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Vehicles and Damage Output to Players

Are these values the only way vehicles are doing damage to entities and blocks (from the entityclasses.xml file). I am also aware of the item_modifiers.xml file having the 2 vehicle armor mods (for the 4x4 and Motorcycle).

<property name="Explosion.RadiusBlocks" value="5"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.BlockDamage" value="100"/>
<property name="Explosion.EntityDamage" value="100"/>

How can I limit how much damage a player suffers when another player rams their vehicle into them, including vehicle to pedestrian and vehicle to vehicle? Especially if the dedicated server is set to No Killing.

p.s. Yes it caused a lot of strife inside the No Killing group when one player accidentally rammed another player's motorcycle, killing only one player. Both had the armor mod on their motorcycles, but one t-boned the other.
 
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