I kind of feel bad for the Pimps sometimes.
Every single update brings a tsunami of tears from the legions of cry babies.
If you don't like the game, go away, don't play. Nobody will miss you. At all.
You probably already have 1000 hours in an alpha game that cost you well below AAA costs. Call it done and just...go...away.
IMO the map gen is fine. It's not great. It's not bad. It's fine. Same as it always is. It gets different from update to update is about all.
My main complaints about map gen at this point are not that it changes from update to update, but that we have so little ease of control over it considering how many options the game has in general. There are some basic map criteria that should be easily configurable for US to decide how OUR maps end up, and it would alleviate most of the crying. Ok, probably not. Some of you are clearly born to whine.
Whether cities are connected by roads, road density/degredation, city size and quantity, trader quanity and proximity to towns, number of biomes and percent of biome types - all should be readily controlled options - and hopefully will be some day (game didn't even have random gen originally, for those so clueless they don't even know that, now it has some pretty sophisticated random gen for this kind of game trapped in Unity and all they get is crying).
Main reason the do not do this is because 9 out of 10 people in this thread would explode their diapers pissing out tears when their game/server ground to a shrieking halt when they try to make 16x16 maps that are ALL SKYSCRAPERS and other incredibly stupid things, then cry about it on forums when it doesn't work.
More realistic complains are that roads often lead to nothing and/or "big cities" aren't linked by roads like they would be in reality, meaning you may need to explore randomly off into the wilderness and boom, hey, there's a city, with no roads in or out - trippy dude! Same could be said for trading posts, which are often out in the middle of nowhere and/or not where you'd expect them - near SOMETHING. I've literally had TP's 2km away from anything resembling a small town. Cuz the clampets need their personal trader out in BFE.
I'm not a fan of the striped biome thing either, but I wasn't a fan of the patchwork quilt biome thing or any of the other seemingly randomly put together ideas for making unnatural looking maps. Like I said, different is about all we see - not better or worse.
I like the part in this thread where someone argues against cold being to the north and desert to the south. Maybe that person is from south of the equator? Because generally speaking...and this is a game with random map gen that is going to have to work in general terms? Too logical or common sensical?