Yeah but can it be edited without the errors?
Agreed 100%.but not playable. RWG is garbage. period. nobody wanted a closed off 4k small map with no options. run a server on one of these? what a joke. wipe every week. there's a reason people play navezgane once.
That does not work. It creates an error and the world mostly does not load at all (console pops up), and if it does load, the terrain does not properly generate. You see it at the end of your video. Are you using some mod to suppress the console pop up?Yeh, I do.
I can paint.net exactly what I want, rather than mess with variables in an xml and HOPE what I want spawns...
Yes, I did a few test runs without the biome error. And tin was confused about a special script. He works on a different, higher plane of existence than the rest of us. =)Yeah but can it be edited without the errors?
I doubt it.
Anyway.... I'm not worried about it.
Clearly TFP have a long way to go with RWG in A17 and wanted to give us something working for A17e.
That's fine.
We just need a little patience.
PS: Tin mentioned some script or something he's running to edit his maps without errors.
That's something I'd be interested in. If only just to add Wasteland to my maps.
What do you mean, I'm wrong..? It generates an error when you paint the biomes. You have it yourself, it shows up in the video when you open the console. For me, the console pops up and the game doesn't even start. And when it starts, there is the hole in the world, that as well is in your video.The only issue I had was with biome painting, and that's mostly solved, so no, you're unsurprisingly wrong.
It is "practically" one biome, because snow and desert are small strips on the worlds edge and burnt and wasteland are just little sprinkles. That makes it practically 1 biome, because while in theory there are 5, it feels and plays like only 1.And since when is 5 practically 1?
I know you're lying to prove a point, but it invalidates ... no, annihilates, your point.
What does mean, "just learn the new stuff"? Can the new stuff give me back the old stuff? For example the 6 biomes that seem to be gone for good? Do I get them back somehow? Maybe you did not need them for your mod and don't understand why some people baby whine about the loss.I've seen what tin can do with a17. He hasn't released anything yet, but it's awesome.
And the painting is just icing on the cake.
My next project is understanding gaia, to improve the process.
People just need to learn the new stuff, not baby whine about losing the old stuff.
Great.I actually need more than the default for medieval, so yeh, I'm going to have more.
That would be great, as long as I don't have to learn them, because some of us have not dedicated their entire life to modding 7dtd. That's why I tend to be somewhat grumpy when options are taken out of the game, particularly when I have already spent an indecent amount of time modding them.It'll just require, as I said, learning new things.
Good. I expect a detailed tutorial asap.And read further, the biome painting is solved.
My map certainly generated with large amounts of all the usual biomes present - admittedly, it's heavily dominated by a desert to the south the seems to be the WHOLE south, but there's burnt forest, forest etc present also (quite a large forest section).It is "practically" one biome, because snow and desert are small strips on the worlds edge and burnt and wasteland are just little sprinkles. That makes it practically 1 biome, because while in theory there are 5, it feels and plays like only 1.
Here are all the maps I have generated so far:My map certainly generated with large amounts of all the usual biomes present - admittedly, it's heavily dominated by a desert to the south the seems to be the WHOLE south, but there's burnt forest, forest etc present also (quite a large forest section).
It's definitely not perfect, so hopefully it can be improved upon as TFP moves to 17.0, and I'll be watching keenly what the ModGods (for example Tin) come up with also when I wipe my game for stable.
There's a known issue preventing downtown zones (skyscrapers included) from spawning. It'll be fixed soon hopefully. (Of course, you'll need to restart to benefit from the fix though).I am NOT a fan of the way the new maps generate. Snow on top Forest/burned then dessert on the bottom .. boring. ALSO every town has a LARGE number of buildings that remind me of wasteland buildings / destroyed. I haven't found any skyscrapers or other really unique buildings yet. Almost every poi is either a tiny house or a new survivor camp. What happened to all the new buildings and POIs? and why.. why do we have forest with patches of burned all through it?? I guess I will play Nazgane for now I sure do miss A16 map gen.
But we loose the "going to the wasteland" or "now I have to go through the burnt forest/desert/snow biome" feeling. Burnt and wasteland have no impact at all and as I said, there is no reason to go to desert and snow biome. And the variety that the other biomes brought, the maple forest and the grassland is gone too. Not to mention the additional biomes that you could mod into rwg.That's intended btw. It makes sense the wastelands (destroyed cities) would have burnt forests (from the fires) around them.
I'd increase the wasteland count though.
Yeah, look, I'll definitely not stand here and say it's perfect... hehe. It's got some work to go on it, that's for sure, and hopefully prior to A17.0 being released we get a much better RWG.Here are all the maps I have generated so far:
https://imgur.com/a/GwMdpz4
And you will settle in the forest and stay there for long, because you can't survive in the desert or the snow (in early game), and you don't have a reason to go there anyway.
I share that hope. Is there any known reason why the biomes were reduced? Variety, as I said just this morning, is the spice of life. Seems weird to remove those biomes.Yeah, look, I'll definitely not stand here and say it's perfect... hehe. It's got some work to go on it, that's for sure, and hopefully prior to A17.0 being released we get a much better RWG.
There's a known issue preventing downtown zones (skyscrapers included) from spawning. It'll be fixed soon hopefully. (Of course, you'll need to restart to benefit from the fix though).