Copper ant
Refugee
Hi, folks.
Since I updated to the latest stable version of Alpha 19, the blood moon attacks have been very short, with even the most savage onslaught finishing by 11:30pm. It makes no difference how I setup the game: number of Zeik, difficulty level, blood moon frequency, dress code. The initial attack just stops dead at about 11:30 > midnight, without so much as undead dandruff to be seen after this time. I have even had a BM attack finish by, and I kid you not, 10:45pm. The only way to kick the attack off again is to quit to menu and reload the game, at which point they will start to spawn and attack as before until about 1:30>2am-ish, when they quit again and you have to repeat the process until dawn breaks.
It can't be the number of Zeik in the settings as the final kill total of undead can easily be in excess of a thousand by the time dawn comes around.
This is frustrating enough in single player, but if I invite friends to join, they have to quit when I reload the game, with the next attack already half over before they can join in again.
Has anyone else experienced this?
Is there a fix to prevent Zeik from quitting to take a coffee break every hour and a half?
I can upload a video demonstrating this problem if so required.
Also, in this latest version of the game, I have noticed most Zeik spawn in the distance, only to form up into a conga-line as they advance on my base. This congregating action is more pronounced if they have to skirt an obstruction, such as a large rock. Whilst there's nothing much easier than shooting zombies in a corridor, it doesn't make for much excitement when all I have to do is point an M60 at one spot and hold the trigger down.
Zeik also only appears to attack from one direction at a time, normally predictable variations of the cardinal points. It would be much more enjoyable if their actions were more unpredictable, with multiple random attacks on different areas of a base at anyone time.
Again, I can provide video evidence if required.
Oh, and how about flocks of vultures attacking at once? I mean like an actual 50 or so birds coming in from all sides at the same time. The anemic quantity that attack at the moment, even on insane settings, are more of an annoyance than a challenge!
I hope someone can provide feedback on the short blood moon attacks, as this really crimps the latest version of the game for me.
Thanks for any responses.
Copper ant
Since I updated to the latest stable version of Alpha 19, the blood moon attacks have been very short, with even the most savage onslaught finishing by 11:30pm. It makes no difference how I setup the game: number of Zeik, difficulty level, blood moon frequency, dress code. The initial attack just stops dead at about 11:30 > midnight, without so much as undead dandruff to be seen after this time. I have even had a BM attack finish by, and I kid you not, 10:45pm. The only way to kick the attack off again is to quit to menu and reload the game, at which point they will start to spawn and attack as before until about 1:30>2am-ish, when they quit again and you have to repeat the process until dawn breaks.
It can't be the number of Zeik in the settings as the final kill total of undead can easily be in excess of a thousand by the time dawn comes around.
This is frustrating enough in single player, but if I invite friends to join, they have to quit when I reload the game, with the next attack already half over before they can join in again.
Has anyone else experienced this?
Is there a fix to prevent Zeik from quitting to take a coffee break every hour and a half?
I can upload a video demonstrating this problem if so required.
Also, in this latest version of the game, I have noticed most Zeik spawn in the distance, only to form up into a conga-line as they advance on my base. This congregating action is more pronounced if they have to skirt an obstruction, such as a large rock. Whilst there's nothing much easier than shooting zombies in a corridor, it doesn't make for much excitement when all I have to do is point an M60 at one spot and hold the trigger down.
Zeik also only appears to attack from one direction at a time, normally predictable variations of the cardinal points. It would be much more enjoyable if their actions were more unpredictable, with multiple random attacks on different areas of a base at anyone time.
Again, I can provide video evidence if required.
Oh, and how about flocks of vultures attacking at once? I mean like an actual 50 or so birds coming in from all sides at the same time. The anemic quantity that attack at the moment, even on insane settings, are more of an annoyance than a challenge!
I hope someone can provide feedback on the short blood moon attacks, as this really crimps the latest version of the game for me.
Thanks for any responses.
Copper ant