Prior to A21, I probably looted at most one POI a week from day 14-35+. It takes a long time to mine up resources to build massive structures, which is what I enjoy doing.Do people not loot?
Prior to A21, I probably looted at most one POI a week from day 14-35+. It takes a long time to mine up resources to build massive structures, which is what I enjoy doing.Do people not loot?
Yes I do when I do quests.Do people not loot?
With "How to play the game" you mean spending time in the mine, building big bases, and just being happy? Anyway, that was how I played the game before there were quests.I Swear doing quests only has made people forget how to play this game.
This only works as long as you keep looting. When you stop looting, the stash dwindles. That is the change. Before, you got back empty jars that you could fill up indefinitely.On Day 2 I had over 30 water by just finding Murky Water in loot and finding a cooking pot Day 1. I feel like amount of Murky Water I'm finding in loot is more problem cause I haven't need Vending Machines or the new Dew Collector.
Definitely feels like the opposite of what they were intending.
Yeah, I mean with how I play I am always looting and questing. It isn't till around the day 7 horde that I stop and start to make a horde base and stop looting, so by then I will have a ton of water (especially if I start pumping out a bunch of dew collectors). It just felt like I had a bit too much by Day 2 , but I suppose if one couldn't find a cooking pot and had bad RNG it might make it a bit harder.This only works as long as you keep looting. When you stop looting, the stash dwindles. That is the change. Before, you got back empty jars that you could fill up indefinitely.
RNG is one thing and the other is how experienced the player is. I saw a stream of the ct magazine at the weekend. That's a German computer magazine and the players didn't seem very experienced to me and often had to struggle with dysentery.It just felt like I had a bit too much by Day 2 , but I suppose if one couldn't find a cooking pot and had bad RNG it might make it a bit harder.
That right there explains the problem. People basically now don't want to go loot unless it's tied to a quest then complain about not finding things. It's like the pimps turned this more into a building simulator instead of a survival game.Looting is not my favorite thing to do. And the quests allow me to fulfill my looting quota with set tasks. Otherwise I turn to my favorite activity and that is building.
Survival game can mean a lof of things. There are survival games where there is almost no looting at all.If folks want to just build then go into creative mode and play this like minecraft. End of the day this is a survival game and it's easy to see why alot of the overhaul mods are more popular than the vanilla version of this game.
Survive the zombie attack. Survival. You can give your opinion on what survival is but it is just your opinion. Wait for mods. It is ok to not like vanilla. I feel that way about Skyrim. It is what it is and you can not control it no matter how loud you get about it. I love the building in this game and the survival part of it. Too much survival and it gets to boring for me as much of that stuff is fluff to me.That right there explains the problem. People basically now don't want to go loot unless it's tied to a quest then complain about not finding things. It's like the pimps turned this more into a building simulator instead of a survival game.
If folks want to just build then go into creative mode and play this like minecraft. End of the day this is a survival game and it's easy to see why alot of the overhaul mods are more popular than the vanilla version of this game.
It is funny that the opposite opinion has been being posted everywhere lately. You think they're catering to the builders and the builders think they're catering to the looters/questers. Everyone thinks TFP is against the community with a fixation on "the community" being those who play just like them.It's like the pimps turned this more into a building simulator instead of a survival game.
It is funny that the opposite opinion has been being posted everywhere lately. You think they're catering to the builders and the builders think they're catering to the looters/questers. Everyone thinks TFP is against the community with a fixation on "the community" being those who play just like them.![]()
Touche!Actually they are just against you, did you not see that when you were getting all those crits?![]()
On the opposite end of the spectrum, I've got 3 Dew Collectors, and I'm still not even breaking even on water, and heaven forbid I should want to make some glue. I'm probably going to end up with at least 9 of the huge, ugly (not that they aren't well made, I just find them aesthetically displeasing) things.On Day 2 I had over 30 water by just finding Murky Water in loot and finding a Cooking Pot Day 1. I feel like amount of Murky Water I'm finding in loot is more of a problem cause I haven't need Vending Machines or the new Dew Collector.
Definitely feels like the opposite of what they were intending.
I have to agree. I like the look of one. But they expect you to have many and that looks really badthe huge, ugly (not that they aren't well made, I just find them aesthetically displeasing) things.
This game has been dumbed down alot to cater to certain players and not playstyles. It's no coincidence that overhaul mods are becoming more popular due to the pimps bad ideas.It is funny that the opposite opinion has been being posted everywhere lately. You think they're catering to the builders and the builders think they're catering to the looters/questers. Everyone thinks TFP is against the community with a fixation on "the community" being those who play just like them.![]()
Remember that survival is only one part of the game. This is not a survival game. It is a survival, crafting, looting, zombie killing, mining, etc. game (I don't have the actual list of the multiple genres this game is in front of me, so that's just my list). Many people want a single aspect of the game to be the focus but that isn't what this game is. It is a combination of multiple genres, allowing for a variety of different playstyles. It is not a game that is meant to perfectly balance all playstyles in order to make everyone equal like in many multiplayer-only games and MMOs. Each option has is strengths and weaknesses and that is okay. No one's playstyle is more valid than anyone else's and they aren't going to cater to just one.This game has been dumbed down alot to cater to certain players and not playstyles. It's no coincidence that overhaul mods are becoming more popular due to the pimps bad ideas.
Farming used to need water near it and that's gone, same with the fertilizer, hell farming isn't even needed in single player. The amount of restrictions you need to put on yourself to not use basic survival mechanics shows how far this game has strayed from survival. They might as well remove the need for food and water if they keep this nonsense and turn it into what GNA horde mode is.
Anyways this isn't about base building anyways. It's about how dumb of an idea the dew collector is and how it's shouldn't have been implemented