one, are usually liberal, meaning they often contain pixels outside of the actual object itself, so as to be more forgiving. Additionally, hit boxes tend to stay stagnant. The hit box for a head for example doesn't bob around erratically.
That's it for now. I just wanted to get those things off my chest. I got to the point for one of the first times ever where I felt like the game wasn't fun to play during a horde anymore, and that's after going through I don't even know how many hordes. Hundreds?
What I'd like to see change:
Anyway, what I'm about to say is going to contain a lot of ranting. Bear in mind that I have played a lot of the game, and that I feel I have gotten more than my money's worth. That being said...
After all this time the game feels so unpolished. The hordes are pointless. Their coding makes them do things that restrict choices. Last game my buddy and I were playing for example, we built an underground base and hordes would just ignore the front door and burrow directly into the center, even if we weren't down there. This is no joke. We were standing on top of the entry door outside, watching them burrow a hole straight down... It's dumb. It nullifies the defenses of the base itself, and all the time it took to build. What ends up being the better solution is to just make a small build that more or less abuses the way the zombies are coded so as to make it trivial. That, or you get on a bike and zip around while your friend gets some kills, and rinse and repeat for a while, or something silly along those lines.
Basically if you're looking to actually feel immersed in any way, the way the game is currently designed generally strips all immersion as the zombies commit to feats of impossibility, such as burrowing through concrete with their bare hands, and for no rational reason.
Then we have zombies who would start to burrow just because they were in the area. Just at random. It makes no sense.
The game runs poorly, and this is another big rant of mine. I can play games that are leagues farther along than 7 Days that I can run at full settings with 60+ FPS--even games with dozens of enemies on the screen, but 7-Days feels clunky and choppy.
The hit-boxes designed the way they are don't make the game fun. It just makes it frustrating. Hyper-realistic hit-boxes aren't fun, and after experimenting, I've come to realize that's what the developers have done here. If a zombie's body moves erratically, such as when they walk, their head bobs around, then if you were to, for example, shoot an arrow at their head and at just the exact moment it could have connected the zombie's head happened to move an inch to the left, the arrow will fly right past its cheek. Almost no FPS games work this way. Hit boxes for one, are usually liberal, meaning they often contain pixels outside of the actual object itself, so as to be more forgiving. Additionally, hit boxes tend to stay stagnant. The hit box for a head for example doesn't bob around erratically.
That's it for now. I just wanted to get those things off my chest. I got to the point for one of the first times ever where I felt like the game wasn't fun to play during a horde anymore, and that's after going through I don't even know how many hordes. Hundreds?
What I'd like to see change:
- Zombies can't destroy stone or steel. MAYBE feral zombies can, but it would take them a long time on concrete, and steel would be impenetrable.
- Zombie hit boxes stay static. If I shoot where the zombie's head was when I fired, then even if the zombie bobbed its head, the shot still lands.
- Hit boxes are more liberal. This isn't honestly an argument to make the game easier... My friend and I aren't novices to shooters. It's just...annoying. It just means that I have to spend that much more of my time making more ammunition. In a game where time is the greatest currency, some routine matters can take some of the joy out of everything else you could be doing, or would like to do. If I want harder zombies, I can increase the damage they do, make them run in the daylight, or make them have twice as much health. There are plenty of ways to edit this, so making the hit boxes this strict is simply an annoyance.
- Starving due to RNG. This is silly. I guarantee you I'm not going to get food poisoning if I cook some meat on a fire. I've done it all of my life and I have never gotten food poisoning, yet it seems to happen all the time in the game anymore. When you're spending time mining and your character gets hungry fast, it can be a huge waste of food, and thus, time, when one piece of food can drop your hunger level to its minimum.
- Same goes for water and getting dysentery. Nobody is going to take the skills early on to lower these chances. Driving multiple skills into these things would deprive you of so many important skills that you'd have min/maxed your character into worthlessness. MAYBE if it was one skill to be impervious to these things.
- Feral hordes... I just don't know anymore. I know that you can remove hordes in the server options, or change their spawn variations, but I feel like something needs to change about the hordes. Maybe something just needs to be done about how the zombie AI works. Whatever needs to be done, much of the time these days I see zombie hordes as a way to xp farm through exploiting, and not something to be feared, or something exciting. Maybe that's just the veteran in me who's done it so many times, but these days I see so many stupid behaviors come from zombies that it literally makes more sense exploiting than actually trying to just feel like you're fending off a horde of ravenous zombies who can small my every move.
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