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Vehicle Madness for V3 Series

Vehicle Madness for V3 Series 3.0.5.50

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I suspect the restoration kits might just be a simple .xml patch, but I've always wondered if having each one individually was required due to some other reason that's not obvious at a distance?

Sorry for this late reply on the question .

There is a reason for individual tools in Vehicle Madness to get a vehicle restored/repaired, when you stroll up to a vehicle and are a certain amount of blocks away the tool is looking for a 'block name' to match the one in the exchange field of the restoration tool. The tool can only activate when a matching name is found otherwise it does nothing .

It maybe possible with the new features opened up via game events / twitch methods, but when we came up with this way back in earlier days the end goal was to somehow get a vehicle into game without a full tank of fuel. At present I want to keep Vehicle madness free of any c# code stuff to maintain compatibility with other mods and overhauls.

A gameevent spawn I have not investigated as I have been absent from modding since the middle of last July 2025 but I suspect it may spawn a vehicle with full tank of fuel.


On the subject of Vehicle Madness and the new game version 3.0
I am working on getting that ready shortly ! I did the bulk of the new XML changes a week or so back and I have spotted a few minor things to sort out.


regards
Ragsy!!
 
I really look forward to this mod being updated, love the beetle in this so can't wait to be able to use the mod again! Thanks for all your hard work
 
R a g s y updated Vehicle Madness for V2 Series with a new update entry:

Vehicle Madness Updated for Version 3 Series

## Changelog for Beta 5 version 5 Release 3.0.5.50

1. Fixed Explosion particles for vehicles and blocks as Particle index was changed by TFP for V3.0
2. Adjusted Left hand of player in the VMStationWagon vehicle.
3. Changed 'LootListAlive' in entity classes to 'Lootlist' on all vehicles as were changed by TFP in V3.0
4. Updated blocks XML to new standard for tile entities.
5. M3A truck 'out of bounds' parameters changed as intersection occurs occasionally on some vanilla blocks.
6. Moved UI...

Read the rest of this update entry...
 
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