PC Vehicles on Horde night

Yesterday I logged on as the only player on the server, only to see it was the start of a Horde Night. I was at my base, but I hadn't had time to make any kind of defenses around last time when I was playing, so I could not sit around and let my home base get destroyed just because some previous player had quit the game on redmoon. So, after running out of ammo at an external horde base, I had to resort to the bicycle I had (fortunately) already crafted earlier.

It turned out it's possible to outrun the horde with just normal pedaling. I did have to sprint-pedal a few times, though, mostly in uphills but also when a lucky spider got too close for comfort. I even got hit a couple of times, but managed to survive by riding around a trader post. My biggest worry was that i might get too close to the trader and get teleported away while riding my bike, and was unsure whether the game would be able to deal with that, or if i end up with another glitchy sky-ride on top of the world.

I loved it all the way through :)

 
Driving away from the zombies should be a option, but I should also be more risky. Now we can just drive right through the zombies, no damage or problem. Hitting zombies should damage the car/bike atleast. Zombies clinging to the car would also be cool, or zombies tackeling u off the bike if u get too close etc. Lots of ways to make it more risky.

All in all im opposed to removing these easy way out options we have atm, but they should become more risky. U could also make the case that the game is balanced when these easy way out options are equally risky as building the traditionallly base is risky. We alreay have a risk free option to get away from the zombies that takes no skill at all, its called logging out. If u dont wanna deal with the zombies for whatever reason, just log out. All the other gameplay aspects should be balanced in terms of risk.

 
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We alreay have a risk free option to get away from the zombies that takes no skill at all, its called logging out. If u dont wanna deal with the zombies for whatever reason, just log out.
This only works if you play on a server. In a single player game you could skip the horde night with the settime command but this can lead to other problems.

If you generally don't want to have a horde you can turn it off completely but if you just want to skip this one horde because you don't want to or didn't have time to prepare then fleeing from the horde with a vehicle is currently the best option.

Even logging out on a server is not necessarily a solution. When the last player has left the server, time stops there. This means that the next player who logs in must either do the horde or log out and pass it on to the next player and so on. In the End someone has to stay logged in until the horde is over.

All the other gameplay aspects should be balanced in terms of risk.
I don't like the word risk. It always sounds like gambling.

Putting people at risk in a game without a safe alternative can backfire. That's what the makers of X-COM 2 had to learn who wanted to force the player to a riskier playing style by introducing turn limits and time limits. This earned them massive criticism from players who wanted to play cautiously and slowly like in the first part of X-COM.

 
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As I understand now, on night seven you can drive you mini bike around during the night to avoide the horde. Will that be changed or balanced in A17. If so how with that work with the gyrocopter as you could just fly during the night to avoid the horde.
Someone correct me if I'm wrong, but you've been able to run from the horde ever since I started (A9). You don't need a vehicle either, just some beer or coffee and run run run. To be honest I haven't tried it yet in A17, but I'm guessing it still works.

 
Someone correct me if I'm wrong, but you've been able to run from the horde ever since I started (A9). You don't need a vehicle either, just some beer or coffee and run run run. To be honest I haven't tried it yet in A17, but I'm guessing it still works.
Yes and you don't need coffee or beer to do it.

Thread was raised from the dead though. Check the dates. At the time different zombie speed settings had been hinted but not implemented. Now in A17, we got all these different zombie speed settings but they barely make any difference and player speed was increased, so the player can now gather stuff and enjoy the scenery while leisurely avoiding zombies at nightmare speed by running every few seconds.

Why devs leave easily tweakable things in that state, alpha or no alpha, is beyond me.

 
As I understand now, on night seven you can drive you mini bike around during the night to avoide the horde. Will that be changed or balanced in A17. If so how with that work with the gyrocopter as you could just fly during the night to avoid the horde. I think either a specialized zombie that can hurt vehicles more or you get struck by lightning.
Why's it need to be fixed, if I may ask?

 
its a childish posting to begin with. in 4 sentences he implies a change is neccesary and provides a solution. his one and only followup says "there is this other game which does it better, its despicable what players are able to do here".

while there is nothing wrong in lazy comments i find it interesting it resulted in a thread running hot for 5+ months and 10+ pages.

 
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People who spend their time running from mobs are missing out on exp, I kinda feel like that's a decent trade off.

I level around 3 times from defeating a horde - however with the looting system change this does go back to the day where hordes *weren't* worth defeating.

I would actually love to do a horde night riding passenger in a jeep or motorbike, firing my guns as the driver runs over zombies. Instead of removing it, I think it could be expanded!

 
Theres an option to disable hordes. Personally if you enable Blood Moons and then run from them you lack common sense. Just disable it He Man. You're fooling no one.

 
Sure, let's turn down part of the gameplay that you might accidentally avoid if you have completely random BM and you're on bike 14km from home, or hey, homing vultures/insta lightning kill etc would be cool to have.. Sigh..

Yea, agreing with Guppy on this one, not sure why something that is not broken needs "fixing".

 
There's also an option to use vehicles on horde night.
...just saying.
One is a UI option that chooses the ruleset of your gamesession, the other is a gameplay "option" and not a well-weighted one. There is an obvious, huge difference between these kinds of options.

(not that it matters because you can easily just outrun them on nightmare)

 
Seems to me the rulesets in game are "whatever works". It's a survival game, I'm not going to limit my playstyle by arbitrary rules.

 
Seems to me the rulesets in game are "whatever works". It's a survival game, I'm not going to limit my playstyle by arbitrary rules.
Not talking about any arbitrary rules or limiting anything. Just talking about weighted options in choices. You know, with similar "weights", each with its own pros and cons, so that the choice is actually meaningful and interesting. Like you said, it's a survival game and an obvious choice that is chosen with that goal in mind is what actually limits playstyles because it is hardly a choice in the first place.

 
There's also an option to use vehicles on horde night.
...just saying.
But why? I mean great for you, if its being done to run em over and stuff like that. But when you start the game with Blood Moons enabled its with the understanding you get a blood moon. Even if its random you're going into this knowing that. To say "I want to play with random blood moons" and then say "oh god its a random blood moon run" is just.... silly.

It really comes down to personal preference anyway. You do you etc etc. It would be a bad idea for this to be something that goes away in vanilla.

In Ravenhearst though ... :)

 
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