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Vehicle Madness for A21

Ah i see .........that is one the 3D model makers (Mindflux's readme)  for a particular model / accessory used in the pack ...

It has to be there for legal reasons  ....  you will find another list with other model info too and some will say low poly. 

I would like to try to help understand the issue you are having ...... so a screenie of an example of how things look on your system may help .

It may be a graphics issue related specific to your set up ..... also some info about your system would also help .

I personally have a really old PC  (7 years old now )  and an old 1080Ti  of which the game screenie in the First Post was taken from .

Regards

Ragsy!!

 
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Oh ok, I think I got confused because the texture resolution can vary depending on the vehicle, so after reading that it is "low poly version" I was wondering if I messed up the installation or downloaded the wrong file. My GPU is NVIDIA RTX 3060, everything runs fine on max settings. I'll post screenshots just in case.

So the textures on Hell Car Tubo and RV look really good:
 

hct1.jpg


rv1.jpg


But the ones on the Old Militrary Truck and the Striker APC look a bit smeared, especially the Striker which also has higher resolution looking wheels.
 

mt1.jpg


apc1.jpg


Some more info that's unrelated to the issue and not really a problem, but maybe it will be helpful: Striker also had compatibility issues with the BRDM 2 vehicle mod. Striker had no sounds and driving in any direction caused the game to stutter a lot, but after removing the BRDM 2 mod the Striker works fine.

The Junker from this mod and the Junker motorcycle from a different mod also conflict:

junker1.jpg
junker2.jpg
junker3.jpg

 
Oh ok, I think I got confused because the texture resolution can vary depending on the vehicle, so after reading that it is "low poly version" I was wondering if I messed up the installation or downloaded the wrong file. My GPU is NVIDIA RTX 3060, everything runs fine on max settings. I'll post screenshots just in case.

So the textures on Hell Car Tubo and RV look really good:
 





But the ones on the Old Militrary Truck and the Striker APC look a bit smeared, especially the Striker which also has higher resolution looking wheels.
 





Some more info that's unrelated to the issue and not really a problem, but maybe it will be helpful: Striker also had compatibility issues with the BRDM 2 vehicle mod. Striker had no sounds and driving in any direction caused the game to stutter a lot, but after removing the BRDM 2 mod the Striker works fine.

The Junker from this mod and the Junker motorcycle from a different mod also conflict:

This may relate to other mods being installed that add additional items like vehicles.  I've seen a similar issue if I load the tree mod by dashu.  I can make the textures look fine by using a gfx command (I forget the full command info), but I have to keep using it, so I removed that mod.  It would affect the vehicles in this mod and also vanilla vehicles and plant/tree decorations.  Now, that one added a lot, so it probably affected more things than what you're seeing, but it is a good place to start.  If you start a test game with only this mod installed, do you see the same thing?  If not, try adding mods one at a time to see where the conflict occurs.

That being said, I haven't looked to see if I maybe see the same thing as you're seeing here, so it's possible these are "normal" views for those vehicles.  I hadn't noticed anything unusual in the game, but I don't always look so closely.

 
Side note, I just realized this is the A21 thread and not the 1.x thread.  I haven't tried the mod in A21, so can't comment on that specifically.  But it should still be a valid test.

 
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Now, that one added a lot, so it probably affected more things than what you're seeing, but it is a good place to start.  If you start a test game with only this mod installed, do you see the same thing? 
Yes, they still look the same with only this mod loaded so it's working correctly, nothing's broken and I didn't get the "wrong version" or anything like that. Thank you for the help.

By the way I also had the smeary texture issue with a different mod, it was a gun mod that had a lot of custom animations and ammo, it is now a part of EFT overhaul for 1.0 if I'm not mistaken, but in that case all of my blocks got blurry. Boxes, cubes, workbenches, everything.

 
Yes, they still look the same with only this mod loaded so it's working correctly, nothing's broken and I didn't get the "wrong version" or anything like that. Thank you for the help.

By the way I also had the smeary texture issue with a different mod, it was a gun mod that had a lot of custom animations and ammo, it is now a part of EFT overhaul for 1.0 if I'm not mistaken, but in that case all of my blocks got blurry. Boxes, cubes, workbenches, everything.
How much VRAM are you using when playing the game?  If you're maxing it out, that may be the problem and you might need to look at reducing settings to get the VRAM lower and maybe that will help.

 
Yes, they still look the same with only this mod loaded so it's working correctly, nothing's broken and I didn't get the "wrong version" or anything like that. Thank you for the help.

By the way I also had the smeary texture issue with a different mod, it was a gun mod that had a lot of custom animations and ammo, it is now a part of EFT overhaul for 1.0 if I'm not mistaken, but in that case all of my blocks got blurry. Boxes, cubes, workbenches, everything.
Depending on how much video ram is used and the types of textures its loading... you pretty much will always have a few issues with some loading like that vs others objects in an area.

There is a certain range around you where items are loaded up... that includes everything from pebbles & rocks, grass & trees, cars & wreckage, building structures, mob entities, weather effects, etc.  All these things are loaded within a certain area around you that all take up a certain amount of video ram... as well as standard ram just loading everything in.  The visual part of it can be affected by the sheer number of items its trying to load at once all the way to mods that improve texture quality by replacing the texture with better higher resolution textures.

I run a bunch of high resolution mods but it will change up on what gets loaded at a time (no clue on the math that determine which asset takes priority loading full hd textures vs the fallback textures when memory is low).  So I can have a few cars beautifully rendered and some trees slightly blurry, and move around and the same vehicles will have the more blurry texture and the trees will be beautiful and defined... Just depends on your systems capabilities with VRAM, RAM and processing power as well as how much you are trying to load into an area (or what all spawns in an area you walk into).  You will see this a lot if you are driving around and then stop and the world starts loading in better.

Some games are optimized for the assets built in so you don't have these issues (other than basic system issues with not enough VRAM, etc for ultra settings). With adding mods, you are going to run into these problems, especially with more and more assets that take up vram for textures. Then there is the other side of it with the system trying to process everything as well, too much can cause stuttering and other issues, even if you have the VRAM, you can see a cascade of issues if other areas are struggling.  So take it all with a grain of salt and see how it might apply to your situation as far as the "blurry" imagery portion of your problems is concerned.

 
Is there an easy way to drastically reduce the number of repairable vehicles which spawn in the world and possibly within that to alter spawn rates of particular vehicles?

I've been hot and cold with VM at times, but one thing I have noticed pretty consistently is that I end up shortcutting a lot of the mod's progression completely because finding good repairable cars is pretty trivial, so I rarely repair @%$#ty cars, and sometimes don't build cars at all, only repair.

 
Is there an easy way to drastically reduce the number of repairable vehicles which spawn in the world and possibly within that to alter spawn rates of particular vehicles?

I've been hot and cold with VM at times, but one thing I have noticed pretty consistently is that I end up shortcutting a lot of the mod's progression completely because finding good repairable cars is pretty trivial, so I rarely repair @%$#ty cars, and sometimes don't build cars at all, only repair.
I haven't looked, but all of the vehicles should have probability rates in the biomes.xml file in the config folder.

 
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