PC Vending machines make dew collector useless?

When you first start, you don't have enough vending machines to give you the water you need. Some will not have water. They usually have something you can drink such as red tea but you can't use that to make glue or cook with.

I have three vending machines located, a dew collector, and usually loot two or three murky water bottles so I might be over the hump. 

Make sure you mark working vending machines on your map when you find them.

 
Do people not loot?
Yes I do when I do quests.

I Swear doing quests only has made people forget how to play this game.
With "How to play the game" you mean spending time in the mine, building big bases, and just being happy? Anyway, that was how I played the game before there were quests.

Looting is not my favorite thing to do. And the quests allow me to fulfill my looting quota with set tasks. Otherwise I turn to my favorite activity and that is building.
 

 
I've got a single dew collector and the wherewithal to build more, which I'm going to have to do.  I originally made 22 Red Tea, and I'm down to 6.  Unfortunately all the trader has been offering are buried supply quests, which don't offer the opportunity to loot (and don't offer magazine bundles as a reward. :( )

Sure, I could go loot just randomly, but I'd like to make my way through the quest tiers.

 
The fact that vending machines have drinks is less of a problem for whether or not you might want a dew collector as getting stacks of 10 water as quest rewards repeatedly for tier 1 quests.  If you really want to, you can spam tier 1 quests every day even after you're doing tier 5 quests and probably have way more water than you know what to do with.  You don't always get that reward but it's often enough to be a bit unbalanced.

 
On Day 2 I had over 30 water by just finding Murky Water in loot and finding a Cooking Pot Day 1. I feel like amount of Murky Water I'm finding in loot is more of a problem cause I haven't need Vending Machines or the new Dew Collector.

Definitely feels like the opposite of what they were intending.

 
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On Day 2 I had over 30 water by just finding Murky Water in loot and finding a cooking pot Day 1. I feel like amount of Murky Water I'm finding in loot is more problem cause I haven't need Vending Machines or the new Dew Collector.

Definitely feels like the opposite of what they were intending.
This only works as long as you keep looting. When you stop looting, the stash dwindles. That is the change. Before, you got back empty jars that you could fill up indefinitely.

 
This only works as long as you keep looting. When you stop looting, the stash dwindles. That is the change. Before, you got back empty jars that you could fill up indefinitely.
Yeah, I mean with how I play I am always looting and questing. It isn't till around the day 7 horde that I stop and start to make a horde base and stop looting, so by then I will have a ton of water (especially if I start pumping out a bunch of dew collectors).  It just felt like I had a bit too much by Day 2 , but I suppose if one couldn't find a cooking pot and had bad RNG it might make it a bit harder.

In any case I like the change in general especially the byproduct of not having glass jars take up inventory space when drinking and also food cans. It was just busy work of throwing them out my inventory before.

 
It just felt like I had a bit too much by Day 2 , but I suppose if one couldn't find a cooking pot and had bad RNG it might make it a bit harder.
RNG is one thing and the other is how experienced the player is. I saw a stream of the ct magazine at the weekend. That's a German computer magazine and the players didn't seem very experienced to me and often had to struggle with dysentery.

 
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Looting is not my favorite thing to do. And the quests allow me to fulfill my looting quota with set tasks. Otherwise I turn to my favorite activity and that is building.
 
That right there explains the problem. People basically now don't want to go loot unless it's tied to a quest then complain about not finding things.  It's like the pimps turned this more into a building simulator instead of a survival game. 

If folks want to just build then go into creative mode and play this like minecraft. End of the day this is a survival game and it's easy to see why alot of the overhaul mods are more popular than the vanilla version of this game.

 
If folks want to just build then go into creative mode and play this like minecraft. End of the day this is a survival game and it's easy to see why alot of the overhaul mods are more popular than the vanilla version of this game.
Survival game can mean a lof of things. There are survival games where there is almost no looting at all.

Your idea of a survival game seems to be someone wandering around abandoned towns looking for something usable in the trash. To me, survival is gradually building up self-sufficiency with the resources you mine and the items you craft.

 
That right there explains the problem. People basically now don't want to go loot unless it's tied to a quest then complain about not finding things.  It's like the pimps turned this more into a building simulator instead of a survival game. 

If folks want to just build then go into creative mode and play this like minecraft. End of the day this is a survival game and it's easy to see why alot of the overhaul mods are more popular than the vanilla version of this game.
Survive the zombie attack.   Survival.  You can give your opinion on what survival is but it is just your opinion.   Wait for mods.   It is ok to not like vanilla.   I feel that way about Skyrim.   It is what it is and you can not control it no matter how loud you get about it.   I love the building in this game and the survival part of it.  Too much survival and it gets to boring for me as much of that stuff is fluff to me.

 
It's like the pimps turned this more into a building simulator instead of a survival game. 
It is funny that the opposite opinion has been being posted everywhere lately.  You think they're catering to the builders and the builders think they're catering to the looters/questers.  Everyone thinks TFP is against the community with a fixation on "the community" being those who play just like them.  :)

Honestly, I think the game is pretty balanced for the different aspects of the game.  If I want to scavenge and loot, I can without any issues other than possibly too much or too little of something (tweaks are going to happen that can fix this).  If I want to build and mine, I can do so without any problems.  I do this often in mid or late game.  I always do a base and horde base early game and expand them as I get more resources but mid to late game I'll start building various things just for fun because I've done enough killing and want a change.  It works fine.  And now crafting is more valuable even if it still seems a bit unnecessary in some cases.  Overall, it works well for everyone.  The ones who don't think so are usually those who want the game tailored to their own playstyle rather than being a mix of multiple genres and that's not TFPs goal.

 
It is funny that the opposite opinion has been being posted everywhere lately.  You think they're catering to the builders and the builders think they're catering to the looters/questers.  Everyone thinks TFP is against the community with a fixation on "the community" being those who play just like them.  :)


Actually they are just against you, did you not see that when you were getting all those crits?  😉

 
On Day 2 I had over 30 water by just finding Murky Water in loot and finding a Cooking Pot Day 1. I feel like amount of Murky Water I'm finding in loot is more of a problem cause I haven't need Vending Machines or the new Dew Collector.

Definitely feels like the opposite of what they were intending.
On the opposite end of the spectrum, I've got 3 Dew Collectors, and I'm still not even breaking even on water, and heaven forbid I should want to make some glue.  I'm probably going to end up with at least 9 of the huge, ugly (not that they aren't well made, I just find them aesthetically displeasing) things.

 
It is funny that the opposite opinion has been being posted everywhere lately.  You think they're catering to the builders and the builders think they're catering to the looters/questers.  Everyone thinks TFP is against the community with a fixation on "the community" being those who play just like them.  :)
This game has been dumbed down alot to cater to certain players and not playstyles. It's no coincidence that overhaul mods are becoming more popular due to the pimps bad ideas.

Farming used to need water near it and that's gone, same with the fertilizer, hell farming isn't even needed in single player. The amount of restrictions you need to put on yourself to not use basic survival mechanics shows how far this game has strayed from survival. They might as well remove the need for food and water if they keep this nonsense and turn it into what GNA horde mode is.

Anyways this isn't about base building anyways. It's about how dumb of an idea the dew collector is and how it's shouldn't have been implemented

 
This game has been dumbed down alot to cater to certain players and not playstyles. It's no coincidence that overhaul mods are becoming more popular due to the pimps bad ideas.

Farming used to need water near it and that's gone, same with the fertilizer, hell farming isn't even needed in single player. The amount of restrictions you need to put on yourself to not use basic survival mechanics shows how far this game has strayed from survival. They might as well remove the need for food and water if they keep this nonsense and turn it into what GNA horde mode is.

Anyways this isn't about base building anyways. It's about how dumb of an idea the dew collector is and how it's shouldn't have been implemented
Remember that survival is only one part of the game.  This is not a survival game.  It is a survival, crafting, looting, zombie killing, mining, etc. game (I don't have the actual list of the multiple genres this game is in front of me, so that's just my list).  Many people want a single aspect of the game to be the focus but that isn't what this game is.  It is a combination of multiple genres, allowing for a variety of different playstyles.  It is not a game that is meant to perfectly balance all playstyles in order to make everyone equal like in many multiplayer-only games and MMOs.  Each option has is strengths and weaknesses and that is okay.  No one's playstyle is more valid than anyone else's and they aren't going to cater to just one.

Yes, things in the game have changed as they have gone from placeholder mechanics to finished or almost finished mechanics and from changes due to seeing what works and what doesn't work and simply what they have learned over the years.  That is what you get when you choose to play early access.  The game will change over time.  If that isn't something you like, there are other games to play until it gets released as gold and you can then see if it is the type of game you like.

Considering this game has a higher average play time for people than most other games besides MMOs and certain extremely popular games (and for a lower cost in most cases), it seems they are doing a good job overall.  I don't like every change but they aren't designing the game for me specifically.  Some people want a certain thing and some do not.  They will either add that or not and in either case, they will upset part of the community.  So they choose to make the game they want rather than trying to make the game based on each person's wishes.  That is a smart choice.

 
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